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July 16Th Patch Day - Servers Are LIVE


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#61 Ras187

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Posted 16 July 2013 - 09:42 AM

hey what about the Vulcano Map Garth??? we need more maps....

Edited by Ras187, 16 July 2013 - 09:44 AM.


#62 BigJim

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Posted 16 July 2013 - 09:42 AM

View PostFire and Salt, on 16 July 2013 - 09:40 AM, said:



7th medium laser = 4*1 heat is still 4....


Could be, could mean that that 7th ML provides an etxra 4 heat ontop of it's own 4 heat, mean 7x4 + 4 = 32 heat for 7x MLs..?

#63 hammerreborn

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Posted 16 July 2013 - 09:42 AM

View PostRonan, on 16 July 2013 - 09:38 AM, said:

Animated cockpit items??? Which ones???? This is game changing OP! I mean, really, the Coconut Monkey was OP before, but now, need I even say it??

OK, yeah, they have bigger fish to fry, but little bits like this are fun! I really would like to know which items got the luv!


I'm assuming all the lights and possibly holograms which shouldn't remain powered while your mech isn't :(

#64 Tennex

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Posted 16 July 2013 - 09:43 AM

View PostBehemothk, on 16 July 2013 - 09:36 AM, said:

PPC multiplier = 7.0
ERPPC multiplier =4.5

Whats this? Maybe drugs?


agreed. theres a bit of a logic disconnect there

#65 Ras187

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Posted 16 July 2013 - 09:43 AM

View PostFupDup, on 16 July 2013 - 09:41 AM, said:

Actually that's the number 1 most horrible thing in this patch if not the entire game.


EHMMMM NOOOOOOOOOO....... u cant be more wrong! no more Cheese builds,

#66 Azzras

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Posted 16 July 2013 - 09:44 AM

View PostFupDup, on 16 July 2013 - 09:41 AM, said:

Actually that's the number 1 most horrible thing in this patch if not the entire game.

In your opinion.
When you've thoroughly tested ths, then you can formulate your assumtions.
Until then....

#67 DEMAX51

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Posted 16 July 2013 - 09:44 AM

View PostBelorion, on 16 July 2013 - 09:39 AM, said:

My biggest question on the heat scale is what if we have 2 SRM 4's and 2 SRM 6's?


I'm going to assume this won't cause any extra heat.

I'm definitely liking this patch so far, but I still need to see how it plays out. A couple of things though:

- Calling it a "multiplier" is very confusing, because I'm pretty sure nothing is being multiplied.
- Does the penalty ONLY apply to Alpha striking? or is it weapons fired within .5 seconds of each other as well?

Otherwise, I'm liking the direction guys. The SSRM fix was a surprise, and something I've been looking forward to for quite a while, so good on you for that!

#68 Belorion

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Posted 16 July 2013 - 09:45 AM

View Postmint frog, on 16 July 2013 - 09:41 AM, said:

It's still astonishing that you guys fell for that "the shake gives me motion sickness" line. The pop tarters have no problem playing the rest of the game that is constantly rocking with explosions and laser fire, but a little bouncing reticule leaves you with a queasy tumtum?


I have a hard time just running my Jenner around Forest Colony sometimes. MWO has always for me been right on the edge of what I can play. I never really got into the poptart scene, but I did run mechs with JJs. The shake was a bit too much. Tuning it down doesn't even have any effect on the weapon spread. The direction the shot fires when the reticule is shaking has nothing to do with the position of the reticule.

#69 FupDup

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Posted 16 July 2013 - 09:45 AM

View PostRas187, on 16 July 2013 - 09:43 AM, said:


EHMMMM NOOOOOOOOOO....... u cant be more wrong! no more Cheese builds,

2 ERPPC + Gauss Highlanders would like to have a word with you.


View PostAzzras, on 16 July 2013 - 09:44 AM, said:

In your opinion.
When you've thoroughly tested ths, then you can formulate your assumtions.
Until then....

We don't need to thoroughly test this because we already know what the limitations and workarounds of the system are if we read the patch notes.

Edited by FupDup, 16 July 2013 - 09:46 AM.


#70 BigJim

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Posted 16 July 2013 - 09:45 AM

View Postmint frog, on 16 July 2013 - 09:41 AM, said:

It's still astonishing that you guys fell for that "the shake gives me motion sickness" line. The pop tarters have no problem playing the rest of the game that is constantly rocking with explosions and laser fire, but a little bouncing reticule leaves you with a queasy tumtum?


Haha, I knew it, and anyone with an ounce of common sense knew it at the time they were just whining.

"oh-noes with this wobbly-cam my eyeballs will fall out of my head & I'll be sick over my trousers!!"
never mind the constant camera movement from y'know, moving, being shot, smoke, flames, lasers, bullets & shells, missiles, and just being alive in the world where things move like cars, busses, people, dogs, whatever...


The reticle-shake was a move for the better, but luckily I can pop-snipe quite well anyway, thanks very much so I'm alright.

Edited by BigJim, 16 July 2013 - 09:52 AM.


#71 Azzras

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Posted 16 July 2013 - 09:46 AM

View PostQ res, on 16 July 2013 - 09:44 AM, said:

Do you jokers even play your own game? This is so ridiculous I almost have to assume you've actually hit the point of ironic incompetence.

Like your incompentence of lack of <snip> usage.
Really had to quote all of the patch notes?

