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Point Of Capping In Current Game Is....?


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#321 Spawnsalot

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Posted 14 October 2013 - 05:46 AM

Look at it this way - you left the other team standing, your enemy has not lost any mechs, the ones you left can (and most likely will) be fielded against you again. Most likely 30 seconds after the cap timer runs out...

"Command, we've just destroyed all but one of the enemy company. The survivor has been sitting in our forward base for 5 minutes."

"Company Leader, stop wasting time - slag that fool and go prepare your battle report."

#322 Joseph Mallan

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Posted 14 October 2013 - 05:54 AM

View PostSpawnsalot, on 14 October 2013 - 05:45 AM, said:


Except currently it's not. You do not get any "R&R" or "real estate" nor do you get any masses of cash equivalent to salvage money. There is next to no profit from just capping.

The only "worthwhile" thing you get from it is a win, which has no bearing on the game world outside of your ELO.
And artificially inflating that just means you'll get to a point where you get stomped by players who are much better than you over and over while being carried by your team mates.

When CW comes in sure, I'll probably defend the base with the best of them. Of course if Assault is still there you'll most likely see a sharp rise in base camping and I will most likely be playing a different game mode.

Could care less about currently. Currently it is more embarrassing to be capped than slaughtered. So being the guy getting capped I can accept the stupidity of my actions when I get capped. I can also accept the stupidity of the enemy to allow themselves to be capped.Capping is a lesson in strategy.Whoever is unable to stop a cap did not think hard enough to win.

View PostSpawnsalot, on 14 October 2013 - 05:46 AM, said:

Look at it this way - you left the other team standing, your enemy has not lost any mechs, the ones you left can (and most likely will) be fielded against you again. Most likely 30 seconds after the cap timer runs out...

"Command, we've just destroyed all but one of the enemy company. The survivor has been sitting in our forward base for 5 minutes."

"Company Leader, stop wasting time - slag that fool and go prepare your battle report."

Wrong.

Command we secured the enemy base with minimal loss. Collecting objective, and returning home ASAP.

Edited by Joseph Mallan, 14 October 2013 - 05:52 AM.


#323 Spawnsalot

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Posted 14 October 2013 - 06:32 AM

View PostJoseph Mallan, on 14 October 2013 - 05:54 AM, said:

Could care less about currently. Currently it is more embarrassing to be capped than slaughtered. So being the guy getting capped I can accept the stupidity of my actions when I get capped. I can also accept the stupidity of the enemy to allow themselves to be capped.Capping is a lesson in strategy.Whoever is unable to stop a cap did not think hard enough to win.


Wrong.

Command we secured the enemy base with minimal loss. Collecting objective, and returning home ASAP.


"Couldn't care less" sorry, I had to add that.


I wouldn't have called it embarrassing, more mildly irksome and a waste of time for everyone involved.

And what's going to happen while the cappers wait for transport? Seeing as the objective is that giant mining rig that none of the mechs on the field are capable of or equipped to move, and I don't think the rig is particularly nippy either...

Edited by Spawnsalot, 14 October 2013 - 06:33 AM.


#324 Joseph Mallan

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Posted 14 October 2013 - 06:38 AM

View PostSpawnsalot, on 14 October 2013 - 06:32 AM, said:


"Couldn't care less" sorry, I had to add that.


I wouldn't have called it embarrassing, more mildly irksome and a waste of time for everyone involved.

And what's going to happen while the cappers wait for transport? Seeing as the objective is that giant mining rig that none of the mechs on the field are capable of or equipped to move, and I don't think the rig is particularly nippy either...

The Mining rig is a place holder (I hope) till a real base is created. Learn to harness your inner child's imagination again. Trust me if trained professional killers can pretend waving hands overhead is a Helicopter We can pretend a mining rig is a Base.

#325 Spawnsalot

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Posted 14 October 2013 - 06:49 AM

My imagination died cold and alone a while back.

But yes, I also hope PGI expand on the bases etc. in the (not too distant!) future.

#326 C E Dwyer

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Posted 14 October 2013 - 06:59 AM

The whole point is to win

#327 Mechteric

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Posted 14 October 2013 - 07:28 AM

The point of the game is to win.

I think WHOPPR would be jealous, all he had was Tic-tac-toe and global thermonuclear war.

#328 Tenpin

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Posted 14 October 2013 - 07:48 AM

I am surprised that so many people just don't get it. It's Assault. The goal is to assault and take the enemy base. That's the win condition.

