MECHS USED: Raven 3L and Cataphract.
For question 2 "Tactical Advantage", there should be an option for 2 levels of "tactical disadvantage" (slight and major). No radar means you have much lesser situational awareness of your team and enemies, plus you cannot use Seismic Sensor without switching to 1st PV.
As for aiming, I think 1st PV is more accurate, especially considering the camera distance changes based on proximity of terrain to your rear. I have also noticed more screen bouncing than in 1st PV when walking over uneven terrain, especially at high speeds.
Pros:
- easier to build awareness of space between you and your teammates or structures. In running a light mech, urban warfare was easier to navigate in 3PV at high speeds.
- better understanding can be had for terrain changes and how it affects movement
- new players can gain better understanding of leg vs torso direction, especially when using JJs and turning mid-air
- increased awareness of attacks from the sides and rear
Cons:
- harder to aim (as stated above)
- no radar (comments as stated above)
- drone camera gives away position if hiding behind structures (also diminishes benefit of ECM for stealth)
- cannot gain benefit of Seismic Sensor in 3PV
- switching views takes a bit too long to view radar
- lagging more in 3PV
Also, a good amount of people I ran with got kicked to mech lab often during this test. Not sure if that is a programming issue or server end. Not my expertise here.
FPS is normally 59-60 (with V-sync) and in the test server it bounced between 43-56fps depending on the map.
Edited by Karpundir, 01 August 2013 - 11:14 AM.