#72 Ragnar Darkmane

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Posted 16 July 2013 - 09:46 AM

View PostUrdnot Mau, on 16 July 2013 - 09:38 AM, said:

24 points of heat for a second AC 20 ?! :( :wacko: :ph34r:

Anything below that would not discourage players from giving up their AC 40 boats (which PGI clearly wants to see eliminated as well as most of the community) because 6 heat per shot is just too low for a 20 Dam alpha.
Now the original AC 40: 6+6 = 12 heat will turn into 6+6+24 = 36 heat. MUAHAHAHAHAHA! Take that Jager-Cheese AC 40 crutchers!

The only mech that should be viable with AC 40 is the King Crab (with his own weaknesses like super low speed and giant hitboxes to balance for the firepower), nothing else.

Edited by Ragnar Darkmane, 16 July 2013 - 09:50 AM.


#73 Urdnot Mau

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Posted 16 July 2013 - 09:48 AM

View PostscJazz, on 16 July 2013 - 09:39 AM, said:

Seriously anyone know how this stuff actually works?


oh god ! ...
the multiplier is the number of extra weapons being fired.... firing 3 PPCs you will have a multiplier of 1 and you will generate 1 * 7 extra heat

#74 Albert Ishkabibble

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Posted 16 July 2013 - 09:49 AM

View PostFire and Salt, on 16 July 2013 - 09:40 AM, said:


Im wondering this as well.... Although, since the ML and some missiles have a scale multiplier of 1... it cant be the last option.

7th medium laser = 4*1 heat is still 4....


I am thinking that it will add +1 heat to all of the medium lasers fired.

e.g.

1 medium laser = 4 heat
6 medium lasers = 4*6 heat
7 medium lasers = (4+1)*7 heat

This might explain why the ERPPC has a lesser penalty than the PPC, due to the fact that its heat is already so much higher.

View Postmint frog, on 16 July 2013 - 09:41 AM, said:

It's still astonishing that you guys fell for that "the shake gives me motion sickness" line. The pop tarters have no problem playing the rest of the game that is constantly rocking with explosions and laser fire, but a little bouncing reticule leaves you with a queasy tumtum?


As long as the randomized direction is still in effect I am fine with a slight reduction. But yeah, +1 like.

#75 Urdnot Mau

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Posted 16 July 2013 - 09:49 AM

View PostRagnar Darkmane, on 16 July 2013 - 09:46 AM, said:

Anything below that would not discourage players from giving up their AC 40 boats (which PGI clearly wants to see eliminated as well as most of the community) because 6 heat per shot is just too low for a 20 Dam alpha.
Now the original AC 40: 6+6 = 12 heat will turn into 6+6+24 = 36 heat. MUAHAHAHAHAHA! Take that Jager-Cheese AC 40 crutchers!


AC 20 + Gauss :(
+medium lasers

#76 Tennex

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Posted 16 July 2013 - 09:50 AM

View PostDEMAX51, on 16 July 2013 - 09:44 AM, said:


I'm going to assume this won't cause any extra heat.

I'm definitely liking this patch so far, but I still need to see how it plays out. A couple of things though:

- Calling it a "multiplier" is very confusing, because I'm pretty sure nothing is being multiplied.
- Does the penalty ONLY apply to Alpha striking? or is it weapons fired within .5 seconds of each other as well?

Otherwise, I'm liking the direction guys. The SSRM fix was a surprise, and something I've been looking forward to for quite a while, so good on you for that!


it probably is a multiplier in a formula. however, the damage number isn't being multiplied directly.

Edited by Tennex, 16 July 2013 - 09:51 AM.


#77 Azzras

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Posted 16 July 2013 - 09:50 AM

View PostFupDup, on 16 July 2013 - 09:45 AM, said:

2 ERPPC + Gauss Highlanders would like to have a word with you.



We don't need to thoroughly test this because we already know what the limitations and workarounds of the system are if we read the patch notes.

Don't assume you know everything based on what's in the notes.
Devs do not always put every change in patch notes.

But whatever. You know best, right?
I think PGI is hiring.

Edited by Azzras, 16 July 2013 - 09:52 AM.


#78 hammerreborn

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Posted 16 July 2013 - 09:50 AM

View PostFupDup, on 16 July 2013 - 09:45 AM, said:

2 ERPPC + Gauss Highlanders would like to have a word with you.



We don't need to thoroughly test this because we already know what the limitations and workarounds of the system are if we read the patch notes.


You mean the ones that used to be 3 ppc + guass highlanders that just took a 10 point nerf to their alpha leaving them only with a 35 point alpha, 15 of which travels at a slower speed (making it harder to pinpoint) and is on a different cool down? Also having a bomb in their mechs.

Or the ones that used to be 6 ppc stalkers that just had their alpha halved, gained a bomb, larger profile, and needing to use two different weapons that travel at different speeds and cool down.

#79 Tennex

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Posted 16 July 2013 - 09:51 AM

View PostFupDup, on 16 July 2013 - 09:45 AM, said:

2 ERPPC + Gauss Highlanders would like to have a word with you.


2PPC+1ERPPC+Gauss highlander says hello with 45 damage alpha and 0 heat penalty

Edited by Tennex, 16 July 2013 - 09:53 AM.


#80 Name140704

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Posted 16 July 2013 - 09:51 AM

Good notes, I like everything but the reduced shake from jump.





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