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#281 Osis

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Posted 24 July 2013 - 11:35 AM

Hail,


Here, I can save you the meeting: http://redd.it/1he2sa

Stop messing with the Heat, this system will make the game more playable (maybe not perfect, but a step in the right direction) and it makes sense.

Do not feed the GOON ego, listen to my buddy Thuraash

Edited by Osis, 24 July 2013 - 04:37 PM.


#282 Bacl

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Posted 24 July 2013 - 11:37 AM

View PostHugoStiglitz, on 21 July 2013 - 03:57 PM, said:

I have seen threads like this come up every week like clockwork since I started playing in closed beta. There is always going to be something someone doesn't like about a game. So, what is it this time? Heat too high? Your favorite weapon missing something it once had? Really, what is it that the goon squad thinks is killing the game?

I am all ears.

Dear PGI,
Scissors are overpowered, nerf please. Rock is fine though.
Your Friend, Paper.

This is a joke but you just resumed the whole problem with this line rofl!!!

#283 ColonelKiel

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Posted 24 July 2013 - 11:40 AM

View Postmint frog, on 24 July 2013 - 11:34 AM, said:

Disagreeing with you isn't shouting you down. No one here wants to see MWO fail. No one is trying to set fire to anything.


But you question PGI's efforts and are convinced you know the solution and that only YOU and your fellows can bail poor helpless PGI out of the hole they dug themselves.

That is some grade 'A' conceit right there.

#284 Coolwhoami

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Posted 24 July 2013 - 11:42 AM

View PostColonelKiel, on 24 July 2013 - 11:32 AM, said:

The tone of these threads kills me.

The assumption that PGI is ignoring the community and the way anyone who disputes that "fact" gets shouted down by the mob kills me.

OP, you speak of welcoming any and all input. I put forth input and get shouted down by members of your own unit. The implication that I'm delusional and that the arguement that it is beta is invalid. They fixate on the literal translation of the words I write and ignore the spirit of the message as plain and clear as it can be.

The Game has issues which the developers whole heartedly acknowledge and have communicated clearly that they are investigating and reviewing and have plans to resolve.

But because PGI didn't step down off their ivory tower and deign to explicetly recognize that members of the community were able to identify those same issues and come up with ideas and suggestions that their armchair developer skills say will emphatically resolve PGI's blundering idiocy, you all grab the pitchforks and torches and are ready to set fire to the whole thing.

The problem with MWO, isn't MWO or PGI or IGP or anything else.

The problem with MWO is this poisonous cloud of haters and ragers.

You all think that you are the majority and you represent the community. What you fail to recognize is that for every one of you who claims to represent the community and insist that PGI is the worst thing to happen to Mechwarrior, there are dozens who have grown sick of the doomsaying and hatemongering and are taking breaks or walking away completely.


The problem with your argument is that your solution to the problem is to either walk away from the game (No one here really wants to do that), or do a 180 and stop caring about problems with the game and just hope they get sorted out. Both of these options are not really viable or even reasonable, and when they are presented in a thread that is intending to do just the opposite of your advice, what sort of response were you expecting? Not to mention, you are making broad claims about how negativity has driven out people, when even pgi is stating that 90% of their players do not frequent the forums. How then are they getting a sense of negativity? In game chat? Can you honestly state that the majority of your games are filled with in depth conversations about PGI?

The other issue here is that this town hall is intended to approach problems for the game. Your suggestion is functionally to state that you think that this exercise is pointless and destructive, so how exactly is that going to mesh with the format or the intent of the meeting in any reasonable way?

#285 MechFrog1

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Posted 24 July 2013 - 11:43 AM

View PostColonelKiel, on 24 July 2013 - 11:40 AM, said:


But you question PGI's efforts and are convinced you know the solution and that only YOU and your fellows can bail poor helpless PGI out of the hole they dug themselves.

That is some grade 'A' conceit right there.

I do question some of PGI's recent decisions for the game. I don't have all the solutions, but many people (even non-goons!) have stepped up to offer reasonable and quite logical fixes that would be much better than ghost heat.

I don't appreciate your hyperbole and the fact that you're ******** all over an effort for players from many different groups to get together and talk about the game. There is nothing wrong or harmful about getting together and talking about how we might come up with ways to make the game successful.

#286 Wilburg

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Posted 24 July 2013 - 11:43 AM

View PostStormwolf, on 24 July 2013 - 11:29 AM, said:


It's more a shooter then a sim.


