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Public Test 1.2.16 - 01-Aug-2013 - Feedback


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Poll: Public Test 1.2.16 - 01-Aug-2013 - Feedback (463 member(s) have cast votes)

Did 3rd person activate for you when pressing F4?

  1. Yes (455 votes [99.13%] - View)

    Percentage of vote: 99.13%

  2. No (4 votes [0.87%] - View)

    Percentage of vote: 0.87%

What are your thoughts on tactical viability of this implementation of 3rd person view?

  1. No tactical advantage (153 votes [33.33%] - View)

    Percentage of vote: 33.33%

  2. Slight tactical advantage (182 votes [39.65%] - View)

    Percentage of vote: 39.65%

  3. Significant tactical advantage (124 votes [27.02%] - View)

    Percentage of vote: 27.02%

Did it help with visual awareness as to the position of your torso to your legs?

  1. Yes (125 votes [27.23%] - View)

    Percentage of vote: 27.23%

  2. No (196 votes [42.70%] - View)

    Percentage of vote: 42.70%

  3. A little (138 votes [30.07%] - View)

    Percentage of vote: 30.07%

Keeping in mind that we intend to have 3rd person view be restricted in terms of what is displayed on the HUD, how did you feel about what was displayed on the HUD?

  1. Not enough information (73 votes [15.90%] - View)

    Percentage of vote: 15.90%

  2. Few minor items missing (44 votes [9.59%] - View)

    Percentage of vote: 9.59%

  3. Just right (197 votes [42.92%] - View)

    Percentage of vote: 42.92%

  4. Too much displayed (145 votes [31.59%] - View)

    Percentage of vote: 31.59%

There is a hovering camera drone above a Mech using 3rd person view. This helps with situations where “you can see him if he can see you”.

  1. Didn’t notice it (63 votes [13.73%] - View)

    Percentage of vote: 13.73%

  2. Helps identify nearby Mechs using 3rd person (278 votes [60.57%] - View)

    Percentage of vote: 60.57%

  3. Saw it but didn’t really make any kind of game impact (118 votes [25.71%] - View)

    Percentage of vote: 25.71%

Was the movement of the camera smooth?

  1. Yes (168 votes [36.60%] - View)

    Percentage of vote: 36.60%

  2. No (68 votes [14.81%] - View)

    Percentage of vote: 14.81%

  3. Few minor lag issues (173 votes [37.69%] - View)

    Percentage of vote: 37.69%

  4. Major lag issues (50 votes [10.89%] - View)

    Percentage of vote: 10.89%

Did you have any problems where the camera clipped through objects?

  1. Yes (77 votes [16.78%] - View)

    Percentage of vote: 16.78%

  2. No (263 votes [57.30%] - View)

    Percentage of vote: 57.30%

  3. Only in a few spots (119 votes [25.93%] - View)

    Percentage of vote: 25.93%

Vote

#281 Sable

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Posted 01 August 2013 - 03:58 PM

-- Mechs Tested --
Muromets, Atlas-DDC, Raven-3L, Spider-5K, Jagermech-S

-- What improvements would you like to see with 3rd person view? --
Althought i understand why people wouldn't want it from their bad experiences with MW4 the lack of minimap is a huge disadvantage especially when you're already giving yourself away with a flashing beacon.

-- Any additional Comments or Concerns? --
With the current iteration of what was on test i wouldn't even care if there wasn't separate queues. The flashing beacon is deterrent enough for any "pro" players not to use it.

I thought it was awesome how the reticle bounced as you walked in 3rd person view and would actually favor this in all views. The skill required to shoot accurately while moving would be a welcome change.

The "heat scale" is interacting with chainfiring AC/2s in rapid succession exponentially. Since it wasn't on the list of weapons with heat penalties i assumed it didn't have one. Please check it out or at least update the nerf-warrior list.

Edited by Sable, 01 August 2013 - 04:00 PM.


#282 Hexenhammer

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Posted 01 August 2013 - 04:00 PM

After seeing how 3PV is being implemented I have less fears that it will 'destroy' the game.
The blinking noob light does wonders to keep it from being OP.

