

Lrms Remain Over Powered
#1
Posted 11 July 2013 - 02:34 PM
#2
Posted 11 July 2013 - 02:37 PM
Hills OP.
LRMs still need work, certainly on the spread, but they are hardly imbalanced right now. Hell, the last buff put them back into the "relevant" category, up from "useless".
Edited by Roughneck45, 11 July 2013 - 02:41 PM.
#3
Posted 11 July 2013 - 04:48 PM
#4
Posted 11 July 2013 - 05:25 PM
#5
Posted 11 July 2013 - 05:34 PM
Also ONLY the LRM boats themselves are the ones able to do this killing with the "big guns" of LRM's. They are the only ones that can "ignore", for the most part, AMS. As they do fire enough LRMs in one volly, to get though just about any AMS.
#6
Posted 11 July 2013 - 05:42 PM
#7
Posted 11 July 2013 - 07:30 PM
#8
Posted 11 July 2013 - 08:14 PM
There once was a girl from Nantucket
LRM fire? She'd duck it.
She'd climb to a ridge.
She'd do her damage.
Then back down the hill so they struck it.
#9
Posted 12 July 2013 - 01:56 AM
*cough*
The only instance where LRMs have ANY power at all is if team mates cooperate and target lock. As a PUG player, hardly anyone on your team knows to either 1) target or spot or 2) speaks English so they understand when support mech players beg for them to target.
On the other hand, I hate the ability of missiles these days to come down nearly vertically in some circumstances and, in general, suddenly change directions. In early open beta, missiles were graceful things, swirling clouds arcing through the air in graceful curves. Now they ignore any idea of physics, jerk about the battlefield at sudden angles and look ridiculous.
Mainly it's not easy in a PUG group to be an effective LRM boat. On the other hand, with a well disciplined group of expert players, LRM boats will decide the course of the battle.
#10
Posted 12 July 2013 - 02:44 AM
#11
Posted 12 July 2013 - 03:03 AM
HOWEVER, one boat with Artemis and Tag that fixes its beady little eyes on you can brutally and efficiently rip out your CT in a way that makes me think the missiles are racist towards any other body part. I think it's a little too much, maybe a small spread change is in order.
A team of them are also devestating, which is great for coordinated groups, not so much for pugs - but I love the challenge.
#12
Posted 12 July 2013 - 03:23 AM
#13
Posted 12 July 2013 - 04:08 AM
#14
Posted 12 July 2013 - 05:21 AM
sokitumi, on 12 July 2013 - 04:08 AM, said:
Funnily enough, people haven't noticed this.
#16
Posted 12 July 2013 - 06:39 AM
If you stand in the open you deserve to die to LRM's frankly right now they are pretty much right.
#17
Posted 12 July 2013 - 06:40 AM
#18
Posted 12 July 2013 - 06:42 AM
Specops12, on 11 July 2013 - 02:34 PM, said:
If you do not have Artemis, they do not core you. I have LRMs on some builds and I choose not to put extra weight on them by using Artemis. They do not do what you say they do. It's Artemis that gives that coring result.
#19
Posted 12 July 2013 - 06:46 AM
Xajorkith, on 12 July 2013 - 01:56 AM, said:
On the other hand, I hate the ability of missiles these days to come down nearly vertically in some circumstances and, in general, suddenly change directions. In early open beta, missiles were graceful things, swirling clouds arcing through the air in graceful curves. Now they ignore any idea of physics, jerk about the battlefield at sudden angles and look ridiculous.
Mainly it's not easy in a PUG group to be an effective LRM boat. On the other hand, with a well disciplined group of expert players, LRM boats will decide the course of the battle.
PUGs: totally agree - you'll end up screaming at the screen as one target is locked for a second, then a different one, then nothing for five minutes.
For the OP issue, even without TAG (I've never used an LRM rack WITHOUT Artemis and couldn't imagine that being at all effective anywhere outside of the Training Grounds), they still tend to hit the CT more than any other location. The damage is perfect, but LRMs should be a suppression weapon at long ranges; kind of a counter to snipers. It should not be "an AC50 of the skies."
My Highlander (one of two LRM boats I run, in addition to a wide range of other builds) can fire all its LRMs in one volley. So it's not a stream of five missiles at a time: it's 55 missiles arcing at the target at once. No amount of AMS is going to stop that, or even most of that. If all that hits the CT of nearly any mech, it's going to be a smoking ruin very quickly.
Fix the spread a little, make the arc a bit prettier (low priority) - everything else is perfect.
#20
Posted 12 July 2013 - 07:05 AM
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