And what is MWO right now? An arcade shooter ^^

#287 Coolwhoami

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Posted 24 July 2013 - 11:45 AM

View PostOsis, on 24 July 2013 - 11:35 AM, said:

Hail,

[redacted]

Here, I can save you the meeting: http://redd.it/1he2sa

Stop messing with the Heat, this system will make the game more playable (maybe not perfect, but a step in the right direction) and it makes sense.

Do not feed the GOON ego, listen to my buddy Thuraash


So instead of a collaborative effort to discuss and unify on in game issues, your suggestion is that one person has all the anwsers and that we should just listen to them?

Sounds like a pot calling the kettle black here.

Edited by Egomane, 24 July 2013 - 01:53 PM.
quote cleaned up


#288 MechFrog1

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Posted 24 July 2013 - 11:45 AM

View PostWilburg, on 24 July 2013 - 11:43 AM, said:


And what is MWO right now? An arcade shooter ^^

A much less used icon on my desktop.

View PostOsis, on 24 July 2013 - 11:35 AM, said:

Guess pointing out specific issues related to GOONS will get the post removed by the Mod :D
Do not feed the GOON ego, listen to my buddy Thuraash


Because the thread isn't about your personal issues with goons. It's about getting together as a community.

Edited by mint frog, 24 July 2013 - 11:50 AM.


#289 Stormwolf

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Posted 24 July 2013 - 11:53 AM

View PostWilburg, on 24 July 2013 - 11:43 AM, said:


And what is MWO right now? An arcade shooter ^^


It's going to be a true arcade shooter once 3rd person gets introduced :D

View Postmint frog, on 24 July 2013 - 11:45 AM, said:

A much less used icon on my desktop.


LOL

#290 Bacl

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Posted 24 July 2013 - 11:58 AM

View PostBuilder, on 21 July 2013 - 04:32 PM, said:

The only thing MWO needs to be saved from is crap like this. The game is great and only going to get better. Be patient let PGI do their jobs. Every patch the game gets better and things will only come faster as launch approaches. Crap like this only makes things worse. If PGI made the game that y'all seem to want them to make it would be a disaster.


I was losing hope on the community but i see some people are still lucid! ECM was a joke and they took their time to fix it but its done now ( better late than never), hopefully they learned from that mistake and they will apply it to the heat penality. This is another huge failure but hopefully they will fix it on next patch but come on guys the game is still playable and fun! I still play my splat cat, 4 ppc stalker and my 2 brazillion lasers hunchy, i just had to reconfigure my weapon groups but that the game breaker for all the cry babies out there.

Also the BETA is not there to be pretty you know? IT ACTUALY MEANS SOMETHING!!!!!

#291 Tyr Gunn

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Posted 24 July 2013 - 12:00 PM

View PostCoolwhoami, on 24 July 2013 - 11:42 AM, said:


The problem with your argument is that your solution to the problem is to either walk away from the game (No one here really wants to do that), or do a 180 and stop caring about problems with the game and just hope they get sorted out.

"A narrow mind and weak will sees only the fork in the road when the way is many."

It doesn't have to be that cut and dry, dude. Stop bitching or quit? Some people really should do both. Seriously, but to suggest that's all you can so an indication that you're too close to the problem.

I know I'm about to get crazy, but how about have faith in PGI? How about not being so hyperbolic yourselves? You frame your entire thesis in the, frankly untrue, premise that the game is going to die a miserable death without your immediate and swift intervention. It's not that bad. Not by far. I'll be happy to revisit this question in panic a year after launch. If the game is suffering and in dire need of input, I'll gleefully hold your hand while we prance up to PGI. With our, no doubt, critically important suggestions. Until then, lets just chill. Have some faith, and lets see what we see.

#292 Stormwolf

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Posted 24 July 2013 - 12:04 PM

I wonder how this is going to pan out in the long run.

Most people agree that PGI is doing it wrong, but we can't agree on how to fix it since everybody has their own vision of a good mechwarrior game.

#293 Osis

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Posted 24 July 2013 - 12:07 PM

View PostCoolwhoami, on 24 July 2013 - 11:45 AM, said:


So instead of a collaborative effort to discuss and unify on in game issues, your suggestion is that one person has all the anwsers and that we should just listen to them?

Sounds like a pot calling the kettle black here.


Talk? All I hear is "HODOR" & "SQAAAWK".....

Past behavior is the indicator of future behavior, Thuraash & Homeless Bill have been over this all before (do not need a GOON inspired rehash).

Call it what you want.

