Let me get this straight, because you guys are really just the most precious little gems here in this thread right now.
Groups representing, on the low ish end, 5000+ players all agree that the game is in trouble, and want to get together to see what each other think, identify areas of agreement, and draft a cohesive straightforward letter to send folks at PGI, in an attempt to break through the usual noise that surrounds these forums and other methods of communications. Yet, the problem is in fact us, and not whatever conditions that prompted so many people (including what would otherwise be rather bitter rivals or even enemies).
This is not any one group's message, and our group in particular is in the minority when compared against all the others that have signed on. We're putting in effort to organize and bring people together, but the message to send is not a goon message, a competitive gamer's message, or any other group that is not "My own personal special snowflake group/BFF/whatever." It's a community message backed by what is heretofore an unprecedented number of players.
For all you shameless apologists, the time for blind faith was BEFORE open beta, and BEFORE the current string of tone deaf decisions. It was before a broken metagame was left in place for 6 months, before the attempt to push poor fixes (heat scaling) to non problems ("Boat" mechs) instead of sitting down and chucking out the TT boat anchors that have been crippling balance all this time.
I'm far from one of the impatient folks that are demanding "CW or bust!" or "Lobbies or bust!"
I would be happy to continue playing the exact same team DM game that I have for over a year now, so long as the fundamental balance decisions showed some real careful thought, and sense.
Because, without those fundamentals, it doesn't matter how many extra CW features or lobbies or anything else gets put in, it will still end up broken and unbalanced. (And yes, I know very well that the guy who is working on UI 2.0 is not the same one balancing weapons is not the same one programming **** like the heat scale)
Lose the TT ball and chain (weapons and builds both), focus on keeping it simple, and just get things right from the ground up.
The actual mechanics of playing the game itself are SO GOOD that we've preserved this far, again, with nothing more than essentially a single game mode, 3-9 maps, and an iffy (at best) weapon balance. Think how much better it could be with a few simple changes.
Edited by Gwaihir, 24 July 2013 - 12:30 PM.