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Battlemech - Kintaro


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#21 Strum Wealh

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Posted 01 August 2013 - 12:33 PM

Posted Image

The paint scheme is that of the 1st Ghost Regiment.

"The standard paint scheme for the Ghost regiments begins with a base coat of gray so light that it appears almost white. Accenting is usually white or darker gray. The First Ghost accents it machines in dark green striping. In keeping with the yakuza tradition of tattooing the body as a record of personal honor, each MechWarrior may decorate his BattleMech with personal designs that describe his warrior history. All BattleMechs are painted with dark green dragon-like scales that run from the torso up over the right shoulder, around the back and then down the left leg in a continuous chain. This design symbolizes the First Ghost's devotion to the Dragon. The warrior's record of BattleMech kills appears as gold scales painted along the edge of the green."
(source)

#22 Wales Grey

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Posted 01 August 2013 - 12:34 PM

You, person who wrote the OP, are awful at writing interesting fluff, whoever you are.

Edited by Wales Grey, 01 August 2013 - 12:35 PM.


#23 Matta

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Posted 01 August 2013 - 12:38 PM

Well, I just hope this one doesn't push Flea even further.

I know, I know - light Mechs suck. No money and no use from them. But I'm kinda sucker for lost causes. ;) ;)

#24 AlexEss

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Posted 01 August 2013 - 12:40 PM

I am still not sure that we will see the Flea.. It might have been a spoof covering for the Locust. =P

#25 Tezcatli

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Posted 01 August 2013 - 12:41 PM

Anyone else feel like the art is starting to look way to alike?

My brother thinks it is because they don't like using rounded surfaces.

Edited by Tezcatli, 01 August 2013 - 12:41 PM.


#26 XJ220

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Posted 01 August 2013 - 12:44 PM

Don't care about this one, would rather get the orion ;)

#27 ToxicValor

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Posted 01 August 2013 - 12:45 PM

Was hoping for Orion real bad.. but a 55 ton medium is nice...
WTB ballistic version of?

#28 Apnu

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Posted 01 August 2013 - 12:46 PM

Swell...

....
....
....

WHERE'S MY BLOODY DERVISH!!!!

I kid PGI, but I'm also serious. Please! Give us a Dervish.

#29 Rasako

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Posted 01 August 2013 - 12:46 PM

also just out of curiosity, when are we going to be seeing the 2 mechs a month? september?

#30 The Mechromancer

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Posted 01 August 2013 - 12:46 PM

if this mech drops before the flea or orion..

imma be a sad panda.

;_;

2 mechs per month please.. i need my flea

#31 Tank

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Posted 01 August 2013 - 12:48 PM

I don't do this often, but, hey PGI where is my hamster box with legs?! I actually waited for Flea
Spoiler


#32 SteelPaladin

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Posted 01 August 2013 - 12:48 PM

View PostAlexEss, on 01 August 2013 - 12:40 PM, said:

I am still not sure that we will see the Flea.. It might have been a spoof covering for the Locust. =P


Flea requires MASC, and high speeds have proven to be a serious issue for MWO to handle. Some of the current light mechs are already capped below the maximum speed they should be able to obtain under the engine cap rules (i.e. they can't mount engines as large as the rules say they should be able to based on their stock engines). Introducing a MASC light that would have its primary advantage cut off at the knees is pointless. I'm guessing when they announced it, they thought they would be able to have it fixed in time, but the speed cap still persists.

View PostTezcatli, on 01 August 2013 - 12:41 PM, said:

Anyone else feel like the art is starting to look way to alike?

My brother thinks it is because they don't like using rounded surfaces.


I've never mistaken a mech for another mech, so they're at least that distinct. They have a unifying style, which is to be expected since they all have the same concept artist. Honestly, I think they're doing a great job w/the mech designs (though I wish the Centurion would get another pass; the fact that it was one of the first mechs made for MWO shows). They capture the "feel" of the original Battletech art fairly well, while simultaneously making some of the designs that were pretty silly looking actually seem badass.

As far as the roundness, they're going for a look that is recognizable as "military," and angular armor plating is staple of modern tanks.

It might be nice if they could get a concept artist for each major mech manufacturer, so that each maker would have a style (a bit more realistic), but that's $$$.

Edited by SteelPaladin, 01 August 2013 - 12:53 PM.


#33 GizmoGecko

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Posted 01 August 2013 - 12:49 PM

View PostRasako, on 01 August 2013 - 12:46 PM, said:

also just out of curiosity, when are we going to be seeing the 2 mechs a month? september?


Should be September yeah, alongside the Phoenix 'mechs.

Unless they're going to surprise us early?

Edited by GizmoGecko, 01 August 2013 - 12:49 PM.


#34 Sybreed

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Posted 01 August 2013 - 12:49 PM

let's hope PGI fixes NARC so it becomes useful. (hint: the problem is the beacon hitpoint)

#35 Roland

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Posted 01 August 2013 - 12:49 PM

Someone post the animated gif of the kintaro strutting.

#36 Adridos

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Posted 01 August 2013 - 12:50 PM

View PostTezcatli, on 01 August 2013 - 12:41 PM, said:

My brother thinks it is because they don't like using rounded surfaces.


Nobody likes using round surfaces. It is a pain in the *** for millitary to replace/fix up and it adds too many polygons to the mech model, resulting in overally worse quality (because they have to spare those polygons somewhere else).

#37 Ratso

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Posted 01 August 2013 - 12:50 PM

Special present for Halo fans. Design like Master Chief. ;) ;)

#38 Tezcatli

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Posted 01 August 2013 - 12:50 PM

View PostSteelPaladin, on 01 August 2013 - 12:48 PM, said:


Flea requires MASC, and high speeds have proven to be a serious issue for MWO to handle. Some of the current light mechs are already capped below the maximum speed they should be able to obtain under the engine cap rules (i.e. they can't mount engines as large as the rules say they should be able to based on their stock engines). Introducing a MASC light that would have its primary advantage cut off at the knees is pointless. I'm guessing when they announced it, they thought they would be able to have it fixed in time, but the speed cap still persists.



I've never mistaken a mech for another mech, so they're at least that distinct. They have a unifying style, which is to be expected since they all have the same concept artist. Honestly, I think they're doing a great job w/the mech designs (though I wish the Centurion would get another pass; the fact that it was one of the first mechs made for MWO shows).

It might be nice if they could get a concept artist for each major mech manufacturer, so that each maker would have a style (a bit more realistic), but that's $$$.


Still they should try to make it less boxy for the units that are not inherently boxy. ;o

#39 The Mechromancer

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Posted 01 August 2013 - 12:50 PM

rounded surfaces are much more complex, thats prob why.

#40 The Mechromancer

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Posted 01 August 2013 - 12:52 PM

I am impressed.. the sarna art made this thing look like poo.. they did a great job with it!





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