#283 Devil Fox

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Posted 01 August 2013 - 04:02 PM

Having just played 4 games, one a spider, one a blackjack, another a Jager and my first in the Victor... I can say that 3PV provides TOO much situational awareness for the lighter spectrum of mechs. It means seeing over terrain, seeing where attacks are originating from... the issue I found was that for any sort of 'real' fight, 3PV's disadvantages were so huge a hurdle that I only used it in moving... it was worthless in combat.

Disadvantages to 3PV I found was the automatic torso lock of the arms which for a skilled player in brawls and running battle tactics means I expose my entire front face way too much. The lose of the mini-map, an integral part of the UI which allows one to react in battle is missing... this meant that I could walk in against 2 mechs but I can't use seismic or target spotting to tell me other mechs had walked into the fight. The third nail in this coffin was (whether this is a bug I don't know) the torso twist/turn speed whilst in 3PV is half what it is in 1PV, I did the test with majority of my machines and all turned faster and smoother in 1PV.

In essence 3PV is a gimmick... you're either trying to bring people in with it but then forcing them into 1PV to play effectively... or as we stated previously it going to be buffed so much to become THE only view to play competitively in which queue you join with it.

What got me is the motion shack and blurr... that's having side-effects of headaches now. Not my cup of tea. Oh and I will have a video of 3PV at some point for folk to look at... even tried it in brawls... omg slow torso twist forced me into 1PV.

#284 Pinselborste

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Posted 01 August 2013 - 04:06 PM

  • Which Mech(s) did you use for this test?

    Viktor, Quickdraw, Atlas and the trial mechs
  • What improvements would you like to see with 3rd person view?

    arms need to be unlockable like in first person and the aiming speed also should be the same,

    if you zoom in the camera should go a bit over the mech so an assault doesnt block your view and the camera position needs to changed depending on the size of the mech, it wont help a new player much if he cant see his legs.
  • Any additional comments or concerns.
If the things mentioned above can be done it would be great, but right now it feels like a major disadvantage since you cant use hills and so one

#285 Hekalite

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Posted 01 August 2013 - 04:08 PM

  • Which Mech(s) did you use for this test?
Atlas
  • What improvements would you like to see with 3rd person view?
Blah...whatever.
  • Any additional comments or concerns.
I really wasn't sure how I would feel about 3PV, but after trying it I can say I do actually hate it. There is no way this should be implemented in mixed mode games. There is a clear advantage for spotting & sniping. It was obvious in each of the matches I played. If inclusion of this mode guts the queue for hardcore I will be seriously disappointed.

On top of that it really has no effect whatsoever on your awareness of which way your legs and torso are pointed. That is a problem which is likely entirely made up btw. I just introduced the game to two friends of mine from work (you're welcome) and they had absolutely no difficulty grasping the concept.

Why do you even bother asking for opinions from us mere morals in the vocal minority anyway? I've been here long enough to know you guys are going to do what-the-****-ever you want to do, but this is not the way to keep your fans happy.

#286 HERO Grayson Death Carlyle

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Posted 01 August 2013 - 04:09 PM

Mechs tested:
Centurion and Victor.

What improvements:
Reduce the shakyness when traveling on rough terrain. Enable arm lock. Other wise its fine, just not very stable and very difficult to aim.

#287 Alexander Diaz

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Posted 01 August 2013 - 04:09 PM

I used the Atlas, Jenner, Cicada. I'm against 3rd person but played it almost exclusively to give it a shake and see what I'd be up against. At first, I thought, "This is AWFUL!". Then, it dawned on me... I love it. If this is what I'll have to face, I think it is well balanced. Making the drones destructible would be great. Making them a bit more visible, also great. Other than that, with the restrictions it makes to actual combat effectiveness while providing some visual/tactical benefit, I approve. Providing "new players" with an easy way to orient themselves to torso and leg placement... ineffective. So much so that it sounds like a sad excuse to implement 3rd person in the first place. Why can this not be done with a hud toggle? [shrugs]. The whole thing is more disorienting than orienting. Maybe restricting this to training. Let the guys who can't figure it out bounce around some training map in 3rd person, shooting NPC, while they wrap their mind around the concept of moving in one direction while facing another (modern gamers struggle with this?).

