SteelPaladin, on 02 August 2013 - 09:27 AM, said:
And how would they do that within the graphical style and polygon budget of this game? Curvy sections are out. They've got the Kintaro's arm "rings," the "helmet visor," the wiry arms and even the dangly bits. The only details I can see missing from the original are the "face grill" and the hip "skirt." Those are pretty serious omissions, but I imagine something had to go to keep the framerates from tanking.
Curves have nothing to do with the problem. Most of the changes can be done with the textures. A few are actual model changes.
Let's start with the head. We were given a Spartan helmet or Doom space marine--period. Want to keep the original flavor without rounding it, add this:
(1) Face grill. The two put on either side of the head don't cut it, and we know they're possible to do, yet we get the minimal homage that is there.
(2) "Ears". Did the face grill and these get merged into those bits on either side of the head? Why?
(3) "Horns". There is one knot on the head now, and it's in the center. Why not two in the same location as the original, then put the antenna
on them?
(4) Armor seam. There should be one seam going down the center of the head. This is not a problem to add.
Arms: The wiry upper arms are not there. A large armor panel was added to the upper arms to beef them up. The rings are the only part vaguely recognizable. I'm going to
assume the renders showing the RA lasers stacked rather than side-to-side are an error that will be fixed. Lowers are good otherwise.
Torso: I can see the homage to the CT curves (blue line). The torso is squished a bit, along with the head.
(1) Lines to either side of the laser are there. Good.
(2) Laser... looks raised a little but that's more the upper part of the torso being squished down. Good.
(3) Vent is there, mostly. Good.
(4) Integrated 'rib' vents are gone and tacked on as a 'scoops'. Not good. Go back to them as an
internal part of the side torso, and narrow the sides a little.
Legs:
(1) Hip skirts are there, just minimized to the extreme. I would assume to allow arm movement, but the arms don't bend down that low. Make them larger.
(2) The 'dangly bits' shouldn't be dangly. I'm assuming they are now tie-downs for transport. In the original they are wedge shaped pieces pointing forward. No curves involved, no limb clearance issues.
(3) Upper leg armor panels are completely different. You don't need curves to mimic the horizontal lines of the original.
(4) Knees are good but lower leg armor panels are completely different. Again, you don't need curves to mimic the original.
(5) The claws on the toes don't have to stand out. The 'toenails' we were given could run to the top of the toe, and be added to the inner and outer foot.
Edited by Cache, 02 August 2013 - 10:46 AM.