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July 16Th Patch Day - Servers Are LIVE


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#181 INSEkT L0GIC

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Posted 16 July 2013 - 11:13 AM

View Postmint frog, on 16 July 2013 - 09:59 AM, said:

I don't believe you.


Once the JJ shake was implemented I shelved my Spiders as well. I take it by your opinion that it only affected pop tarting that you didn't pilot any JJ dependent lights when it was implemented.

#182 Belorion

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Posted 16 July 2013 - 11:15 AM

View PostPrecarious, on 16 July 2013 - 10:54 AM, said:

Look, seriously, I don't know what is wrong with you people. Take "Double Heatsinks" as an example. Absolutely nothing about them is double. They're triple the size, and they're not double efficiency. They're not double heatsinks, yet you call them double heatsinks.

Now, there's a "multiplier" as a penalty. Well, guess what: you're saying that you will immediately overheat and die if you alpha with AC/20s. You're also saying that you will incur no penalty for alpha-firing medium lasers, because the penalty multiplier is 1. Any number multiplied by itself is itself. So, what I'm saying is you don't understand what the word "multiplier" means, in the same way you fail to understand the meaning of "double."

Seriously, what is wrong with you? Words have meaning, and you are clearly not qualified to change them.


So...

You fire 4 srm 6s your penalty is 1 (1 x 1). If you fire 6 your penalty is 3 (3 x 1)...

Is 1 not the multiplier?

#183 Phobic Wraith

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Posted 16 July 2013 - 11:18 AM

View PostRagnar Darkmane, on 16 July 2013 - 09:46 AM, said:

The only mech that should be viable with AC 40 is the King Crab (with his own weaknesses like super low speed and giant hitboxes to balance for the firepower), nothing else.


The Hunchback IIC disagrees with you. ;)

#184 MechFrog1

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Posted 16 July 2013 - 11:20 AM

View PostINSEkT L0GIC, on 16 July 2013 - 11:13 AM, said:

Once the JJ shake was implemented I shelved my Spiders as well. I take it by your opinion that it only affected pop tarting that you didn't pilot any JJ dependent lights when it was implemented.

If I suck at scubadiving and it made me ill, I don't demand they **** up the hobby for everyone. I just stop scuba diving and do something else.

#185 BlackDrakon

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Posted 16 July 2013 - 11:23 AM

God im confused now....sux to be at work....

Whats the damn multiplier then???

#186 Ragnar Darkmane

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Posted 16 July 2013 - 11:24 AM

View PostPhobic Wraith, on 16 July 2013 - 11:18 AM, said:


The Hunchback IIC disagrees with you. ;)

Well, that's clan tech. God knows how they are going to balance clan mechs and clan tech in general. Right now the only IS mech that should be able to field AC 40s is the King Crab because it actually has severe disadvantages (including loooow speed, which makes getting into range difficult) that more than make up for the firepower.

#187 Chiun44

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Posted 16 July 2013 - 11:27 AM

The mechanic makes it harder to place all shots on the same spot on the mech. It will take more skill to be as effective, which is a plus.

There are obviously other ways to accomplish the same thing, and I like that PGI is attempting to make a change - some reticle drift while moving, or changing cycling times by available engine power immediately come to mind.

I doubt this is the best way to do it, but it is a way, and we'll see what happens to the game play as a result.

#188 StoneMason

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Posted 16 July 2013 - 11:27 AM

Man, wtf happened with double AC20's? Anyone had a chance to test them yet? Sarna lists the heat for an AC20 as 7, that means I should easily be able to fire both and remain close to heat neutral. A far cry from the people who are still throwing out 50-60 heat in a single shot and not instantly exploding

It's not like they were OP, you had to sacrifice so much tonnage and the range bracket is terrible...

Please refund my Jagermechs and Firebrand ;).

Edited by StoneMason, 16 July 2013 - 11:38 AM.


#189 BlackDrakon

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Posted 16 July 2013 - 11:29 AM

Streak SRM6's omg, thats going to make us all cry.