Anyways, as it currently is, I'd accept 3rd person, though I wouldn't like it. If you give us a hard core mode that's only 1st person and incentise it with a bonus to XP/CBills... I think we'd be making a decent compromise.

My 2 c-bills.

#288 Zyllos

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Posted 01 August 2013 - 04:10 PM

This is what I am not liking about this 3PV:
  • No arm movement
Beyond that, I think it's fine.

#289 kingnat

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Posted 01 August 2013 - 04:10 PM

It's awful.

It plays like a substandard 3rd person PC shooter circa 2003. Reminded me of when Star Wars Galaxies went to their "New Game Experience" which just meant that it went from a flawed MMO, to a really rubbish 3rd person online shooter with a Star Wars skin. Feels like the same thing here, except without even waiting for the game to be out of Beta.

Massive situational awareness advantage, except for in the one area that it's meant to provide; being able to orient the legs.

I ran with a Jenner and a Catapult.Couldn't hit crap in 3PP but I sure as hell knew where they were at all times.

#290 EyeOne

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Posted 01 August 2013 - 04:11 PM

Which Mech(s) did you use for this test?

Pretty Baby, Death's Knell, Victor, Quickdraw

What improvements would you like to see with 3rd person view?

It felt completely worthless for combat. But, I say that's spot on so nevermind.

Any additional comments or concerns:

It feels good for showing people the ropes and teaching them. I didn't see that many people actually using it in combat. I think it would be great in the training grounds but I don't feel it serves an actually purpose in a game.

#291 Darwins Dog

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Posted 01 August 2013 - 04:13 PM

I didn't gain any advantage from it, but then again I was only getting 12-20 fps in most games (usually 25-35) so I didn't have any kind of tactical advantage with anything.

Tried it with a COM-3A, TBT-3C, and BJ-3.

I think it should either be locked from the start or take a significant amount of time (3-4 seconds) to fully switch. In the right hands it could be used to peek over obstacles and switch back too quickly.

On the subject of making it a module, it could be a free one that everyone has by default, then when a player starts getting access to more modules they will have to choose if they want to keep it or not.

#292 Elric

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Posted 01 August 2013 - 04:14 PM

Jager - FB

In reg to the 3rd person view:
Arms were locked to torso, even though that feature was disabled (I checked). [Shift] did not toggle this. Only happened in 3rd person view.

The Reticle jumping due to the distance was unnerving and made tracking targets over terrain very tough.

#293 Toadkillerdog

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Posted 01 August 2013 - 04:15 PM

Victor-9s, quickdraw-4h

not overpowered in any way really, the usage of this for an experienced player would be situational only. I can see how this would help fps players ease into the game, as it feels more like Gears of War or something to that effect, but actually fighting in 3pv is so awkward that I doubt people will use it for long. The fact that it can be toggled means we don't have to deal with it, though, so I have no problem with it.

Edited by Toadkillerdog, 01 August 2013 - 04:16 PM.


#294 SirLankyIII

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Posted 01 August 2013 - 04:16 PM

  • Which Mech(s) did you use for this test?

Mechs used: Jenner (sarah's), HBK-4SP, CTF-4X, STK-3F & 5S
  • What improvements would you like to see with 3rd person view?
The forced arm lock is very aggravating as an experienced player and needs to be able to be toggled.

The little drone is a nice touch, i do think it could stand to be bigger, or the blinking light could be more pronounced. Perhaps even make it so that if you can see the drone you can target the mech it belongs to, that way people trying to peek over hills and ridges aren't safe.

