Miles Tails Prower, on 09 November 2011 - 09:06 PM, said:
Away with your notions of logic and alternatives, you will frighten those afraid of change.
This problem of Clan tech being powerful is not even a new issue to the history of games. Take Warhammer 40K for example, they have a solution for customization.
Each game is just capped with a certain point max and every unit/weapon has a different value. You can juice up 1 vehicle with the maximum most badass weapons that will crush anything 1v1 100% of the time, too bad the other team will be fielding like 60 units to your 1.
Think tonnage caps like in Mech Commander, but instead of it being based solely on the weight of the mech, have it be based on total value of chasis + equipment.
That's Battle Value in the Battletech mechanics, and I agree whole heartedly.