#181
Posted 03 November 2011 - 02:13 PM
I played the board game and STILL have ALL my stuff. I'd become a master at custom mechs made using the rules so they'd be totally legal. Stock mechs suck IMO
Then, came computers and I found MW2 which forced me to go by a Thrustmaster FLCS16 flightstick hehe. STILL have all my games (MW2, Mercs, etc etc) but had to get rid of that stick as the fifteen pin ports kind of went away at some point.
MW2 was by far my favorite game even today as it was made as a SIMULATOR. MW3 was VERY solid but just lacked the right flow and had a sterile feel to it graphically, although I LIKE the way they implimented pulse laser technology.
MW4 was SSSOOO close to being VERY solid. However, limiting the weapon slots the way they did was retarded. Ok, I can see doing that to IS mechs that are built with dedicated designs but, OMNI mechs are called OMNI mechs because they use MODULAR designs that allow ANY equipment to be mounted at a given location!!! M$ fell flat on their faces there.
Missile/laser boating:
Um, sorry but it's supposed to be mech COMBAT/WARFARE....it's not fair or balanced. If people **** about missile boaters, make the antimissile systems a little stronger hmm? You DO have those in there right? Laser boaters? Ever hear of glaser armor?? Missile and laser boats make SENSE. They have drawbacks as well. You have a limited ammo reserve with missile boats and laser boats will be constantly riding the edge of overheating (or, in my case, PPC boats that shut down often hehe).
You could also make ECM suits more effective too you know, so that people can creep up on missile/laser boaters.
PLEASE make this a simulator heavy game!! DO NOT do what M$ did and **** it up by changing the boardgame rules!! Ok sure tweak stuff (stronger ECMs or antimissile systems etc), but don't scrap things or add totally new stuff unless it's canon.
Personally, I suggest you PG guys go and lock your devs in a room with all the boardgame (Battletech please, not the ROLE PLAYING game), canon and >PLAY THE BOARD GAME< for about a month solid and get GOOD at the rules. Learn to LOVE it like all of us raving fanboys do FIRST, THEN make the game on the PC
PLEASE
PLLEEEAAASE
*beggs*
prease??
#182
Posted 03 November 2011 - 02:14 PM
#183
Posted 03 November 2011 - 02:33 PM
Damian O'Ryan, on 02 November 2011 - 05:33 PM, said:
Remember Day 1 studios? yea i said it. MECHASSAULT thats what i want to see. not Mechwarrior as much even though mechassault and mechwarrior are essentially the same game, i want to hear the rest
of Foster, Natalia and the Mechwarriors story. and i think there is more to be told.
I have to disagree. We don't need MechAssaults arcadey style.
#184
Posted 03 November 2011 - 02:35 PM
#185
Posted 03 November 2011 - 02:38 PM
#186
Posted 03 November 2011 - 03:00 PM
I played the ORIGINAL Mechwarrior PC game with the awesome 8-bit music in the bars and all the fun adventures to be had.
I've played every single Battltech/Mechwarrior game since and at one time owned over 180 Btech minis (all painted).
I'd love to see Solaris 7 as a fully developed part of this game. And while it's 3015, I'd love to be able to eventually play the Clans (for or against).
Also, it'd be kick-*** to see the Wolf's Dragoons, Eridani Light Horse, MAC, Kell's Hounds, and even the Periphery play a role.
Thanks for taking this on. I missed my old game.
Ben W.
aka
Nathan Bloode
P.S. Awesome FTW!
#189
Posted 03 November 2011 - 04:04 PM
#190
Posted 03 November 2011 - 05:10 PM
Thanks for taking this project on.
Cant wait to cure my itchy trigger finger
#191
Posted 03 November 2011 - 08:03 PM
#192
Posted 03 November 2011 - 08:35 PM
pcunite, on 03 November 2011 - 08:03 PM, said:
perhaps don't play the game infront of your children
#193
Posted 03 November 2011 - 11:34 PM
*** ! I just shot off all my LRMS !
#194
Posted 04 November 2011 - 12:33 AM
#195
Posted 04 November 2011 - 12:36 AM
Damian O'Ryan, on 02 November 2011 - 05:33 PM, said:
Remember Day 1 studios? yea i said it. MECHASSAULT thats what i want to see. not Mechwarrior as much even though mechassault and mechwarrior are essentially the same game, i want to hear the rest
of Foster, Natalia and the Mechwarriors story. and i think there is more to be told.
Serioursly... those were the worst excuse for a Mechwarrior game that anyone could have come up with. Come on, PPC's that follow there targets? *** were they thinking, Autocannons, who's description read " Rapid firing, auto loading cannons that fire high speed streams of high explosive shells" Were portrayed as flak guns.
The arcade style made the game look childish and the story sucked... not to mention it was completely F***** way off from the what happened at that time period in canon.
All that being said I do own both games, and will occasionally play MA2, ONLY because my MW3 won't work on my PC and I can't stand MW4 either.
Ok nerd rage rant over...
#196
Posted 04 November 2011 - 02:37 AM
Nathan Bloode, on 03 November 2011 - 03:00 PM, said:
I played the ORIGINAL Mechwarrior PC game with the awesome 8-bit music in the bars and all the fun adventures to be had.
I've played every single Battltech/Mechwarrior game since and at one time owned over 180 Btech minis (all painted).
I'd love to see Solaris 7 as a fully developed part of this game. And while it's 3015, I'd love to be able to eventually play the Clans (for or against).
Also, it'd be kick-*** to see the Wolf's Dragoons, Eridani Light Horse, MAC, Kell's Hounds, and even the Periphery play a role.
Thanks for taking this on. I missed my old game.
Ben W.
aka
Nathan Bloode
P.S. Awesome FTW!
Be sure to read the FAQs and Dev Blog 0. It's no longer 3015. A lot has changed.
#197
Posted 04 November 2011 - 03:37 AM
Good Luck
#198
Posted 04 November 2011 - 06:29 AM
I have been a fan of BattleTech for many years. I played the computer games, red the novels and played the tabletop. Now, when I read this thread, I am happy that there are news in the franchise and I am looking forward to anything coming up.
I have been developing with some friends a tool to create and manage a persistent BT-Universe (conquer systems, build units, load them into dropships, dock to jumpships and transport them to the enemy, diplomacy and all that). Of course, it is a mod kind-of project and we are only 3 guys doing this.
Now after I red the description of the new game, I wonder if it already will contain a persistent universe as a background. In case not, I wonder if there'll be an interface to the game where such a tool could communicate?
Maybe to get a rough idea of what I am talking about, here are some (very old!) screenshots of the project:
http://www.clanwolf....php?album_id=19
Thanks for any comments,
Meldric
http://www.clanwolf.net
Edited by Meldric, 04 November 2011 - 06:52 AM.
#199
Posted 04 November 2011 - 08:17 AM
Skitz Frenik, on 03 November 2011 - 02:35 PM, said:
Naw, the Hunchback is a Loose original design. You can tell by how **** ugly it is.
#200
Posted 04 November 2011 - 01:04 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users