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July 2Nd Patch - Live!


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#201 Raso

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Posted 02 July 2013 - 01:26 PM

View PostWolftrot, on 02 July 2013 - 11:53 AM, said:

So... Anyone notice a difference on some of the weapon sizes? My Blackjack was mounting a PPC/Gauss in the same arm - now they have been reduced to half the size they were.. a little un-announced and irritating.

Guessing PGI just announces the things in the patch notes they care to talk about - and leaves the rest to be discovered? Makes me wonder what else they are doing.

I noticed it on my BJ with the PPCs. It use to be a huge liability as it increased the size of my arm'***** box considerably. I like that it's a little smaller nob but I think they should readjust the shape a little. It looks like they just did a straight up scale in size and I think it shows. I think it needs to be a little bit wider but over all the length is about right.

#202 lonewolf13

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Posted 02 July 2013 - 01:59 PM

View PostToxicValor, on 02 July 2013 - 01:23 PM, said:

Quite honestly.
Those feeling upset over no 12v12, Ui 2.0, etc.
I STRONGLY suggest you listen to the podcasts with Nogutsnogalaxy that are here on mwomercs.com
The devs talk about what they want to do, how they will do it and WHEN approximately we can anticipate.
12v12, Ui 2.0 aren't being released until maybe late August.
SRMs and Seismic were also talked about in number 78 (IIRC) and will be address.
These guys are doing a great job.
They have several departments which do DIFFERENT things and you should respect that.
As said in Podcast 79, "This thing has to be done before this thing can be done and this thing can be released when this thing is done." Saying.. other fixes and/or updates will be applied when other things are working and/or completed.
You can't put a house together with a roof fully assemlbed without foundation.


While what you say is true, players shouldn't need to goto a third party mwo affiliate website in order to get the 411 on upcoming changes or the dev's thought process. The end all be all should be here, on the OFFICIAL website. I should be able to hit up mwomercs.com for all game-related information about upcoming changes or a dev's roadmap for their particular department. The fact I have to hunt down info in a multiude of places is ridiculous and more work than we should be forced to endure. If the dev's really wanted to keep us informed, they'd first lay it down here on their website before going through a third-party.

#203 Mal

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Posted 02 July 2013 - 02:03 PM

View PostToxicValor, on 02 July 2013 - 01:23 PM, said:

Quite honestly.
Those feeling upset over no 12v12, Ui 2.0, etc.
I STRONGLY suggest you listen to the podcasts with Nogutsnogalaxy that are here on mwomercs.com
The devs talk about what they want to do, how they will do it and WHEN approximately we can anticipate.
12v12, Ui 2.0 aren't being released until maybe late August.
SRMs and Seismic were also talked about in number 78 (IIRC) and will be address.
These guys are doing a great job.
They have several departments which do DIFFERENT things and you should respect that.
As said in Podcast 79, "This thing has to be done before this thing can be done and this thing can be released when this thing is done." Saying.. other fixes and/or updates will be applied when other things are working and/or completed.
You can't put a house together with a roof fully assemlbed without foundation.



Why should I have to listen to a podcast, that I have no interest in, in order to get updates from the Developers. ANYTHING they say on a NGNG podcast, should be posted here on the forums.

#204 Devil Fox

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Posted 02 July 2013 - 02:07 PM

View PostToxicValor, on 02 July 2013 - 01:23 PM, said:

Quite honestly.
Those feeling upset over no 12v12, Ui 2.0, etc.
I STRONGLY suggest you listen to the podcasts with Nogutsnogalaxy that are here on mwomercs.com
The devs talk about what they want to do, how they will do it and WHEN approximately we can anticipate.
12v12, Ui 2.0 aren't being released until maybe late August.
SRMs and Seismic were also talked about in number 78 (IIRC) and will be address.
These guys are doing a great job.
They have several departments which do DIFFERENT things and you should respect that.
As said in Podcast 79, "This thing has to be done before this thing can be done and this thing can be released when this thing is done." Saying.. other fixes and/or updates will be applied when other things are working and/or completed.
You can't put a house together with a roof fully assemlbed without foundation.


And you know what? It's all a bunch of **** pouring out of mouths... their 'on air' discussions still amount to whatever they post up on the forums, they don't give dates, they give none-answer one liners, and when they do give a time-frame it magically doesn't appear and drops off the radar. Listening to a 3rd party bias podcast shouldn't be a way to get information on what's happening with this game, if I want White Knighting, I'll read the forums and not a podcast.

#205 kesuga7

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Posted 02 July 2013 - 02:15 PM

12vs12 would be implemented today on separate test servers (testing for them) and they were most likely?