Killing all the other enemy mechs is the secondary win condition regardless of game mode. You always win if you're the last team with anyone standing after all.

If you are dropping in a PUG and the person that snatches command right away places an attack order in the middle of the map then barks over chat in all caps,"EVERYONE STAY TOGETHER!" and you follow like a sheep, then you deserve to die, lose, and most importantly, lose by get capped.
Tactics and strategy mean nothing to you. Teamwork for you is a foregone conclusion. It's non-existant...and don't think for a second Teamwork means forming a mech blob and going all rompy-stompy to the middle of the map.

You get capped because that's EXACTLY what you do. Again and again and again.

Have your whole team head for Epsilon on Alpine Peaks - go ahead.
Everybody race to the caldera on Terra Therma - knock yourselves out.
Race to theta with the blob in Canyon Network - be my guest.
All of you head all together to the crashed dropship on Frozen City - like always.
Etc., etc., etc.

Wash, rinse, repeat.

As a light pilot, you make my job EASY.

I don't really have to scout - YOU'RE ALWAYS GOING TO THE SAME PLACES ALONG THE SAME ROUTES.
I don't have to avoid anyone or be careful because I KNOW WHERE YOU ARE 95% of the time without having to even check.

The second you realize that the mechanics aren't broken but rather you're expectations are -Assault isn't Team Deathmatch - you'll start having more fun. But as long as you keep expecting Assault to be something it isn't, you're gonna keep being disappointed.

Hope it sinks in 'cause I'm going to keep capping. I'll keep capping if only to force you to do something that's more challenging than coming in here crying and whining.

To be clear - if you get capped you lose - get it?
Now figure out a way to keep that from happening IN GAME - not here.

#329 MustrumRidcully

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Posted 14 October 2013 - 07:59 AM

View PostJoseph Mallan, on 14 October 2013 - 06:38 AM, said:

The Mining rig is a place holder (I hope) till a real base is created. Learn to harness your inner child's imagination again. Trust me if trained professional killers can pretend waving hands overhead is a Helicopter We can pretend a mining rig is a Base.

Are you sure they just replaced one place holder (old microwave oven the size of a Commando Torso) with another (oil or germanium rig)?

#330 Joseph Mallan

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Posted 14 October 2013 - 07:59 AM

View PostSpawnsalot, on 14 October 2013 - 06:49 AM, said:

My imagination died cold and alone a while back.

But yes, I also hope PGI expand on the bases etc. in the (not too distant!) future.

47 years old, Still like playing in imaginary worlds.
(Playing Pokemon Y as I type here!)

#331 Ghogiel

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Posted 14 October 2013 - 11:53 AM

View PostCathy, on 14 October 2013 - 06:59 AM, said:

The whole point is to win

You play to win the game.... HELLO?!

#332 Corbon Zackery

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Posted 14 October 2013 - 12:07 PM

View PostAeten, on 20 July 2013 - 03:57 PM, said:

I'm sure you've been in a battle where your tonnage-heavy team is just stomping the **** out of some hapless noobs, when suddenly 2-4 enemy lights jump on your cap and you find yourselves utterly screwed. It probably happened on Alpine.

Except that those enemy lights have screwed themselves as well.

How? They won after all, won't they be rewarded???

NOT AT ALL!

Everyone loses. You get some points for damage and kills, but ultimately it's just not that much. The light mechs get base victory points and not much more. You probably never even see each other. What does this add to the game? In the current state of things, especially on big maps like Alpine, there is no risk and no reward for lights to cap. No one can oppose them, but at the same time, they only get a hollow victory.

This also made me completely give up any chance of buying the $20 Phoenix package just to receive a ****** locust. 20 tons with terrible hardpoints and a small, undercooling engine is just pointless. It would only be good for capping, which, is rather pointless.


Read the rules for assault. There are 2 ways to win. If want blood and carnage then conquest is your game most mechs are destroyed long before you reach 750 resources and they changed it so that 1 light has no chance of capturing a objective alone.

#333 Zypher

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Posted 14 October 2013 - 12:49 PM

View PostTenpin, on 14 October 2013 - 07:48 AM, said:

I am surprised that so many people just don't get it. It's Assault. The goal is to assault and take the enemy base. That's the win condition.

So who is assaulting who in assault? I would think that if I was being assaulted on a planet, it would either to be destroy my forces or destroy or capture something of mine. With this example it's clear I need to be defending something, so I would just sit back and wait for the enemy to come.