Additionally the minimap needs to remain hidden until completely entering 1pv rather than appearing as soon as the transition back to 1pv begins. Perhaps also make the transition slower, even add a sort of brief "connecting/disconnecting" from drone display that completely cuts the pilots view to disincentive regular switching
  • Any additional comments or concerns:

I don't find 3pv to be much if any of an advantage personally.

The constant jittering over terrain is annoying, as is the bugged reticule. I also don't feel like it help my awareness regarding leg/torso position on anything other than my jenner since i couldn't see much if any of my legs on anything bigger.

Zooming seemed much less effective in 3pv in general, almost disorienting, as did brawling. In both situations 1pv feels more natural, it's not necessarily that the camera wasn't smooth, it may even have been due to the forced reticule locking restricting movement and ability to react.

Overall I don't feel like it's going to any major advantage for new players, it may in fact be more of a hindrance during combat due to the lack of the minimap (which i'm happy to see hidden in 3pv). It might be useful in the training grounds for learning about torso twist mechanics, but overall I think you're better off teaching players to play in 1pv.

Edit: As a side note, mechs need more hp in 12v12, death comes far too quick

Edited by SirLankyIII, 01 August 2013 - 04:45 PM.


#295 Tennex

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Posted 01 August 2013 - 04:16 PM

a lot of jerky zooming going on when you backup into something.

suggest: make zooming occur earlier, before hitting the object. smooth zooming as you inch closer to the object behin d you

#296 Mechteric

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Posted 01 August 2013 - 04:17 PM

the reticle got really messed up when a jenner got up really close to brawl me, that and i was near a hill, so it started freaking out

#297 Mystere

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Posted 01 August 2013 - 04:17 PM

View PostHarman Smith, on 01 August 2013 - 09:37 AM, said:

And on that bombshell, I wonder if we could make the 3pv a module in itself, like the UAV.
Just in case the common consensus is that the heightened visibility angle is considered too much of a benefit.


A better ides is probably to integrate it with the UAV, make the UAV module act as an enhanced version of the 3PV drone.

#298 Devil Fox

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Posted 01 August 2013 - 04:17 PM

So can we also tell you that your ELO matchmaking in 12v12 gets worse... I just had a game 8 assault (all ERPPC+Guass boats or LRM stalkers) vs 4 assault with alot of light/mediums (and they weren't even the good assault mechs... Awesomes -.-).

Can we expect real improvements to the broken ELO MM soon on PTS?!

#299 Psykermech

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Posted 01 August 2013 - 04:21 PM

I would like to see it without the enemy paperdoll for damage in 3PV because it is technically not displayed in the helmet but is shown on one of the other screens in the cockpit but otherwise this implementation is fairly well done so far

#300 Veranova

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Posted 01 August 2013 - 04:21 PM

[color=#959595]Please comment below with the following:[/color]
  • Which Mech(s) did you use for this test?
  • What improvements would you like to see with 3rd person view?
  • Any additional comments or concerns.


Spider, Stalker.

It was giving me some motion sickness from rocking with the mech, in my Stalker at least.
It's a very rocky mech by nature.
Less so in my Spider, but it was very up & down.
Overall I think the camera should be much smoother moving, as-if you were actually in the drone, and it was tracking at an in-accurate rate.

I found 3pv to be more of a disadvantage. it was harder to be accurate when aiming. The camera was so rocky it was like being in a heavy and jump jetting 100% of the time.
Enemies can see you from a mile off, thanks to the drone, which I'm okay with.
I'm in support of it going in to the game, simply because aside from situational awareness, I can't see it providing an advantage at-all.
It would also be cool if you could shoot the drones down, since their addition seems partly to provide realism to 3pv, and that would discourage people from using them to see over craters and snipe etc.


On a different note. my spider seemed far less resilient.
It could be due to 12 mechs being much harder to dodge around. Or hit-point/hit-detection, changes.
surviving in 12v12 is harder as it is... it's hectic out there.
I think with this update pushing out, there would be far less light pilots, as I felt at a big disadvantage. Whereas I'm usually a top of team pilot in the main game, regardless of being a Light of Assault.

Edited by Veranova, 01 August 2013 - 04:23 PM.






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