#206 ToxicValor

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Posted 02 July 2013 - 02:34 PM

View Postlonewolf13, on 02 July 2013 - 01:59 PM, said:


While what you say is true, players shouldn't need to goto a third party mwo affiliate website in order to get the 411 on upcoming changes or the dev's thought process. The end all be all should be here, on the OFFICIAL website. I should be able to hit up mwomercs.com for all game-related information about upcoming changes or a dev's roadmap for their particular department. The fact I have to hunt down info in a multiude of places is ridiculous and more work than we should be forced to endure. If the dev's really wanted to keep us informed, they'd first lay it down here on their website before going through a third-party.

I understand that, hwoever it is under the Community tab. The lack of text info is a little poor; I'd admit.


View PostMal, on 02 July 2013 - 02:03 PM, said:


Why should I have to listen to a podcast, that I have no interest in, in order to get updates from the Developers. ANYTHING they say on a NGNG podcast, should be posted here on the forums.


Again, I do agree. Either they don't have time or.. they should just hire a Forum moderator for all this. You're right though in that aspect.

View PostApostal, on 02 July 2013 - 02:07 PM, said:


And you know what? It's all a bunch of **** pouring out of mouths... their 'on air' discussions still amount to whatever they post up on the forums, they don't give dates, they give none-answer one liners, and when they do give a time-frame it magically doesn't appear and drops off the radar. Listening to a 3rd party bias podcast shouldn't be a way to get information on what's happening with this game, if I want White Knighting, I'll read the forums and not a podcast.


All three of you are saying the same thing. Even though Pdcasts are verbal communication from Devs; there has to be more info from a driect source.
Didn't Blizzard take some time before developing a somewhat pleasing update moderation froum type?
Maybe PGI isn't the best at communication, but they will learn like other companies did.
Also, Blizzard is Infamous with not giving solid dead lines. I would expect giving deadlines is a suicidal act for Digital oriented companies.

#207 PropagandaWar

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Posted 02 July 2013 - 02:41 PM

View PostPhobic Wraith, on 02 July 2013 - 11:01 AM, said:

The heat penalty is a step in the right direction, but really what does that do to the AC/40 Jager? What's the next move when heat penalties are circumvented? nerf PPCs to oblivion? nerf ACs? nerf large lasers? I'm thinking less and less that it's a damage to heat problem. I mean somewhere down the increasingly severe heat penalty road people are just going to start using Gauss rifles. And no heat penalty can curb that. So what are they going to do? Never release a mech with more than 2 ballistic hardpoints and enough weight to pack anything more than a machine gun? We need something that disincentivizes pinpoint high alpha damage. Heat doesn't do that. Heat can't do that. If you guys haven't read Homeless Bill's targeting cumputer balance page you should do so. It's under general discussion > weapon balance. I'd post a link, but my work computer doesn't like that very much.

You fix the Dual AC/40 Issue by fixing the SRM's.

#208 Mister Blastman

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Posted 02 July 2013 - 02:53 PM

First drop of the game in two weeks--5 highlanders on other team, all PPCs--NO CHANGE. Meta remains the same.

f o c k this *****.

Edited by Mister Blastman, 02 July 2013 - 02:53 PM.


#209 Redoxin

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Posted 02 July 2013 - 03:19 PM

Great patch. Mechs walking up steep slopes like they were taking a stroll in the park is stupid. And finally PPC boats get punished for overheating their mech like crazy.
Both changes are not only good from a gameplay perspective but also make things more "realistic".

My only complaint is that the heat penalties dont go far enough, but I guess that will come over time.

Not sure what what all the complaining here is about, but I guess complaining is expected with every change so yeah.

#210 Seddrik

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Posted 02 July 2013 - 03:35 PM

Just some thoughts to PGI.

(1) Recently you changed the map icons. The old ones were better, less space consuming. The new ones cover huge areas and even hide mechs. Old icons were much better. Don't you have better things to work on? More important things? Please revert the map icons.

(2) The new sounds... really? Way too loud. Did I say way too loud. So loud that I turned the game sounds on the lowest possible setting AND turned my computer volume down. Can't hear anything in game now... just these new effects. I used to hear the hum of my mech, the stomp of feet... now... I can't. Old sounds were WAY WAY WAY better. Don't you have better things to work on? More important things? Please revert the sounds...

(3) The new effects do not even sound appropriate. Wierd, reverberating, tube banging sounds. Not ballistics or laser sounds. And missiles... echo echo echo echo echo echo... did I say echo? The ER PPC even has this horrid, grating iron nails on metal screetching sound when fired... : / Old sounds were WAY WAY WAY better. Don't you have better things to work on? More important things? Please revert the sounds...

(4) The new sounds also are not directional. Before you could get an idea of where somethign was fired and whewre it hit. Now... its really not discernable. And know friends who have made the same comment. Please revert the sounds, they were much much cooler before and useful in game. The new sounds are LOUD, ear ringing, painfullly loud, and entirely useless. They are flashy showy effect, not practical. Please do not take away form great featires of this game by turning things into showy, annoying and useless qualities.

