Gameplay Update Feedback - July 30, 2013
#101
Posted 30 July 2013 - 12:56 PM
#103
Posted 30 July 2013 - 01:01 PM
Edited by Coolwhoami, 30 July 2013 - 01:02 PM.
#104
Posted 30 July 2013 - 01:01 PM
Kunae, on 30 July 2013 - 12:45 PM, said:
They stopped really listening to feedback about the time they let founders in CB.
A bit after - since they trickled them in at first. It was when they changed to "buy founder today, start beta right away."
#105
Posted 30 July 2013 - 01:06 PM
Zyllos, on 30 July 2013 - 12:50 PM, said:
Why do we need more damage being dealt to internal structure. It adds absolutely nothing to this game. Why do you keep moving away from actually fixing mechanics instead of developing new mechanics as bandaids?
And then when you do this, the community gets no reasoning on why this is happening.
We all just have to be patient and wait for the noise to die down.
#106
Posted 30 July 2013 - 01:08 PM
#108
Posted 30 July 2013 - 01:13 PM
Changes made due to monitoring buzzwords such as "GG, Noble Capwarriors" used within in-game chat.
Game literally becomes Capwarrior Online
#109
Posted 30 July 2013 - 01:21 PM
#110
Posted 30 July 2013 - 01:23 PM
Lightfoot, on 30 July 2013 - 01:21 PM, said:
0.5s, or a hair more.
Edited by Kunae, 30 July 2013 - 01:24 PM.
#114
Posted 30 July 2013 - 01:42 PM
#115
Posted 30 July 2013 - 01:47 PM
Kattspya, on 30 July 2013 - 12:56 PM, said:
That's only if their first instinct is to grab one high-powered weapon and cram three or more of it onto their 'Mech.
A general advisory in load-screens or in the Mechlab would be nice, if it weren't so enjoyable to watch munchkins deep-fry their rides.
#116
Posted 30 July 2013 - 01:51 PM
#117
Posted 30 July 2013 - 01:54 PM
1) ERLL needs a heat reduction
2) LPL will not beneifit from this unless you make it hitscan like the PPC is at 300m (which is a terrible idea IMO).
3) MPL might be off the shelf. (compared to the medium laser which is still a sendary weapon at best)
4) The crit damage change. As Thonoror pointed out, if this impacts larger weapons, there will be real problems
Example:
PPC hits for 10 damage to a echs internals
PPC crits
PPC does 10 iHP to a weapon in that slot, destroying some component.
PPC does 10 points of additional internal damage.
That would be REALLY bad. I don't even need to test to verify that.
If you made it lbx/mg/flamer only, that would be ok at least for testing.
Edited by Sprouticus, 30 July 2013 - 01:55 PM.
#118
Posted 30 July 2013 - 01:55 PM
By the gods, at this speed, we might even get TWO weapons adjusted before the release.
It's so great that all of them are equally viable right now, else this might be problematic if the game is supposedly "almost ready".
#119
Posted 30 July 2013 - 01:59 PM
and on the topic, how to play awesome(9 and 8q) now? using lasers suicidal due huge ct, and using ppc are not viable since you wont make any damage with **** poor heat dissipation that we have right now?
aand then you will release assaults able to load 2 gauss + ppc or whatever what are you going to do?
#120
Posted 30 July 2013 - 02:02 PM
I hope this is merely the beginning of further very minor tweaks to a wide selection of weapons. Far better to do weekly patches with very small changes than bi-monthly ones with sweeping modifications.
PPC/ERPPC heat getting bumped up a bit is also probably good. The ERLL heat being slightly reduced might be okay, depending on how it relates to the basic LL and the LPL; we'll have to wait and see.
The internal damage change is worded very vaguely and nearly impossible to parse. I'd love for some clarification on that.
All in all, it's great to have updates on the incoming changes. If nothing else it lets us know that you are working on balance going forward, which is great for morale and gives actual specifics for the forums to discuss (which in turn helps you out with your balance process).
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users