Bad change for heat for a bad meta game choice...
I 100% disapprove of this change...
Increasing heat for firing multiple weapons, is not going to work. It doesn't even matter if they are the same or not, right now, the system is easy to circumvent because it only looks for the same, but once that change happens, it will still not provide the outcome you are wanting, PGI.
Players are just going to find that sweet spot and still place pin point damage onto a location of their choosing. Everything else will lag behind because either you can't fire all your weapons and hit a single location then torso twist away, or you will fire once and shutdown.
Players who want to win, which is technically everybody, only want's their damage to hit where they aim. Any system that forces players to have to aim for a long time (by forcing to chain fire or fire several small groups) will fall to the wayside because they can't control where enemy players can hit them.
The whole metagame is based on the fact that if your not placing damage onto a location that will either kill or maim a target, it's pointless damage. And the reasoning behind this is two fold:
- You can torso twist away without hurting your own DPS and aiming
- Pin point accuracy allows alpha strikes to aim all their damage onto a single point
As long as you have pin point accuracy, players will gravitate to loadouts that allows for alpha strikes to hit a single locations instantly and allow you to torso twist/dodge away waiting on cooldowns.
MechWarrior is built around the idea that you face off against your enemy. You lay down constant barrages on your target, not really attempting to have them land on specific areas unless you can take the time to aim to hit on those specific areas.
But MWO's mechanics are setup to force players to only want to hit specific areas because there is no penalty for doing so. Alpha striking weapons doesn't change this fact.
I hope you see that this system is extremely flawed and understand that weapon's fire has to spread it's damage out more to bring balance to entire weapon systems. As long as pin point accuracy exists, MWO will be continuouly plagued by this problem.
It has happened in all previous MW games, why would it not happen in MWO?