#190 INSEkT L0GIC

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Posted 16 July 2013 - 11:29 AM

View Postmint frog, on 16 July 2013 - 11:20 AM, said:

If I suck at scubadiving and it made me ill, I don't demand they **** up the hobby for everyone. I just stop scuba diving and do something else.


Which is what I did until they upgraded scuba technology to allow for more people to enjoy the yolo scuba lifestyle.

#191 Giantsaint

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Posted 16 July 2013 - 11:31 AM

So based on my testing it worked out this way!

3 ppc 60% heat, without heat multiplier, should have been 42%

or 42% divided .7 heat mulptiplier gives me 60% heat.

which is the correct outcome

#192 BlackDrakon

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Posted 16 July 2013 - 11:33 AM

So dual AC/20 is like 83% heat?

#193 Chavette

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Posted 16 July 2013 - 11:33 AM

I better hide my mechs, hide my variants, cuz they nerfin everybody out here.

#194 New Day

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Posted 16 July 2013 - 11:33 AM

So what's up with the pulse lasers? Let's normalize them and then nothing? Same thing with MGs and flamers and JJ shake. They start something and then they just give it up.

#195 Mechteric

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Posted 16 July 2013 - 11:37 AM

View PostStoneMason, on 16 July 2013 - 11:27 AM, said:

Man, wtf happened with double AC20's? Anyone had a chance to test them yet?

It's not like they were OP, you had to sacrifice so much tonnage and the range bracket is terrible...

Please refund my Jagermechs and Firebrand.


actually they kinda were, because all damage to one spot is crazy damage.

from what I've read elsewhere you can still get off a couple alpha's before you'll need to start waiting a measly half a second between shots.

#196 Jonathan Paine

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Posted 16 July 2013 - 11:38 AM

Why the 0.5 sec delay to avoid the heat penalty is a good thing:
Target:
If you have decent reflexes, you can twist out of the way and not die in 1 shot.

Shooter:
You'll learn to aim
You'll have better heat management

Everyone:
Hopefully lead to more diverse weapon loadouts. I'm sure that dying to 2xPPC+Gauss+2xLL will be a lot more exciting than dying to 6xPPC ;)

I'd rather have seen a change to alphastrikes in general - ie spread damage - but overall the change should make the meta less uniform.

PGI: please change heat penalties for LL to firing more than 3 at a time. Also, POST FRICKING EXAMPLES OF THE HEAT SCALE.

*ahem*

#197 Grimmnyr

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Posted 16 July 2013 - 11:38 AM

View PostBlackDrakon, on 16 July 2013 - 11:33 AM, said:

So dual AC/20 is like 83% heat?


Yep, AC/40 got neutered.

#198 Ridersofdoom

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Posted 16 July 2013 - 11:39 AM

jj shake is worst my headache change to epilepsy

#199 batoonik

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Posted 16 July 2013 - 11:39 AM

Heat Scale is ridiculous...

IMO each weapon should have specified amount energy to fire and we should have additional bar or indicator showing actual amount of energy accumulated in capacitor(or something like this). If we try to fire 4ppc which required e.g. 40e (10 per PPC) and our mech have only 35e max, shot will be implausible...
Of course energy will regenerate just like heat bar but form 0 to e.g. 100...
Every weapon should have their own amount of energy to fire.

This is simple idea based on book where is clearly said that reactor cannot create as much enegry as needed to fire weapon and required to gather enegry for shot

Sorry for my horrible english

Edited by batoonik, 16 July 2013 - 11:41 AM.


#200 BookWyrm

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Posted 16 July 2013 - 11:39 AM

Quote

Man, wtf happened with double AC20's? Anyone had a chance to test them yet?

It's not like they were OP, you had to sacrifice so much tonnage and the range bracket is terrible...

Please refund my Jagermechs and Firebrand.

Most would disagree and say that the build was cheesy at best. Jagers still have a great number of viable setups too. Try 3UAC and 4ML on a JM6-S and you'll see it's still fairly easy to pump out damage, just not to slap the 'I Win' button and instant destroy a component.

Edited by BookWyrm, 16 July 2013 - 11:43 AM.






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