Sybreed, on 16 July 2013 - 09:16 AM, said:
doesn't this prove just how bad the hardpoint system is? Like I said before, if PGI doesn't want to give hardpoint limits, just give full customization. Having a limited set of hardpoints means it's better to use them to fit bigger guns than smaller guns. If we have to artificially increase the number of hardpoints on certain mechs so they're more viable, might as well give unlimited HP to everyone and call it a day.
The Limited Hardpoint system does have a decent enough function, though, of preventing Mechs with 30 MG, 15 MLs, or 10 SRM packs.
hammerreborn, on 16 July 2013 - 09:18 AM, said:
Why would this help? And how do you suppose a mech have speed/maneuverability while also using more weapons? It is a choice between one or the other.
I think the Hunchback 4J and 4SP should have more missiles, the Cent AL should have more energy, the Ballistic Hunches and Cents should have more Ballistic points... I don;'t have enough experience with the BJ's though, to judge.
I just frequently find myself getting mad that my Hunchback Missile "Boats" only have 2 hardpoints each, while the Heavies and Assaults get 4+ missile hardpoints for their boats. If the Hunchies want to carry more than 2 SRM6, they should be allowed to because they are Short-Ranged fighters. They had 4 hardpoints back in Closed Beta, but those were toned down during a tuning pass. i think they should be brought back, now.
Edited by Prosperity Park, 16 July 2013 - 09:23 AM.