Just some thoughts to PGI.
(1) Recently you changed the map icons. The old ones were better, less space consuming. The new ones cover huge areas and even hide mechs. Old icons were much better. Don't you have better things to work on? More important things? Please revert the map icons.
(2) The new sounds... really? Way too loud. Did I say way too loud. So loud that I turned the game sounds on the lowest possible setting AND turned my computer volume down. Can't hear anything in game now... just these new effects. I used to hear the hum of my mech, the stomp of feet... now... I can't. Old sounds were WAY WAY WAY better. Don't you have better things to work on? More important things? Please revert the sounds...
(3) The new effects do not even sound appropriate. Wierd, reverberating, tube banging sounds. Not ballistics or laser sounds. And missiles... echo echo echo echo echo echo... did I say echo? The ER PPC even has this horrid, grating iron nails on metal screetching sound when fired... : / Old sounds were WAY WAY WAY better. Don't you have better things to work on? More important things? Please revert the sounds...
(4) The new sounds also are not directional. Before you could get an idea of where somethign was fired and whewre it hit. Now... its really not discernable. And know friends who have made the same comment. Please revert the sounds, they were much much cooler before and useful in game. The new sounds are LOUD, ear ringing, painfullly loud, and entirely useless. They are flashy showy effect, not practical. Please do not take away form great featires of this game by turning things into showy, annoying and useless qualities.
(4) As for terrain changes/climbing... I can understand trying this. But please... let this be just a play test that QUICKLY reverts to the previous settings. Half or more of the team can't walk up small slopes now. Slopes are also death traps, instead of strategic points. Why? Your speed is so dramatically reduced you may as well not even try. Dashing for cover with that speedy enginge? Better watch out for a pebble! What used to cause you to bounce and shake before, now will stop you cold... and as a result makes you an easier target. And many access routes are completely inaccessible now. Before it was a challenge, you had to know where to get up but you could get there. Now... theres so few access points... its absurd. This is adversely affecting the gameplay, the versatility, the flanking, maneuvering, etc. because of the forced terrain limitations. Several players who have also invested in thee game, said that they will be taking a break from this game until they feel like playing it again.
When I first started playing this game, I thought the average mech speed was pretty slow... but considering the size of the maps, it wasn't bad because you could still move, flank, get across even the big maps in a reaosnable amount of time. Now... we are force to grind, drag, and go inch by tedious inch up even small slopes. Its... annoying to put it kindly.
Not the reaction you were hoping for? Just so you know, reducing player controls, abilities, and enjoyment on such a scale will get negative responses. We are your customers. But if we are dissatisfied with the produce, we won't continue to be paying customers.
Edited by Seddrik, 02 July 2013 - 03:57 PM.