Assault should be renamed attrition and there shouldn't be a cap. I am coming to kill you, defend yourself or die, there isn't any other solution.

Right now assault is just a variation of capture the flag.

If only this game has something like CW, or objective based game play, right, capping is the best solution anyone could come up with.

Edited by Zypher, 14 October 2013 - 12:50 PM.


#334 KhanHeir

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Posted 14 October 2013 - 02:23 PM

The problem with assault/conquest mode is its more like " MOBA " mode, its rules, maps and game design function exactly like it.

A majority of the time the fastest variants in weight class are more valuable simply because of the map control. It's a big reason why JJ mechs are pulled over stronger mechs. Because who wants to be dragging their feet back to base or attempting to hike up a cliff side desperately because the last mechs are you and a raven.

Capturing is a BIG problem, there is little risk for a cap victory outside reward cut and some players are so dense they'll harm anothers grind just to do so. Games types that work well in the mech genre are capture the flag and team deathmatch, CTF would give rolls to lights and mediums, crazy right?

During their gong event capping became a huge issue at the very end as the last teams literally poked around in the middle of the map while trying to slip at least one light in.

The current game mode sucks and no one but fools enjoy capping.

#335 Nick Makiaveli

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Posted 14 October 2013 - 03:00 PM

View PostKhanHeir, on 14 October 2013 - 02:23 PM, said:



Capturing is a BIG problem, there is little risk for a cap victory outside reward cut and some players are so dense they'll harm anothers grind just to do so.

The current game mode sucks and no one but fools enjoy capping.


And some are so dense they don't realize there is a C-bill and XP bonus for cap wins in both modes, not to mention calling other people names when that's against the rules of the forums they are on.

#336 Spawnsalot

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Posted 14 October 2013 - 03:13 PM

A bonus for capping you say? That would be 75xp for the initial capper and 50xp for everyone who assists the cap.

Well that's definitely worth much more than the 200xp per mech kill (divided between the killers), the 25xp spotting bonus per mech and the 50xp per TAG/NARC bonus per mech, the 15xp per destroyed component or the 150xp per savior kill.
Not to mention the c-bill bonus for these actions...

I can really see why that cap bonus is much more important than the combat bonuses. Yep. Totally worth it.

#337 Nick Makiaveli

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Posted 14 October 2013 - 03:22 PM

View PostSpawnsalot, on 14 October 2013 - 03:13 PM, said:

A bonus for capping you say? That would be 75xp for the initial capper and 50xp for everyone who assists the cap.

Well that's definitely worth much more than the 200xp per mech kill (divided between the killers), the 25xp spotting bonus per mech and the 50xp per TAG/NARC bonus per mech, the 15xp per destroyed component or the 150xp per savior kill.
Not to mention the c-bill bonus for these actions...

I can really see why that cap bonus is much more important than the combat bonuses. Yep. Totally worth it.


First off it's 75 for everyone. The 50 pt bonus comes in for everyone who assists. Second the kill XP is 150 divided amongst the killers. Oh and 6500 C-bills for everyone as well.

Also, are you really saying you don't understand that once you kill 10-11 enemy mechs that capping isn't a better option than killing those last one or two?

Lastly, stop being a [redacted], I never said I was in favor of base rushing with the whole group and capping for the win with no fighting. You're the kind of guy that shoots the last enemy mech when the Conquest score is 748-312.

#338 KharnZor

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Posted 14 October 2013 - 03:22 PM

Until the option to win by cap in Assault is removed all arguments against capping are invalid as the point of the game is to win.
Yea you dont get the cbills but hey, its not like we get much anyway atm.

#339 Gaan Cathal

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Posted 14 October 2013 - 03:27 PM

View PostAeten, on 20 July 2013 - 03:57 PM, said:

I'm sure you've been in a battle where your tonnage-heavy team is just stomping the **** out of some hapless noobs, when suddenly 2-4 enemy lights jump on your cap and you find yourselves utterly screwed. It probably happened on Alpine.


Trans:

We deployed a team with an obvious weakness, and an enemy team took advantage of our obvious weakness to beat us. How dare they!?!



Seriously. They get the match over quickly, stop you getting the satisfaction of easy-mode roflstomping them and probably do make a couple more CBill than if they stayed around to loose. What's hard to understand?

Edited by Gaan Cathal, 14 October 2013 - 03:27 PM.


#340 MyCatTequila

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Posted 14 October 2013 - 03:30 PM

Nothing stopping you from leaving mechs to defend your base...

just sayin





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