DemonRaziel, on 06 August 2013 - 03:50 AM, said:
A slight correction, if I may, to make it a bit more... ehm... dynamic and prevent mass assault boating.
The penalty multiplier should be +1.5 for each assault in game and should be applied as soon as there are at least 3 assault 'Mechs on one side in a drop. You apply this multiplier to each weapon fired by an assault 'Mech w/in 4 seconds of another assault 'Mech fireing its weapons, BUT, you divide the number by the amount of time (in seconds) between the current one and the previous assault 'Mech firing.
So for example:
3 assault 'Mechs in a drop - the multiplier is 4.5
You are in a stalker and fire 2 medium lasers 2 seconds after an Atlas on your team fired it's 4 PPCs
Your medium lasers would generate an additional 4 (base heat) x 4.5 (multiplier) / 2 (time between you and the previous assault 'Mech fireing) each. That would translate to a total of 18 additional heat (for 2 medium lasers combined).
If there were only 2 assault 'Mechs no penalty would apply and if there were 4 the penalty would be 12 for each medium laser fired (ceteris paribus).
Let me know if you'd like some charts and tables explaining the math in more detail
*Sniff* *Sniff*
I smell a lightpilot here.
I can smell the frustration from being unable to brawl an assault like in the good old lag days.
However putting a heat penalty like you describe above on ALL weapons fired by an assault based on the amount of assault mechs on your side is ridiculous and NOT the way to fix the issue.
At best it is the biggest band-aid solution I have ever seen in my life.
Limitations on the max number of X mech pr drop is how to balance things.
A quick example (not perfect) would be this: 1-3 lights + 2-3 mediums + 1-2 heavies + 1-2 assaults.
This allows for some balanced groups often mainly consisting of mediums and lights with a few heavier mechs. (such as 2 lights + 3 mediums + 2 heavies + 1 assault = 8. Ofc the above numbers would need to be raised by roughly 50% when 12 vs 12 comes in, but thats another story)
Will this generate longer ques for the hevier mechs? Maybe.
Will this encourage people to play the lighter mechs? Maybe, depends on how long people are willing to wait in a que if you are hellbent on playing a heavy or assault mech. Still the chance that people will opt for smaller mechs is alot larger than some spoof ghost heat scale.
Remember what our community is like.
Everyone will still bring their biggest mech even if heat penalties was put in like you suggest.
The only thing we would optain by doing so would be the assault pilots all blaming the others for bringing assaults and every single assault pilot would say he lost because his team ****** him over by picking assaults.
You need to remember that we are sometimes dealing with a community that is more toxic than the wasteland surrounding Chernobyl.
Edit for clarity on a few notes: I am a heavy pilot myself. The above suggestion I made would even have an effect on my que. Honestly though I hate seeing 4+ heavies or 4+ assaults in match after match which is also why I am hyped about the new Kintaro as I can finally have a medium that fits my playstyle from the Dragon/Quickdraw mix by using the Shadow Hawk and Kintaro respectively. This will make me a medium pilot and by doing so I am doing what PGI wants us to atm. Lowering the weight class on the mechs I play.
I am aware that this might go to provide the impression that I am trying to bolster my own situation by limiting heavier mechs but I can assure you that is not the case as I will be more than content with the current system that would match me vs another medium if I roll a medium.
The above suggestion by me was simply made as a counter idea for the ghost heatscale that I commented on in the beginning.
Edited by 0okami, 06 August 2013 - 04:45 AM.