Cavadus, on 09 November 2011 - 09:44 AM, said:
Clan Tech
The simple fact of the matter is that this game can't include traditional clan technology. Ever.
This is not a "simple fact" - a given thing. This is an assertion that needs backing up.
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Why, you ask? Because one faction, or set of factions in this case, can't be given such a devastating advantage over their opponents. In traditional MMOs the developers generally steer away from "alpha" classes. "Alpha" classes are a class which was specifically chosen and designed to be superior to everything else. This is what the clans are to BattleTech. They are the "alpha" class.
You presume to think that the clans will not be limited by their (silly hidebound) "honor" rules, or that the developers will also not pick up that they need to limit the overall number of clanners. One factor is simply that there are far fewer of them than sphereoids; and clan mechs are built to be balanced at a 1v2 clan/Is ratio.
I don't think the developers are so ignorant or stupid that they'll miss this.
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The weapons are better, the mechs are better, the equipment is better.
They have silly rules of combat, they cost more, they're not as common, and they can't easily be repaired because they're not as common.
Why are you only looking to the technological advantages?
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I remember when the clans were introduced to TT. Players were beyond miffed as the clan tech itself was terribly imbalanced (particularly the introduction of double heat sinks). It was bad for gameplay then and it'll be bad for gameplay now.
Oh, wow. Oldschool complainer! ... it's nice to see someone complain about clan tech like people whine about the WoB. Flashback!
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And let's not forget that some of the clan tech didn't even take balance into account.
Were you privy to the discussion and such of the game developers of the TT game? Or is this just a bald assertion?
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For instance, clan LRMs. Their weight was derived from the Mad Cat's stock loadout as that was designed before the TT weights were final. This meant that the LRM weights came from making some fluff loadout for a piece of artwork feasible rather than accounting for real balance.
Source?
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The final problem with clan tech is that since it obsolesces all IS tech in the game the tech advancement for IS players becomes nothing but a race to acquisition as much clan tech as quickly as possible (assuming clan tech can be mounted on IS mechs). This reduces every single IS mech in the game to being nothing but a clan tech refit.
IS tech catches up to clan tech fairly quickly. This is a false assertion.
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Omnimechs
The arguments against omnis will be very similar to the arguments against clan tech but the truth is that omnis are superior to battlemechs in every way. They make battlemechs completely obsolete.
They're more expensive; they're not as common, and in reality there are non-omnimech designs which fill their battlefield roles better than an omnimech can.
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You're not ever going to see any Highlanders or Cyclops running around if Sunders are made available.
The sky is falling, the sky is falling...
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Do you want balanced gameplay?
Do you want balanced factions?
What do you mean by "balance?"
Edited by Pht, 09 November 2011 - 07:32 PM.