Posted 24 July 2013 - 02:03 PM
I cant speak for the rest of the command group, but I personally won't be there, but thanks for the offer. Us euro's need our beauty sleep it seems.
On the whole subject of how things are and the amount of players who are getting fed up, yes something does need doing about the state of the game.
Changing weapons values and adding in strange methods of calculating heat per amount of weapons fired, is never going to be the answer.
We could really do with some updated and new features, which official posts have mentioned will be coming as part of the UI2.0 update. That should be a good thing. Not that I think it will help bring players back though.
Why?
I've seen a few of my fellow players move off and play other stuff of late, because things are no longer interesting. Its all wash, rinse, repeat endlessly.
Adding new game modes can't help because despite everything that has been talked about, because there are 2 key issues that can and will never ever be resolved the way things are going right now.
I'm sorry if some have seen me say these things before and that I am a broken record on such things, but its because I BELIEVE that these are genuine things to fix the game.
When the game first went closed beta, there were fairly large issues over boating weapons and how those weapons worked when used against a target.
They got *fixed*, and people stopped *exploiting* them.
In fact you squawkers used these a lot yourselves. In this case, namely the wonderful flamerBacks. We all remember those now don't we guys and girls.
They were something that needed fixing.
Then came the dreaded gaussapults. Again probably the best design at the time for sheer punch and damage while staying at maximum range.
PGI listened and then *fixed* them. Now they don't get used quite so much in that mech, in fact overall use of gauss has probably dropped to a normal level since that change.
Now I can go on listing the various faults and quirks about how weapons are boated and OP and the rest.
But there's no need. We all know what they are.
I like that an outspoken group that is more famous for making themselves a pain the arse than for being a help to anything or anyone but themselves, are trying to bring a group of us together for a confab before passing concerns on to PGI.
And we can all see why this is odd for everyone else because based on whats gone before, who in their right mind would trust you guys.
Its like trusting Maximillian Liao with the safety of a babies lollypop. It aint gonna happen. He's gonna snatch it and claim it was his to begin with.
Anyway, I digress.
People boat because they can.
You can't change that, and you can't educate them to use a balanced build because it just doesn't kill fast enough.
The only way to stop them boating is to take away the mechbay as we know it.
Some call it hardcore mode, playing stocks. Me, I call it sensible because you won't then get monster builds that are pointless beyond *hah I got me another kill boys!!!*
You know the type. 6ppc stalkers etc.
People use it because they can. And then the game gets unbalanced because you see lots of these stupid, yet effective builds. And it gets old and boring, and people complain about balance, so pgi *tweak* the weapons to make them less uber etc etc.
To realllly get things balanced and interesting you have to address just 2 things.
The person building the loadout.
The mechlab that allows them to build that loadout.
If pgi had given us a full lab where we weren't constrained by certain weapon types in certain locations, eg you could have your 400xl atlas with mediums lasers in every free slot you had, then yea, things would likely be even worse.
And on top of that, you wouldn't need all the different chassis. You could get away with different weights because outwardly, the chassis would just be eye candy because the weapons would be whatever folks wanted.
So, I really don't know how they can fix what they have created. Because in giving the gamers what they have, what they almost wanted. they most surely have given out the stick that is being used to beat them with.
In the time It's taken me to write this, 8 other posts have been submitted, so I better finish up.
How would I get around our issues... This.
2 game modes.
1)
Community Warfare. Planetary conquest, much like it was during MPBT3025. With Stock chassis. Why stock, because we have enough variants that we don't need to run modified mechs for that sort of game mode. chassis for chassis and variant for variant, MWO has more mechs than MPBT did back in 2000/01. But it did fine (up until EA chose a driving game that is instead).
2)
Solaris.
If you own the chassis that you use in CW game, then you can go fight in solaris 7 style games. Or basically games like you have now. And be able to modify your mech to run how you want. Because its solaris. And anything goes on the games world.
3)
Rankings. We have *newbie mods* to help get you to your first bought mech, eg increased xp and C-Bills etc.
Lets again revisit MPBT. Put rankings in, so that if you want to run a certain mech, you have to earn your way to it. Start in a light, every 100k xp, or even 1mill xp, you get to progress up the weight class in 5t increments.
You got your starter mech of choice from the 25t bracket back then, and when you earned enough CBills and had passed the experience threshold, you could get something better.
Get something like this going, and then you can drop the silly elo's and all the rest which aren't really working to balance out the games.
wow, 21 posts in total since I started.
I'll wait and see just what happens from all this.