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Lrms Remain Over Powered


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#1 Specops12

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Posted 11 July 2013 - 02:34 PM

It seems that the devs can either make lrms either useless or tremendously OP. At present state, if lrms travel incredibly fast, can lock quickly and with line of sight are CTing mechs in only a few volleys. The spread of the missiles needs to be spread out more, more missiles should miss and the velocity or lock time or target retention need to be nerfed. At present rate an assault at full health cant even attempt to push up 300m on an lrm boat without being cored. Lrms are destroying the game... again....

#2 Roughneck45

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Posted 11 July 2013 - 02:37 PM

Are we playing the same game?

Hills OP.

LRMs still need work, certainly on the spread, but they are hardly imbalanced right now. Hell, the last buff put them back into the "relevant" category, up from "useless".

Edited by Roughneck45, 11 July 2013 - 02:41 PM.


#3 Specops12

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Posted 11 July 2013 - 04:48 PM

I am playing the same game and they are ridiculously OP

#4 Lucian Nostra

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Posted 11 July 2013 - 05:25 PM

Yeah they are pretty close to right, a little more spread would help to not just rain on CTs.

#5 SirLANsalot

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Posted 11 July 2013 - 05:34 PM

LRM's need TAG+ARTEMIS to be able to core a mech....AT ALL. Even then you need LRM20's and 15's to be able to do that, 10's and 5's are in the perfect zone for annoyance but need lots of ammo to get a kill. On top of that, LRMs have a PERFECT counters and compleatly negate them. Cover is one and AMS is another, AMS IS the primary counter to LRM's and even if you get hit by the LRMs think of AMS as a damage reduction system.

Also ONLY the LRM boats themselves are the ones able to do this killing with the "big guns" of LRM's. They are the only ones that can "ignore", for the most part, AMS. As they do fire enough LRMs in one volly, to get though just about any AMS.

#6 Otto Cannon

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Posted 11 July 2013 - 05:42 PM

Your LRM avoidance skills remain underpowered.

#7 Finch Anstian

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Posted 11 July 2013 - 07:30 PM

I don't think LRMS ever hit anything in cover. They also don't hit anything doing 90+ kmh at range. They will kill you if you're in the open at 300m, but then again, most anything will.

#8 Sephlock

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Posted 11 July 2013 - 08:14 PM

There once was a girl from Nantucket
LRM fire? She'd duck it.
She'd climb to a ridge.
She'd do her damage.
Then back down the hill so they struck it.



#9 FREDtheDEAD

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Posted 12 July 2013 - 01:56 AM

Dear gods, Sephlock, an actual sense of humour... what are you doing here in the forums?

*cough*

The only instance where LRMs have ANY power at all is if team mates cooperate and target lock. As a PUG player, hardly anyone on your team knows to either 1) target or spot or 2) speaks English so they understand when support mech players beg for them to target.

On the other hand, I hate the ability of missiles these days to come down nearly vertically in some circumstances and, in general, suddenly change directions. In early open beta, missiles were graceful things, swirling clouds arcing through the air in graceful curves. Now they ignore any idea of physics, jerk about the battlefield at sudden angles and look ridiculous.

Mainly it's not easy in a PUG group to be an effective LRM boat. On the other hand, with a well disciplined group of expert players, LRM boats will decide the course of the battle.

#10 StonedVet

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Posted 12 July 2013 - 02:44 AM

LRM's are not underpowered like others have said, they are relevant again. Learn that your mech is not meant to absorb missles anymore and adapt your playstyle. Im sorry that LRM's are destroying your PPC boat. Poetic justice lol

#11 Kiiyor

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Posted 12 July 2013 - 03:03 AM

I think they are close, oh so tantalisingly close to perfect. Indirect is vastly less than effective, which is great. AMS is a great defence against them, which is great. As a weapon system, they work best in concert with other weapon systems (dakka and PPCs) which is great.

HOWEVER, one boat with Artemis and Tag that fixes its beady little eyes on you can brutally and efficiently rip out your CT in a way that makes me think the missiles are racist towards any other body part. I think it's a little too much, maybe a small spread change is in order.

