Kunae, on 29 July 2013 - 08:31 AM, said:
Anyone can solo-drop with the right mech and "new players get to experience MWO-style fights for only 10 seconds once battle starts." You are talking about a game-balance issue, not a "premade vs pug" 'issue'.
Stop blaming people who group, for PGI's lack of being able to properly, and efficiently, balance this game.
I understand where you're trying to go with this, but they shouldn't do it.
There's should be as much 'fog of war' in this game as we can put in it. No one should know who is grouped on the "other side". Similar to how you can't see what mechs your opponents are driving, initially, this would be too much info.
The only place I would even consider supporting this idea, would be for the end-game screen. Definitely at no point prior.
Edit: Spelling.
Correct because not being dumb and walking in to 8 Mechs by your lonesome expecting your team to save you is unreasonable.
I watch in drops where games start out coordinated. Then the PUGs start getting that OMG I HAVEN'T SHOT NYTING cept Lugh's back since the beginning of the game....I better shamble over here and ZORCH...8 Mechs obliterate him.
Pug 2 Oh Wow the enemy team is over there, let me see what happens if I ZORCH and he dies too...
Pug 3 and Pug 4 think Lets go to the opposing team's base by our lonesome and then they die.
The 4 man team is now facing off v 8 barely damaged mechs.
Massive fighting ensues. The 4 man may even kill 4 or more of the enemy using focus fire, but that requires the 8 men on the other side to be massively overconfident.
Putting in a Solo Only queue will do the above, only the 4 solo guys that stuck together will be left facing the 8 opposing guys that stuck together.