Edited by Ras187, 16 July 2013 - 09:44 AM.
July 16Th Patch Day - Servers Are LIVE
#61
Posted 16 July 2013 - 09:42 AM
#63
Posted 16 July 2013 - 09:42 AM
Ronan, on 16 July 2013 - 09:38 AM, said:
OK, yeah, they have bigger fish to fry, but little bits like this are fun! I really would like to know which items got the luv!
I'm assuming all the lights and possibly holograms which shouldn't remain powered while your mech isn't
#67
Posted 16 July 2013 - 09:44 AM
Belorion, on 16 July 2013 - 09:39 AM, said:
I'm going to assume this won't cause any extra heat.
I'm definitely liking this patch so far, but I still need to see how it plays out. A couple of things though:
- Calling it a "multiplier" is very confusing, because I'm pretty sure nothing is being multiplied.
- Does the penalty ONLY apply to Alpha striking? or is it weapons fired within .5 seconds of each other as well?
Otherwise, I'm liking the direction guys. The SSRM fix was a surprise, and something I've been looking forward to for quite a while, so good on you for that!
#68
Posted 16 July 2013 - 09:45 AM
mint frog, on 16 July 2013 - 09:41 AM, said:
I have a hard time just running my Jenner around Forest Colony sometimes. MWO has always for me been right on the edge of what I can play. I never really got into the poptart scene, but I did run mechs with JJs. The shake was a bit too much. Tuning it down doesn't even have any effect on the weapon spread. The direction the shot fires when the reticule is shaking has nothing to do with the position of the reticule.
#69
Posted 16 July 2013 - 09:45 AM
Ras187, on 16 July 2013 - 09:43 AM, said:
EHMMMM NOOOOOOOOOO....... u cant be more wrong! no more Cheese builds,
2 ERPPC + Gauss Highlanders would like to have a word with you.
Azzras, on 16 July 2013 - 09:44 AM, said:
When you've thoroughly tested ths, then you can formulate your assumtions.
Until then....
We don't need to thoroughly test this because we already know what the limitations and workarounds of the system are if we read the patch notes.
Edited by FupDup, 16 July 2013 - 09:46 AM.
#70
Posted 16 July 2013 - 09:45 AM
mint frog, on 16 July 2013 - 09:41 AM, said:
Haha, I knew it, and anyone with an ounce of common sense knew it at the time they were just whining.
"oh-noes with this wobbly-cam my eyeballs will fall out of my head & I'll be sick over my trousers!!"
never mind the constant camera movement from y'know, moving, being shot, smoke, flames, lasers, bullets & shells, missiles, and just being alive in the world where things move like cars, busses, people, dogs, whatever...
The reticle-shake was a move for the better, but luckily I can pop-snipe quite well anyway, thanks very much so I'm alright.
Edited by BigJim, 16 July 2013 - 09:52 AM.
#71
Posted 16 July 2013 - 09:46 AM
Q res, on 16 July 2013 - 09:44 AM, said:
Like your incompentence of lack of <snip> usage.
Really had to quote all of the patch notes?
#72
Posted 16 July 2013 - 09:46 AM
Urdnot Mau, on 16 July 2013 - 09:38 AM, said:
Anything below that would not discourage players from giving up their AC 40 boats (which PGI clearly wants to see eliminated as well as most of the community) because 6 heat per shot is just too low for a 20 Dam alpha.
Now the original AC 40: 6+6 = 12 heat will turn into 6+6+24 = 36 heat. MUAHAHAHAHAHA! Take that Jager-Cheese AC 40 crutchers!
The only mech that should be viable with AC 40 is the King Crab (with his own weaknesses like super low speed and giant hitboxes to balance for the firepower), nothing else.
Edited by Ragnar Darkmane, 16 July 2013 - 09:50 AM.
#74
Posted 16 July 2013 - 09:49 AM
Fire and Salt, on 16 July 2013 - 09:40 AM, said:
Im wondering this as well.... Although, since the ML and some missiles have a scale multiplier of 1... it cant be the last option.
7th medium laser = 4*1 heat is still 4....
I am thinking that it will add +1 heat to all of the medium lasers fired.
e.g.
1 medium laser = 4 heat
6 medium lasers = 4*6 heat
7 medium lasers = (4+1)*7 heat
This might explain why the ERPPC has a lesser penalty than the PPC, due to the fact that its heat is already so much higher.
mint frog, on 16 July 2013 - 09:41 AM, said:
As long as the randomized direction is still in effect I am fine with a slight reduction. But yeah, +1 like.
#75
Posted 16 July 2013 - 09:49 AM
Ragnar Darkmane, on 16 July 2013 - 09:46 AM, said:
Now the original AC 40: 6+6 = 12 heat will turn into 6+6+24 = 36 heat. MUAHAHAHAHAHA! Take that Jager-Cheese AC 40 crutchers!
AC 20 + Gauss
+medium lasers
#76
Posted 16 July 2013 - 09:50 AM
DEMAX51, on 16 July 2013 - 09:44 AM, said:
I'm going to assume this won't cause any extra heat.
I'm definitely liking this patch so far, but I still need to see how it plays out. A couple of things though:
- Calling it a "multiplier" is very confusing, because I'm pretty sure nothing is being multiplied.
- Does the penalty ONLY apply to Alpha striking? or is it weapons fired within .5 seconds of each other as well?
Otherwise, I'm liking the direction guys. The SSRM fix was a surprise, and something I've been looking forward to for quite a while, so good on you for that!
it probably is a multiplier in a formula. however, the damage number isn't being multiplied directly.
Edited by Tennex, 16 July 2013 - 09:51 AM.
#77
Posted 16 July 2013 - 09:50 AM
FupDup, on 16 July 2013 - 09:45 AM, said:
We don't need to thoroughly test this because we already know what the limitations and workarounds of the system are if we read the patch notes.
Don't assume you know everything based on what's in the notes.
Devs do not always put every change in patch notes.
But whatever. You know best, right?
I think PGI is hiring.
Edited by Azzras, 16 July 2013 - 09:52 AM.
#78
Posted 16 July 2013 - 09:50 AM
FupDup, on 16 July 2013 - 09:45 AM, said:
We don't need to thoroughly test this because we already know what the limitations and workarounds of the system are if we read the patch notes.
You mean the ones that used to be 3 ppc + guass highlanders that just took a 10 point nerf to their alpha leaving them only with a 35 point alpha, 15 of which travels at a slower speed (making it harder to pinpoint) and is on a different cool down? Also having a bomb in their mechs.
Or the ones that used to be 6 ppc stalkers that just had their alpha halved, gained a bomb, larger profile, and needing to use two different weapons that travel at different speeds and cool down.
#80
Posted 16 July 2013 - 09:51 AM
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