12V12 Public Test Live Tomorrow (11Th Of July)!
#321
Posted 11 July 2013 - 02:44 PM
#322
Posted 11 July 2013 - 02:52 PM
Bilbo, on 10 July 2013 - 01:07 PM, said:
I find it amusing that you think everyone in DHB hold the same opinions about anything, much less what anybody should or should not be happy about.
http://mwomercs.com/...-schedule-july/
Yeah, no ****!
And DHB is one of the few units with enough pilot distribution to gather 12 ppl for the live test. Lots of smaller units out there excited about it, but not able to muster its best in the weirdly small amount of time available to actually do it.
#323
Posted 11 July 2013 - 03:06 PM
Reinstalling, gunna take a 1.5 hrs to download. bug ger, no 12v12 for me.
Edited by KreepyKrawly, 11 July 2013 - 03:55 PM.
#324
Posted 11 July 2013 - 03:45 PM
#325
Posted 11 July 2013 - 04:13 PM
Candun, on 11 July 2013 - 03:45 PM, said:
nope, im still stuck. i submitted a ticket with the error info
posted my own thread, there are more people with this issue
http://mwomercs.com/...topped-working/
Edited by Donkehote, 11 July 2013 - 04:14 PM.
#326
Posted 11 July 2013 - 04:35 PM
#327
Posted 11 July 2013 - 04:41 PM
#328
Posted 11 July 2013 - 04:51 PM
Well done PGI!
#329
Posted 11 July 2013 - 05:21 PM
#330
Posted 11 July 2013 - 05:30 PM
I'll need to remember not to step on Lava in the future. lol
#331
Posted 11 July 2013 - 06:14 PM
#332
Posted 11 July 2013 - 06:27 PM
armyof1, on 11 July 2013 - 05:21 PM, said:
+1
everything else was good for me.
the game itself ran well on my machine.
good job pgi,
I look forward to next week
#333
Posted 11 July 2013 - 06:43 PM
#334
Posted 11 July 2013 - 06:47 PM
armyof1, on 11 July 2013 - 05:21 PM, said:
Its certainly tight, but not unplayable by any means.
Edited by Belorion, 11 July 2013 - 06:48 PM.
#335
Posted 11 July 2013 - 07:42 PM
#336
Posted 11 July 2013 - 08:03 PM
Paul Inouye, on 11 July 2013 - 10:45 AM, said:
This build was created off the code base before changes to heat scale were added. So no, it is not in place.
The AC-2 is not taking a heat scale penalty even WITH the system in place so there's no difference in how many AC-2s you fire.
It's not PLANNED to be in. The AC/2 isn't PLANNED to take a heat scale penalty. But you've had other coding snafu's with weapons coded incorrectly, or incorrectly included in things... Consider all the Artemis bugs. Testing, objective numbers, is the only way to quiet these conspiracy theorists... or prove them right.
#337
Posted 11 July 2013 - 08:05 PM
Will gladly sacrifice sleep to login again next week.
#338
Posted 11 July 2013 - 09:41 PM
Downloaded the nearly 3 gig test server overnight to the 11th, Get ready to test play just before it goes live for the first part, low and behold a nice gig+ patch that takes the glorious 2 hours to download (Thank you PGI! Not everyone has a 30MB download speed) Miss the first part of the test.
The second part of the play test arrives, Fire up the test server (Oooops Crash, patch 100% complete 'Please wait' Try to get on the next 2 hours. Nothing.
Currently uninstalled completely and re-downloading the 3 Gigs again from scratch. No way to test it before next weeks 2 other play test times that will most likely end up failing again at the last second with no way to get it fixed.
Thank you PGI for a very disappointing day.
#339
Posted 11 July 2013 - 10:31 PM
I downloaded the client overnight and the patcher was ready adn updated before I went to work in the morning... In the evening, when the servers were live, I could log in and play without a problem (apart from the already mentioned crash to mechlab issue of which the devs were made aware of... which only happened once).
There was no gig+ patch either, your downloader must have stopped half way through updating... or you only downloaded the client and completely forgot to press Patch.
I guess thats a "Thank you Strongpaw for a good laugh".
Edited by Rushin Roulette, 11 July 2013 - 10:33 PM.
#340
Posted 11 July 2013 - 10:50 PM
Edited by Trev Firestorm, 11 July 2013 - 10:52 PM.
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