Taken as a whole, we have a huge number of changes incoming and I would like to counsel people to patience - which I know is hard as I've been one of the number against the boating system.
However we have the following:
12v12
Potential HSR / Hit reg fix
New mech bones for streak damage allocation
Heat damage over 100%
New, hotter map in rotation
SRM damage increase to 2.0
New boating penalties
Probably something else I'm forgetting...
Any one of which can change the meta up significantly. So I definitely will hold my horses and wait and see how it pans out. SRM damage buff alone will significantly decrease a snipers average life expectancy. Fast mediums and lights mounting 2-3 SRM launchers will now have a better chance in a brawl of being viable.
The only one I disagree with is the boating solution, which I disagree from the point of view that it is unintuitive and will be difficult to track and understand even for long time players. New players have a snowballs chance in hades of building mechs and playing under this system. However, I agree with the principle behind it.
It encourages open choice and doesn't restrict you from building a mech the way you choose
It gives a risk / reward value to performing an Alpha strike, rather than outright preventing you
It has no direct effect on your ability to aim (the best part)
It does however add risk / reward to pin point aim by;
- heat penalty for pin point alpha
- spreading damage across a mech by increasing time between shots
So I agree in principle with the goals of the system, I just don't think the implementation is the best way to achieve those goals.
As above though, I will wait and see as I'm sure this is only the beginning. I highly doubt the systems will remain like this and now we have a public test server I'm hoping we see more aggressive patches like these. So overall good work PGI. I'm looking forward to the road to release.
Edited by Arcturious, 11 July 2013 - 04:13 PM.