Let Us Side-Step/strafe.
#201
Posted 17 December 2013 - 10:32 AM
#202
Posted 17 December 2013 - 10:59 AM
#203
Posted 17 December 2013 - 11:03 AM
#205
Posted 17 December 2013 - 03:59 PM
Fierostetz, on 26 July 2013 - 02:08 PM, said:
Im not sure if i would like such a sidestep, probably not. But beside that i don't think that it is doable when you look at how BT-mechs are structured. Just take a look at the stalker at the right side. There is no joint which would allow such a movement. Whatever an animator would try to make this mech go sideways would look silly. At this point it simply doesn't matter what lore says, because reality (TT-rules, how mechs actually look/work) proves lore false.
The only way a bipedal mech goes sideways in any scenario i know is by additional thrusters/wheels like in hawken or typical japanese-style mechas. But in my opinion this is not BT and i would not like to see this here. It's silly enough that assaults can skyrocket as high as they do right now. Adding sidesteps powered by thrusters or wheels would kill any BT-feeling for me...
Edit: I admit that i have not read the entire 11 pages, so please forgive me if my points have been already discussed...
Edited by Daggett, 17 December 2013 - 04:04 PM.
#207
Posted 17 December 2013 - 04:53 PM
Daggett, on 17 December 2013 - 03:59 PM, said:
Edit: I admit that i have not read the entire 11 pages, so please forgive me if my points have been already discussed...
I should've left "strafe" out of the description. I don't want to quickly shoot side to side - just take a shuffling step to the side. Example- driving an atlas and you hit a rock that you can't climb over (now thats a whooooole other thread!!!) - instead of stopping, turning, going forward, turning back to original course and continuing on... you could step around it.
And yeah it's discussed very thoroughly in the previous pages - basically, mechs have hip rotators (they wouldn't be able to walk otherwise - they'd fall when traversing slopes laterally, they wouldn't be able to lean into turns like they actually do right now).
xMEPHISTOx, on 17 December 2013 - 04:28 PM, said:
This is not BF/COD or any game of that sort...sorry but NO>!
And this ^^^.
Neat gif cool guy, read the prior 10 pages and you'll see that you're barking up the wrong tree. Or you could just fly by an old thread and remind everyone you haven't much to offer
The need for lateral movement has been somewhat mitigated by the adjustment to ppc speeds and ghost heat. Pop tarts really aren't nearly as much of a threat as when I started the thread. I personally pilot light mechs - the thread was largely a reaction to seeing, match after match, people being cockpitted from across the map by dual ppc / gauss boats.
Edited by Fierostetz, 17 December 2013 - 04:55 PM.
#208
Posted 17 December 2013 - 05:13 PM
Quote
Your proposal sounds more like training wheels than anything. Am I to assume that you liked the idea of 3pv so you could see these obstacles that you feel you need a sidestep for? Seriously what you speak of is easily resolved by being aware of your surroundings and piloting your mech.
Hawken has strafing...that should be all that needs to be said tbh.
As for your insult, I will take the higher road and ignore.
Nuff said. However I do not 'hate' your idea, simply disagree.
Darth Buddha, on 17 December 2013 - 11:03 AM, said:
Can you please provide a link to this info>? I would be interested in reading this as I have been playing BT/MW for over 20 years in one form or the other and have yet to see strafing involved, not to say your wrong but would need documented evidence of such a claim.
***Edited for addition.
Edited by xMEPHISTOx, 17 December 2013 - 05:16 PM.
#209
Posted 17 December 2013 - 05:29 PM
13- Foot movement Control Pedals - Located on the cockpit floor at the front. These are normally used to control which way the 'Mech turns. They also activate the 'Mech's jumpjets (if it is so equipped), and control the 'Mech's legs while kick-mode is activated. To turn the 'Mech to the left, you press down on the left pedal; to turn to the right, press down on the right pedal.
More Complex movements can be done with the foot controls - they can be unlocked and move on other axies besides just up and down - for instance, to get the 'Mech to side step.
In order to activate the 'Mech's jumpjets, you quickly press down fully on both pedals; doing so again will deactivate the jump jets. Directional control while jumping is usually achieved with the foot pedals. More complex air-borne maneuvers involve the use of the joystick - for instance, the reticule on the HUD can be used pick a landing point. The jump jets achieve this directional control by feathering or by the use of control surfaces.
EDIT: The biggest reason why this may never be added is because it would require new animation.... I could be wrong though...
Edited by Darth Buddha, 17 December 2013 - 05:40 PM.
#210
Posted 18 December 2013 - 09:49 AM
xMEPHISTOx, on 17 December 2013 - 05:13 PM, said:
Hawken has strafing...that should be all that needs to be said tbh.
As for your insult, I will take the higher road and ignore.
Nuff said. However I do not 'hate' your idea, simply disagree.
Can you please provide a link to this info>? I would be interested in reading this as I have been playing BT/MW for over 20 years in one form or the other and have yet to see strafing involved, not to say your wrong but would need documented evidence of such a claim.
***Edited for addition.
Not an FPS fan, and as I posted previously, the need for this is largely mitigated by the slower projectile speed.
And "lore" typically pertains to the novels, and there's some batpoo crazy maneuvers therein (also discussed in the preceding pages, several times) - I don't play hawken because it's lame. Also, as I said in my last post, I regret the use of the word "strafe" - it was utilized to give the idea of sideways movement, when what I really wanted was a single step or two to the side. No haha, I don't play in 3pv and I have no problems playing the game as-is. I was seeing lots of chunky mechs getting blasted out in the open during the gauss/ppc meta, when projectiles were moving too quickly for an atlas to change course. I don't drive atlai, but I was getting tired of our team being down by 3 mechs if we spawned on the open side of alpine since they were too slow to make it across open ground before the "snipers" lined up on the ridge
Seriously though, give the 10 preceding pages a read, there's some good discussion in there.
