Petition for Urbanmech
#181
Posted 01 December 2011 - 04:34 PM
#182
Posted 01 December 2011 - 05:18 PM
One of my favourtie mechs, became a totem within our unit. It has my vote.
Edited by Deathbane, 01 December 2011 - 05:18 PM.
#183
Posted 02 December 2011 - 12:06 AM
SIGNED
#184
Posted 02 December 2011 - 07:26 PM
Do this, it will be awesome, and you know it.
#185
Posted 02 December 2011 - 08:43 PM
#186
Posted 02 December 2011 - 11:10 PM
#187
Posted 04 December 2011 - 06:49 AM
Of course it needs to be in the game.
#188
Posted 08 December 2011 - 02:44 AM
I've been an urbie pilot since they were released and would love to continue that. I'm not supporting them because they're "funny" - it's because they fill a valuable role in an urban-combat force.
#189
Posted 10 December 2011 - 01:11 PM
Though before anyone complains, I said few
As it stands, our names are as follows:
RogueSpear
Szadowsz
Kagemaru
Swizzlestix
M-Man
Jayzal
Cerwym
Maajkol
Lazarus
Paarthunax
Korlus
DarthSpade
PhaseIn
DarkShr0ud
Enetherion
Vesty
That enough signatures for you?
Edited by RogueSpear, 10 December 2011 - 01:23 PM.
#190
Posted 10 December 2011 - 04:58 PM
#191
Posted 10 December 2011 - 05:26 PM
#192
Posted 11 December 2011 - 02:14 AM
#1 any mech packing ac20
#2 any mech packing ac/10 and jump
#3 any mech packing ac10 or 20 with jump and just landed behind you
keep your atlas and hbk, gimme urbie and victor and we will own any city map.
oh and do not forget one other thing, not all urbies are short ranged UR60M, rarely seen, but ppc and 2xlrm5 on a 500bv frame.
semi mobile battle bunker ftw!
Edited by Paladyne, 11 December 2011 - 02:16 AM.
#193
Posted 11 December 2011 - 02:50 AM
Paladyne, on 11 December 2011 - 02:14 AM, said:
#1 any mech packing ac20
#2 any mech packing ac/10 and jump
#3 any mech packing ac10 or 20 with jump and just landed behind you
keep your atlas and hbk, gimme urbie and victor and we will own any city map.
Yeah, jump capable brawlers are the king of urban combat, although nothing quite matches up to the horrors you can inflict with iJJs on assault 'Mechs in a city. A Victor landing behind you is painful, but when you run into a Dire Wolf bouncing around a city like a medium while packing an Ultra 20 and a pile of SSRMs you know you are in trouble.
Quote
semi mobile battle bunker ftw!
Indeed. One of my favorite custom Urbie variants swaps the AC 10 for a LGR so it is always in range.
#194
Posted 12 December 2011 - 03:07 PM
Man that was a fun mech. I really had to use the buildings to my advantage. My jump jets (on the custom variant that had them, my other variant did not) also helped out. I could sneak up on the roof tops and blast rounds into their cockpits.
I really hope we see Urbies in MWO. It would be a shame if they weren't in.
Edited by Orzorn, 12 December 2011 - 03:10 PM.
#195
Posted 13 December 2011 - 07:16 AM
Turns out Long Toms are not good for kill shots. I killed the last mech(A crippled Daishi) by running into it and ejecting when I finally ran out of ammo. Still placed me as first since it was an intentional selfdestruct.
R2-DStroy shall return another day...
#196
Posted 13 December 2011 - 08:04 PM
I mean...
Knock knock - Who's there? - *BKAMM* - AC to the face - *Urbie slowly walking into sunset*
#197
Posted 14 December 2011 - 06:21 AM
#198
Posted 14 December 2011 - 08:00 AM
#199
Posted 15 December 2011 - 11:57 PM
#200
Posted 23 December 2011 - 02:22 PM
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