In the stalker, I can't see my legs while looking down. Highlander wasn't too bad, I didn't have chance to test anything else.
The reticule bounces around at close in targets (and seems to 'snap' onto a mech when you move the reticule over it), but doesn't move when looking at things far away - logic would dictate the other way around surely? (i.e. I should have a better chance of hitting a close up target)
The Flashing light on the "3rd person drone" gives away the position of the mech at great distance - especially on a dark map like forest colony or against the rock faces in Alpine. (didn't get to test in River city night - can't imagine its any better tho, people complained about the original Closed Beta Atlas' glowing eyes as it was too easy to spot)
No mini map to see seismic, or contacts behind you that your team mates can see.
I didn't get to test in a tight urban environment like River City (or peak over the ridge in Frozen City), so I couldn't tell if the view was enough for me to gain advantage by seeing over obstacles.
[joking] If the objective is to make something that sucks so bad that the user goes to first person as soon as they figure out the basic controls of the mech, then its perfect
! [/joking]
For a new user, my feeling is a more zoomed out version of what we saw tonight would be helpful - but as somebody else already said, I would only want that to be in an off line tutorial setting where experienced users can't also gain the benefit. If I think of more I will come back and edit..
Edit:
Having had a couple of hours to think about it, I'm still not sure about what the goal is for 3rd person, and why (the current implementation) would be desirable?
If this test is for a 3rd person view mode that is trying to be balanced with 1st person, then
as it currently stands I feel that it puts you at a disadvantage over 1st person view - cross hair shake, reduced situational awareness, glowing neon "I am here" beacons etc.
If this is to help new players, then I'm just not seeing it. For a new player I would want to see more information on the screen - the mini map definitely, as well as being zoomed out just a little more so that they can see the incoming fire from the sides and behind, (hopefully) spot the red flashing indicators on the screen and realise the relationship between the 2.
Maybe for the next test I'd at least suggest adding the mini map in the top corner of the screen, and loose the lights from the 3rd person drone, and let's see how that works?
Edited by Tiger 6, 01 August 2013 - 03:33 PM.