#211
Posted 18 December 2013 - 12:19 PM
Edited by ManDaisy, 18 December 2013 - 12:21 PM.
#212
Posted 18 December 2013 - 04:26 PM
Hellcat420, on 26 July 2013 - 02:45 PM, said:
According the the rule books, the mech can go down on a knee, you can also go prone. You can pick up trees and use them like a club. Mechs do not hop. You have to remember, these are WALKING TANKS. And they act like tanks. The main advantage is that they can go over more terrain than standard tanks. They are the best of both worlds between hover craft and standard tanks.
#213
Posted 18 December 2013 - 08:03 PM
Lord of All, on 29 August 2013 - 07:11 PM, said:
Page 14. READ IT.
http://www.battletec...ry_Rulebook.pdf
There is even a nice little picture that shows sidestep is not allowed.
Strum Wealh, on 29 August 2013 - 08:43 PM, said:
"A unit can move forward into the hex it is facing or backward into the hex directly to its rear. It cannot move into any other hex unless it first changes its facing."
Note that a 'Mech "cannot move into any other hex unless it first changes its facing"; the statement is primarily concerned with hex-to-hex movement, but does not necessarily rule out the notion of small side-steps within the area a single hex (which, recall, is representative of an area ~30 meters in diameter) over the course of the movement phase.
As noted previously, the "Evading (Movement Mode)" gameplay rules (presented on page 18 of Tactical Operations) would be more than adequate to convey the idea of small (say, ≤5 meters) and relatively slow (such that the 30-meter distance cannot be traversed within a 10-second period) side-steps within the area of a single hex, which is generally what is being described in the BT literature (e.g. making small side-steps, typically while approaching an opponent).
Also, note that there doesn't seem to be anything necessarily preventing a Quad 'Mech otherwise capable of making a forward lateral shift (Total Warfare, pg. 50) from also "evading" while doing so (perhaps visualizable as a relatively small (say, ≤5 meters) forward/backward zig-zag or sinusoidal motion while also moving sideways)...
Gremlich Johns, on 30 August 2013 - 01:20 PM, said:
Yes, it does rule out the possibility because it is not explicit (hell, not even implicit). Also page 14 in http://www.battletec...ry_Rulebook.pdf
and "changes its facing" explicitly eliminates side-stepping which would not be such, instead being more a matter of a lateral change in position.
I think I would have to side with strum, while Lord of All and Gremlich are right that a unit can not 'side step' into a new hex I don't think that means mechs can not side step at all its just that can't side step fast enough to traverse the 30 meters distance that makes up a hex in the 10 seconds that makes up one turn.
Edited by Fabe, 18 December 2013 - 08:04 PM.
#214
Posted 19 December 2013 - 04:50 AM
Edited by ArchSight, 19 December 2013 - 04:51 AM.
#215
Posted 19 December 2013 - 07:28 AM
#216
Posted 20 December 2013 - 03:10 PM
#217
Posted 24 December 2013 - 01:55 AM
Fact is BT as several different "Lores": from the novels and the from the TT game.
In BT novels, Mechs are build with muscle-like components and are almost as agile as a human, while they're only limited by their driver's skills.
In games, Mechs are slow and clumsy armored vehicle not even able to crouch because it was too hard to rule or program that kind of things...
Now people just made their call with this poll, they don't want the mobility suggested by the novels (crouching, picking up things to use them as weapon, even bowing - what a picture), they want WoT - with big, slow and dumb machines (Skirmish mode just illustrated that fact pretty well).
#218
Posted 30 December 2013 - 03:21 AM
#219
Posted 30 December 2013 - 05:16 AM
I'm guessing, Community warfare and U.I.2 will be delayed another year now, just so P.G.I can add this pointless addition that brings nothing to the game.
Just saying
Runs from the torrent of abuse
#220
Posted 30 December 2013 - 05:27 AM
XtremWarrior, on 24 December 2013 - 01:55 AM, said:
Fact is BT as several different "Lores": from the novels and the from the TT game.
In BT novels, Mechs are build with muscle-like components and are almost as agile as a human, while they're only limited by their driver's skills.
In games, Mechs are slow and clumsy armored vehicle not even able to crouch because it was too hard to rule or program that kind of things...
Now people just made their call with this poll, they don't want the mobility suggested by the novels (crouching, picking up things to use them as weapon, even bowing - what a picture), they want WoT - with big, slow and dumb machines (Skirmish mode just illustrated that fact pretty well).
I don't disagree with what your saying, but when the lore was originally made, it was nearly a complete rip off of gundam and just about every robot manga that came from Japan (not crusher joe) where they were big giant metal ninja, westernising the machines and making them operate more 'realistically' is the big step that makes battle tech more 'sensible'.
This was dragged out and kept in by the novel writers, to make the battles seem more dramatic, when it should have been put to bed and forgotten years ago.
My opinions of the novels 'quality' and I do own a couple, are seconded only by the creation of the clans, both did nothing for the actual game quality, and both in my opinion a complete waste of ink and tree's.
Give in another fifteen-twenty years and its not to far from the fantastic, that the writers of both might be indited for barkisied
after all people now Major in klingon *face palms*
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