(4) As for terrain changes/climbing... I can understand trying this. But please... let this be just a play test that QUICKLY reverts to the previous settings. Half or more of the team can't walk up small slopes now. Slopes are also death traps, instead of strategic points. Why? Your speed is so dramatically reduced you may as well not even try. Dashing for cover with that speedy enginge? Better watch out for a pebble! What used to cause you to bounce and shake before, now will stop you cold... and as a result makes you an easier target. And many access routes are completely inaccessible now. Before it was a challenge, you had to know where to get up but you could get there. Now... theres so few access points... its absurd. This is adversely affecting the gameplay, the versatility, the flanking, maneuvering, etc. because of the forced terrain limitations. Several players who have also invested in thee game, said that they will be taking a break from this game until they feel like playing it again.

When I first started playing this game, I thought the average mech speed was pretty slow... but considering the size of the maps, it wasn't bad because you could still move, flank, get across even the big maps in a reaosnable amount of time. Now... we are force to grind, drag, and go inch by tedious inch up even small slopes. Its... annoying to put it kindly.

Not the reaction you were hoping for? Just so you know, reducing player controls, abilities, and enjoyment on such a scale will get negative responses. We are your customers. But if we are dissatisfied with the produce, we won't continue to be paying customers.

Edited by Seddrik, 02 July 2013 - 03:57 PM.


#211 Zanathan

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Posted 02 July 2013 - 03:47 PM

I am normally the voice of reason and have been patiently waiting for 'the' patch that will blow my socks off and normally I don't read too much into the comments made by PGI but there has been the fair share of hype for the July patches as being 'big' with loads of content updates and what not. So right now I am feeling underwhelmed with nothing more then what is predominately another hero mech + cockpit items + camo pattern release and regret not waiting for this patch before I dropped cash on the Overload Phoenix package. Obviously this is no ones fault other then my own for not waiting but it doesn't diminish the feeling that these patches are really lacklustre.

I would argue that the terrain / movement changes are significant ... if you pilot PPC assaults. So while this is great you could have just addressed the darn thing properly by tweaking PPCs (I won't go into how, there are literally dozens of posts on this with suggestions in the forums) instead of taking round about ways.

So here is a suggestion to slate some frustration to those that feel the same as I:
  • Improve your communications:
    • Let us know if contents are not going in for X reasons
    • Don't expect all of your player base to be listening to podcast to get the info, POST it on the website (the main source of truth)
    • If there are certain areas of contention and angst amongst the player base address it with a simple post (most of us understand it if there is some dialogue as opposed to none)
  • On the note of communications here is another suggestion: update the main page to indicate there is a patch/hotfix (why do people have to dig through the forums and/or to the game > patch notes section) to find out if a patch dropped or not (you know new players will probably struggle to find out this info)
I could go on with ways of improving comms but it would help with more frequent updates, even if it is a one liner or so.

#212 Mudhutwarrior

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Posted 02 July 2013 - 03:48 PM

Well the new and wonderful hill climb feature is a bonanza for pug stompers. Just witnessed probally the fastest game ever in the months I have been playing on caustic. Team knew where to be and when the pugs would slow to a crawl . All over in less than 90 seconds. Got to be a record

With Solos now lucky with a 5 to 8% win ratio how much longer will it take for the word to travel of the unimitigated distater this game is for new players? I read the posts on other forums and its not good by a wide margin so dont take the cheerleaders who are heavily invested at their word.

"Hope is for those already defeated" Henry Rollins

#213 Mal

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Posted 02 July 2013 - 04:06 PM

View PostToxicValor, on 02 July 2013 - 02:34 PM, said:

I understand that, hwoever it is under the Community tab. The lack of text info is a little poor; I'd admit.



Catalyst Game Labs, and sarna.net are on the community tab as well... doesn't make them official MWO sites.. it means, for better or worse, NGNG is part of the BattleTech community.

It is inexcusable to expect players to HAVE to listen to a 3rd party cast, to get information... real information updates should be provided via official channels. Even if it's a press release to verge, polygon..etc...

#214 Rasako

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Posted 02 July 2013 - 04:08 PM

View Postphatbhuda, on 02 July 2013 - 09:27 AM, said:

I'm really annoyed that they put the Atlas RS on sale and then release a Champion version a week later.

Can I return my Atlas RS in exchange for the Champion one?

Am I whining? Yes.

Is it justified? I think so.

If this were a physical store with physical product, I'd be able to take my Atlas RS in the store and exchange my inferior product for the new one they just replaced it with :)

why the hell does it matter? its not like you bought the RS trial mech for the stock loadout, unless you're like, mentally deficient or something. Plus you can't even buy the champion version of the RS yet, probably not for another month when the trials shift again

Edited by Rasako, 02 July 2013 - 04:09 PM.