#294 MechFrog1

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Posted 24 July 2013 - 12:12 PM

View PostTyr Gunn, on 24 July 2013 - 12:00 PM, said:

I know I'm about to get crazy, but how about have faith in PGI? How about not being so hyperbolic yourselves? You frame your entire thesis in the, frankly untrue, premise that the game is going to die a miserable death without your immediate and swift intervention. It's not that bad. Not by far. I'll be happy to revisit this question in panic a year after launch. If the game is suffering and in dire need of input, I'll gleefully hold your hand while we prance up to PGI. With our, no doubt, critically important suggestions. Until then, lets just chill. Have some faith, and lets see what we see.

Declining player numbers are being seen across the board in many different player run groups. What is happening isn't a secret to anyone who is paying attention. We've had faith in PGI for a long time. Many of us including myself, have put many hundreds of dollars into the game to support it. I even spend hours of my time writing articles to promote MWO to players of other games. We love MWO, we've supported MWO, now we want to help save it.

Some very basic things could be done to help:
  • Challenges need to be done every week through launch. This brings back players who are completionists, even if there is no item reward.
  • There needs to be a command chair explanation of where CW is and where it will be at launch. Leaking info through NGNG podcasts is not how you communicate with your players.
  • The Ghost Heat system needs to be rolled back in favor of tweaking the heat and projectile speeds of PPCs. A simple solution is almost always better than a complicated one, especially when you're dealing with an already very complex system.

View PostOsis, on 24 July 2013 - 12:07 PM, said:


Talk? All I hear is "HODOR" & "SQAAAWK".....

Past behavior is the indicator of future behavior, Thuraash & Homeless Bill have been over this all before (do not need a GOON inspired rehash).

Call it what you want.
And your totally unacceptable and off-topic behavior in this thread tells people what about you?

Edited by mint frog, 24 July 2013 - 12:16 PM.


#295 Valdemaar

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Posted 24 July 2013 - 12:26 PM

View Postmint frog, on 24 July 2013 - 12:12 PM, said:

Declining player numbers are being seen across the board in many different player run groups. What is happening isn't a secret to anyone who is paying attention. We've had faith in PGI for a long time. Many of us including myself, putting many hundreds of dollars into the game. I even spend hours of my time writing articles to promote MWO to players of other games. We love MWO, we've supported MWO, now we want to help save it.

Some very basic things could be done to help:
  • Challenges need to be done every week through launch. This brings back players who are completionists, even if there is no item reward.
  • There needs to be a command chair explanation of where CW is and where it will be at launch. Leaking info through NGNG podcasts is not how you communicate with your players.
  • The Ghost Heat system needs to be rolled back in favor of tweaking the heat and projectile speeds of PPCs. A simple solution is almost always better than a complicated one, especially when you're dealing with an already very complex system.




I have to agree with you on this. I would expand on the second point though. There needs to be more information available on all aspects of the game. This month has been abysmal in terms of communication. Personally, I think it would be a better if the Creative Director Updates were dropped in favor of relaunching the developer roadmaps.This way we can see for ourselves what has to be done before CW can be implemented and furthermore it will give us a general idea as to the state of development of all features.

#296 Gwaihir

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Posted 24 July 2013 - 12:28 PM

Let me get this straight, because you guys are really just the most precious little gems here in this thread right now.

Groups representing, on the low ish end, 5000+ players all agree that the game is in trouble, and want to get together to see what each other think, identify areas of agreement, and draft a cohesive straightforward letter to send folks at PGI, in an attempt to break through the usual noise that surrounds these forums and other methods of communications. Yet, the problem is in fact us, and not whatever conditions that prompted so many people (including what would otherwise be rather bitter rivals or even enemies).

This is not any one group's message, and our group in particular is in the minority when compared against all the others that have signed on. We're putting in effort to organize and bring people together, but the message to send is not a goon message, a competitive gamer's message, or any other group that is not "My own personal special snowflake group/BFF/whatever." It's a community message backed by what is heretofore an unprecedented number of players.

For all you shameless apologists, the time for blind faith was BEFORE open beta, and BEFORE the current string of tone deaf decisions. It was before a broken metagame was left in place for 6 months, before the attempt to push poor fixes (heat scaling) to non problems ("Boat" mechs) instead of sitting down and chucking out the TT boat anchors that have been crippling balance all this time.