A team of them are also devestating, which is great for coordinated groups, not so much for pugs - but I love the challenge.

#12 Revorn

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Posted 12 July 2013 - 03:23 AM

LRMs effect depends much on the Opponents abbility to counter them. AMS Cover and ECM are well know, and vs Team which are expeienced in the use of these Counters, LRMs are useless as ever.

#13 sokitumi

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Posted 12 July 2013 - 04:08 AM

I dont like the strange end trajectory on them now where they sweep the ground and hit everything standing behind the spot they were fired. Not rly an imablance issue, just unrealistic and silly.

#14 Ransack

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Posted 12 July 2013 - 05:21 AM

View Postsokitumi, on 12 July 2013 - 04:08 AM, said:

I dont like the strange end trajectory on them now where they sweep the ground and hit everything standing behind the spot they were fired. Not rly an imablance issue, just unrealistic and silly.


Funnily enough, people haven't noticed this.

#15 Henry Pride

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Posted 12 July 2013 - 05:59 AM

View PostLucian Nostra, on 11 July 2013 - 05:25 PM, said:

Yeah they are pretty close to right, a little more spread would help to not just rain on CTs.



THIS!

#16 DarkDevilDancer

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Posted 12 July 2013 - 06:39 AM

If your dying to LRM's its you not the game, you have cover you have AMS and ECM all counter missiles, hell just breaking radar contact and moving to one side makes them miss by miles.

If you stand in the open you deserve to die to LRM's frankly right now they are pretty much right.

#17 Syllogy

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Posted 12 July 2013 - 06:40 AM

Pro Tip: Stop standing still and staring at the LRMboat from 180m+.

#18 Ngamok

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Posted 12 July 2013 - 06:42 AM

View PostSpecops12, on 11 July 2013 - 02:34 PM, said:

It seems that the devs can either make lrms either useless or tremendously OP. At present state, if lrms travel incredibly fast, can lock quickly and with line of sight are CTing mechs in only a few volleys. The spread of the missiles needs to be spread out more, more missiles should miss and the velocity or lock time or target retention need to be nerfed. At present rate an assault at full health cant even attempt to push up 300m on an lrm boat without being cored. Lrms are destroying the game... again....


If you do not have Artemis, they do not core you. I have LRMs on some builds and I choose not to put extra weight on them by using Artemis. They do not do what you say they do. It's Artemis that gives that coring result.

#19 Dawnstealer

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Posted 12 July 2013 - 06:46 AM

View PostXajorkith, on 12 July 2013 - 01:56 AM, said:

The only instance where LRMs have ANY power at all is if team mates cooperate and target lock. As a PUG player, hardly anyone on your team knows to either 1) target or spot or 2) speaks English so they understand when support mech players beg for them to target.

On the other hand, I hate the ability of missiles these days to come down nearly vertically in some circumstances and, in general, suddenly change directions. In early open beta, missiles were graceful things, swirling clouds arcing through the air in graceful curves. Now they ignore any idea of physics, jerk about the battlefield at sudden angles and look ridiculous.

Mainly it's not easy in a PUG group to be an effective LRM boat. On the other hand, with a well disciplined group of expert players, LRM boats will decide the course of the battle.

PUGs: totally agree - you'll end up screaming at the screen as one target is locked for a second, then a different one, then nothing for five minutes.

For the OP issue, even without TAG (I've never used an LRM rack WITHOUT Artemis and couldn't imagine that being at all effective anywhere outside of the Training Grounds), they still tend to hit the CT more than any other location. The damage is perfect, but LRMs should be a suppression weapon at long ranges; kind of a counter to snipers. It should not be "an AC50 of the skies."

My Highlander (one of two LRM boats I run, in addition to a wide range of other builds) can fire all its LRMs in one volley. So it's not a stream of five missiles at a time: it's 55 missiles arcing at the target at once. No amount of AMS is going to stop that, or even most of that. If all that hits the CT of nearly any mech, it's going to be a smoking ruin very quickly.

Fix the spread a little, make the arc a bit prettier (low priority) - everything else is perfect.

#20 Iron Hyena

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Posted 12 July 2013 - 07:05 AM

You are ignorant.





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