#215 Mister Blastman

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Posted 02 July 2013 - 04:25 PM

I think I spotted a new mech on the field today...

Posted Image

#216 LowSubmarino

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Posted 02 July 2013 - 04:31 PM

I think the changes are very interesting and will in all likelyhood be further tweaked.

It makes a lot of sense to make the terrain more difficult to traverse.

The new weapon sounds are way cooler in my opinion. Just those sound changes gave the game a different feel. At least for me.

The overheat dmg is a very good development. It's hard to understand how ppl can complain so much even though they just started to implement this new heat system. It makes a lot of sense to slowly introduce such a feature and test such a system carefully to then maybe change the dmg/sec ratio or the dmg threshold.

And half the comlaints about ppcs are simply not true. Not everybody is boating them and you most definitely don't have to. I've been running 4 er large lasers in a stalker to absolutley amazing effect. I love this simple build and every second game I am either in the top three of dmg output or I am flat out leading the dmg score.

I have tried many builds and I keep coming back to this build because it is simple, runs reasonably cool and shines in medium to long range scenarios. In a drawn out match I usually get 800+ dmg and 2 kills.

I have tried erppcs but they are simply not as accurate as lasers and I love the role of a mid/long range sniper. Lrms are fun to watch but have too many drawbacks in my personal opinion. Ppcs in general have trouble hitting moving targets. With the er large lasers, which do only one point less damage and suffer only a very small range penalty (compared to ppcs), I have none of those drawbacks.

PPcs are better in terms of dealing all damage with impact while also concentrating that damage to only one or two parts. They can take out a mech more quickly. It is the preference of playstyle really but my subjective view right now is that er large lasers have more advantages than er ppcs or ppcs do. Er lasers are very viable and a more than competitive alternative to ppcs.

I tried large lasers first but they are not a real sniper weapon. I've lost count on the number of situations a mech which sees me at a distance of just below 1 km tried to hit me with normal ppcs or large lasers and i was able to deal a lot of dmg while moving. It is easy to hit with lasers.

So dont nerf ppcs too much please because then everybody will realize the erll is equally strong or even better. So far i've rarely seen that weapon on many mechs and i keep smiling as 4 erlls kick ***. As I said i usually end up leading dmg. If you dont believe they'r good weapons or weaker than ppcs. Try it out and be amazed...

I didnt even want to write this cause i thought "nah....i dont want anybody using this build" but here i do it. Guess i have a big heart!!! :-P

Oh, and the general tone in this threat is often either insulting or threatening. No wonder developers don't interact directly with the community that much anymore. I would do exactly the same. Some of you guys are like unleashed meat grinders. No offense but if you dont stay civilized then some ppl will simply choose not to converse with you directly anymore. Is a harsh world hehe.

#217 Madara Uchiha

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Posted 02 July 2013 - 04:38 PM

Changes overall seem pretty decent to me, although playing apline feels like a struggle with the new slope system. I knew it was coming but i didnt think it was going to be that severe...

#218 Ransack

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Posted 02 July 2013 - 04:40 PM

Just finished patching. Haven't tried anything out yet, but I gotta ask that you please refain from giving the rest of my founders mechs those washed out blah colors that are now stuck on my Jenner. It looks horrible in the mechlab, and there is no option to revert it back to its original state. I can tolerate it on the Jenner since it is my least favorite of the four, but please do not touch the other three.

Hell, black isn't even black on that thing now.

Posted Image

what's the point in coloring it if the colors don't show up?

#219 wDraco

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Posted 02 July 2013 - 05:01 PM

I cant uncerstand why a mech used to climb a path now cant, for me it was ok to slow him down but making it impossible gest dosent work for me.
some maps like Alpine were already hard to get paths now only 2 routs are possible.

Slow the mechs, they have humanoid features and a nuclear engine, a small ramp shouldnt be hable to stop a mech, slowing them is ok, full stop is dumb.

#220 Majorfatboy

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Posted 02 July 2013 - 05:15 PM

View PostRansack, on 02 July 2013 - 04:40 PM, said:

what's the point in coloring it if the colors don't show up?


Thisthisthisthisthis!

PGI's going way to overboard with the dirty/worn appearance. I'm pretty sure they've still got water hoses and spray paint in the 30th century. The legs on most of the mechs look awful, way too over the top with the simulated dirt/grime.

One of the selling points for the founders package was that the founders mechs would visually stand out. I now have a mech that I payed real-world money for, who's paint job is supposed to stand out, that is now a dark smeary mess, and the colors I paid real-world money for can't be seen on it. Granted,I don't use My founders Jenner, but still, this looks awful.





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