I'm far from one of the impatient folks that are demanding "CW or bust!" or "Lobbies or bust!"
I would be happy to continue playing the exact same team DM game that I have for over a year now, so long as the fundamental balance decisions showed some real careful thought, and sense.
Because, without those fundamentals, it doesn't matter how many extra CW features or lobbies or anything else gets put in, it will still end up broken and unbalanced. (And yes, I know very well that the guy who is working on UI 2.0 is not the same one balancing weapons is not the same one programming **** like the heat scale)

Lose the TT ball and chain (weapons and builds both), focus on keeping it simple, and just get things right from the ground up. The actual mechanics of playing the game itself are SO GOOD that we've preserved this far, again, with nothing more than essentially a single game mode, 3-9 maps, and an iffy (at best) weapon balance. Think how much better it could be with a few simple changes.

Edited by Gwaihir, 24 July 2013 - 12:30 PM.


#297 Chronojam

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Posted 24 July 2013 - 12:51 PM

View PostTyr Gunn, on 24 July 2013 - 11:05 AM, said:

:downswords:
My legitimate suggestion to fix this game: Stop all the hate. Take a step back. If you don't like the game, don't play it. Leave. You are NOT developing the game. Learn to deal with loss, failure, and disappointment. If the game fails, it has nothing to do with you. If the game succeeds, it has nothing to do with you. Most haters have already checked out, and now hating is their new game.


A playerbase exodus and dwindling supplementary income will not help PGI produce a better title in the long run. This is a multiplayer-only title that thrives on player vs. player interaction, and its free-to-play model relies on player investment to fund continued development. How can you honestly believe that fewer players and fewer payers will drive a new era of fulfilling content for those who remain?

Even the most griefing-inclined goon would rather see the game flourish. You seem awfully accelerationist and would prefer the game to fail.

View PostDraco Harkins, on 24 July 2013 - 11:13 AM, said:

And you want WoL to lead the way and become the voice of the community now aswell? Wouldnt that be sweet and a change of tactics, instead of the usual trolls now you're sweet honeying with whispers of salvation. Only a fool would let Goonswarm be our spokesmen.


It is your choice whether or not you want to participate. However, it would be disappointing if the passionate Blackburn's Raiders chose to sit on the sidelines this time.

#298 Osis

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Posted 24 July 2013 - 01:15 PM

View Postmint frog, on 24 July 2013 - 12:12 PM, said:

Declining player numbers are being seen across the board in many different player run groups. What is happening isn't a secret to anyone who is paying attention. We've had faith in PGI for a long time. Many of us including myself, have put many hundreds of dollars into the game to support it. I even spend hours of my time writing articles to promote MWO to players of other games. We love MWO, we've supported MWO, now we want to help save it.

Some very basic things could be done to help:
  • Challenges need to be done every week through launch. This brings back players who are completionists, even if there is no item reward.
  • There needs to be a command chair explanation of where CW is and where it will be at launch. Leaking info through NGNG podcasts is not how you communicate with your players.
  • The Ghost Heat system needs to be rolled back in favor of tweaking the heat and projectile speeds of PPCs. A simple solution is almost always better than a complicated one, especially when you're dealing with an already very complex system.

And your totally unacceptable and off-topic behavior in this thread tells people what about you?


I could care less, I drop with 3 groups online daily. None will participate, not because of the message but the messenger. Wrong group to deliver any message to a gaming Community.

PGI has all the input they need in these forums and more creditable sources, does not need to be taken offline. If anyone doubts it, this thread is the best proof. Arrogance, egotism and annoying.

Look at the bright side, with every patch you get a new game (or at least you get to rebuild all your Mechs).

I am done, see you on planet (the CW debt is paid).

Edited by Osis, 24 July 2013 - 01:26 PM.


#299 moderatepudding

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Posted 24 July 2013 - 01:18 PM

Nader's Raiders

#300 Chronojam

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Posted 24 July 2013 - 01:20 PM

View PostOsis, on 24 July 2013 - 01:15 PM, said:


I could care less, I drop with 3 groups online daily. None will participate, not because of the message but the messenger. Wrong group to deliver any message to a gaming Community.

PGI has all the input they need in these forums and more creditable sources, does not need to be taken offline. If anyone doubts it, this thread is the best proof. Arrogance, egotism and annoying.

Look at the bright side, with every patch you get a new game (or at least you get to rebuild all your Mechs).

I am done, see you on planet (the CGB debt is paid).


That's fine. Some people simply don't seek to foster a community spirit, and that's okay. But if you still could care less, please do hang onto that small shred that remains and join us tomorrow. Don't let apathy and complacency get the best of you, or you'll find yourself unable to care less, and unable to find a match.



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