Stoicblitzer, on 25 July 2013 - 09:17 AM, said:
with all due respect, i think you're wrong. something approaching balance is possible. there are two constraints players must keep in mind when building a mech. heat and tonnage. with those in mind, it is possible to tweak weapon properties such as ammo/ton, weight, heat, range, velocity, etc so that "balance" can be achieved. TT is a good starting point for these properties but things need to be changed because this is a videogame. pgi likes to talk about pyramids and layers. i'm not sure the foundation/bottom layer of this game is working as intended™ enough for utopian balance to happen. by foundation i mean the heat system and hit detection among other things.
My take on it simple. When a PPC is no longer a PPC, then we are no longer player MechWarrior. Apply that same principle to all the weapons. Not every weapon will have 1 shot devastating fire power. The fact that so many want to nerf the **** out of the top tier weapons, just because they are Top tier is short sighted.
As has been noted in this very Forum. There is likely very little possibility to over come human nature and the desire to win at a video game, at all costs. Thus, not matter what you/we/they do, there will be always be Top Tier weapons, they will be prevalent and screams in imbalance will persist. Best we can hope to do is mitigate it. When there is no Top tier weapons, then we will, again, not be playing MechWarrior but some bastardized version of it.
So everyone can tweak and re-do the Maths for "everything" until they/we/them are blue in the face, but as noted, once you change the weapons to the point they are not the weapons we know them to be, then the game is basically ruined.
Edited by MaddMaxx, 25 July 2013 - 11:09 AM.