Murzao, on 19 July 2013 - 08:10 AM, said:
If seismic only had a 50m range it'd be useless too....that's what artillery/airstrike are currently at. Remove the canister at the very least....bump up the power by a small bit. Right now that smoke bomb canister should only be used in a separate module as a defensive tool to advance and make it 5X bigger radius area......then you have 3 more modules that actually do something.
Its a combination of size and speed. If you make the target smaller its harder to hit am I not right? What is so hard to understand about that? I think the speed of mediums is just fine.
The problem is no body cares about those modules. People want to run things that give an advantage for the entire match.
How I rate the modules, top to bottom
Seismic: Pretty fricking obvious, (legal wall hack) and rightly deserving a nerf which it will get.
Sensor Range: Knowing is half the battle am I right?
Target Info Gathering: Helps to know what your fighting and where to shoot them
Target Decay: must have for any LRM boat
360 Target Retention: I dont use it, but I can see its usefulness
Capture Accelerator: Dont have one, but I can see its use in some circumstances
The modules that are consumable ALL suck in comparison to these. Make them too OP, and suddenly it turns into who can spend the most MC or CBills to buy the win. Screw that.
Edited by Kaldor, 19 July 2013 - 09:05 AM.

















