Heat Scales And General Update - Feedback
#81
Posted 11 July 2013 - 11:37 AM
#82
Posted 11 July 2013 - 11:37 AM
The larger mechs will be in a world of hurt yes, but because of the new silly tube-like path of the SRMs.
I like Tennex idea:
Tennex, on 11 July 2013 - 10:42 AM, said:
but only if this dull flightpath has to stay; I'd like the previous pulse path, at least you knew at which distance the grouping was tighter and moved in to charge accordingly, now there's no payoff for those who maneuver to get up close and personal.
The result is long range distance fights, so LRMs, PPCs and so on.. I think LRMs should never be allowed to get past 50 count, and SRMs beyond 28 (CTPL-A1 only). Then you can bump damage farther..
#83
Posted 11 July 2013 - 11:37 AM
#84
Posted 11 July 2013 - 11:38 AM
#85
Posted 11 July 2013 - 11:38 AM
Shumabot, on 11 July 2013 - 11:31 AM, said:
It's as if this poll is a farce.
Your post is a farce. the majority i know want the alpha penalties and think the SRM is fine and just needs a little tuning - including HSR issues being addressed first so we dont see another PPC fiasco.
#86
Posted 11 July 2013 - 11:38 AM
#87
Posted 11 July 2013 - 11:39 AM
Tank Boy Ken, on 11 July 2013 - 11:23 AM, said:
Has already happened on the Testserver, Hghlanders run 2xPPC, 1xER PPC and Gauss. Predicted by all good players WEEKS ago.
How do you know the new heat penalties are even reflected on the test servers, specifically the ones Paul mentioned only today?
Edited by Coolant, 11 July 2013 - 11:40 AM.
#88
Posted 11 July 2013 - 11:41 AM
Colonel Pada Vinson, on 11 July 2013 - 11:38 AM, said:
Your post is a farce. the majority i know want the alpha penalties and think the SRM is fine and just needs a little tuning - including HSR issues being addressed first so we dont see another PPC fiasco.
You... You don't know anyone.. Do you..?
#89
Posted 11 July 2013 - 11:41 AM
Colonel Pada Vinson, on 11 July 2013 - 11:38 AM, said:
The "majority you know" doesn't exist. Stop white-knighting.
#91
Posted 11 July 2013 - 11:42 AM
aniviron, on 11 July 2013 - 11:38 AM, said:
They have no idea what they're doing, they never look at how the systems they clearly design in isolation actually interact with eachother.
#92
Posted 11 July 2013 - 11:42 AM
#94
Posted 11 July 2013 - 11:44 AM
Colonel Pada Vinson, on 11 July 2013 - 11:42 AM, said:
equally the majority you know therefore must not exist.
You can read from pretty much any forum post regarding this that a very huge proportion of forumwarriors think the change is a useless bandaid that doesn't solve underlying problems.
#95
Posted 11 July 2013 - 11:44 AM
So then they'd have to engage at a closer range to deliver that high alpha, instead of hiding in the back, sniping off 'mechs in a heartbeat.
I'd like to know how long they think it will take to fix hit detection, as they've got 'til August to find it, when the SRM buff will be implemented.
Edited by GizmoGecko, 11 July 2013 - 11:44 AM.
#98
Posted 11 July 2013 - 11:45 AM
Colonel Pada Vinson, on 11 July 2013 - 11:42 AM, said:
equally the majority you know therefore must not exist.
I suggest you go search the forum for "SRM", any thread with a poll posted in the last two months. You will note that in the polls, all of them have 75% or more supporting an SRM buff of some kind, and some polls have significantly better support, even.
Okay, your turn. Where's your majority?
Edited by aniviron, 11 July 2013 - 11:45 AM.
#99
Posted 11 July 2013 - 11:45 AM
#100
Posted 11 July 2013 - 11:46 AM
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