

12V12 Are Now Just 75% Rolls
#61
Posted 08 August 2013 - 12:47 PM
#62
Posted 08 August 2013 - 12:47 PM
Funkadelic Mayhem, on 08 August 2013 - 12:38 PM, said:
12 v 12 pugs the better team will win. The pugs that work as a team will win. No comms needed.
Basicly your argument and solution is "get team speak".
No. You can use Mumble if you prefer.

Remember what this game is going to be doing in CW.
House(Factions) Units will dropping together so if 6 of us Steiners are on TS and the rest of our drop is 4 Steiner PUGs and 2 Lone Wolfs That is how teams will be made up as I understand it. The opponents can be 4 2 man Liao Teams each in their own TS channels an 4 PUGs 2 Liao PUGs and 2 Lone Wolfs. Or 12 Kurita players on TS. That's how I understand CW is going to match us up.
Edited by Joseph Mallan, 08 August 2013 - 01:45 PM.
#63
Posted 08 August 2013 - 12:55 PM
#64
Posted 08 August 2013 - 12:59 PM
Magicbullet141, on 08 August 2013 - 02:23 AM, said:
Magicbullet141, on 08 August 2013 - 02:23 AM, said:
Sorry about your experience, but please express your anecdotal story, as such, and not as the 'truth' for everybody. My own experience is quite the opposite (mostly close fights, with few pugstomps).
#65
Posted 08 August 2013 - 01:06 PM
How large are you planning to make match sizes in terms of number of players? 4 vs 4, 8 vs 8...etc. –Red Beard
[MATT C] The current plan is for a maximum of 12 vs. 12 so long as we can ensure a solid play experience for that many players, otherwise we would fall back to 8 vs. 8.
So I guess it's a good idea to let them determine the viability of the play experience of 12vs.12 before you go and try and claim the sky is falling!
Edited by KuruptU4Fun, 08 August 2013 - 01:10 PM.
#66
Posted 08 August 2013 - 01:32 PM
FatBabyThompkins, on 08 August 2013 - 12:36 PM, said:

Oh no you didnt use fellow lights. Them commandoes and Jenners boom quite a bit. It's sad really. Yesterday I was cussing at a spider because I failed to do 2000 points to him (He had a jenner counterpart and atli buddy). Anywho My hunchy went down so I was watching my friend fight with his fat atlas. I kid you not I saw that damn thing shrug off 2 ac20 rounds, but then again I always do lol. Curse you spider guys

I honestly think the best way to fix the spider is make it a tad bigger. Its 5 tons more than a commando yet appears to be smaller.
Edited by PropagandaWar, 08 August 2013 - 01:34 PM.
#67
Posted 08 August 2013 - 01:45 PM
PropagandaWar, on 08 August 2013 - 01:32 PM, said:

I honestly think the best way to fix the spider is make it a tad bigger. Its 5 tons more than a commando yet appears to be smaller.
I've been reading the Spider is borked because the hit box desyncs from the view model. Usually, going below ground such that if you hit its leg the shoulder will take the damage (if at all). All mechs have this to some degree, but the Spider is the worst culprit, probably because it is nearly (or is) the smallest mech.
I also had a horror story yesteday. Was playing conquest in Forrest Colony. We obliterated the main opposition. A small blob of 5 enemy mechs remained and were at our main base point. Like a good light pilot I went to investigate (didn't know there were 5) screaming "KNOCK KNOCK" when I turned the corner. About **** my pants when I saw 5 mechs instead of the 1 or 2 I was expecting. Started to weave and got stuck. Could not move. JJ nothing. Immobile spider = dead spider in < 3 seconds. Only had yellow damage to a few armor pieces until then. Was lit up like a Christmas tree... You lose some and then you really lose some...

#70
Posted 08 August 2013 - 01:58 PM

Edited by Purlana, 08 August 2013 - 02:02 PM.
#71
Posted 08 August 2013 - 02:14 PM
Goose, on 08 August 2013 - 09:57 AM, said:
We can't really scout when the maps so small you run into a clump of 12 mechs. With all the extra missile fire, and arm-lock point and shoot guys and mass fire from 12 mechs.
Us light pilots now have to sit in the back and wait for a furball to start then move in as a reserve or support add in the longer cap time we can't really do anything right now.
#72
Posted 08 August 2013 - 02:19 PM
FatBabyThompkins, on 08 August 2013 - 01:45 PM, said:
I also had a horror story yesteday. Was playing conquest in Forrest Colony. We obliterated the main opposition. A small blob of 5 enemy mechs remained and were at our main base point. Like a good light pilot I went to investigate (didn't know there were 5) screaming "KNOCK KNOCK" when I turned the corner. About **** my pants when I saw 5 mechs instead of the 1 or 2 I was expecting. Started to weave and got stuck. Could not move. JJ nothing. Immobile spider = dead spider in < 3 seconds. Only had yellow damage to a few armor pieces until then. Was lit up like a Christmas tree... You lose some and then you really lose some...

lol. I relish when you get stuck. yeah HSR is really wonky and I have even seen my HB take shots and survive without a scratch. Can't get mad a spider pilots really though. People like them mechs and not because they are wonky, but because it suits them (ok some but not all like the wonkyness). Anywho if people see me cussing at them in field Im not mad at them Im mad that I had to spend 5 minutes fighting them. Once you ignore them they come shoot your back then you have to spend 5 more minutes at them. Then you die and see your damage board after death and go how did I d0 475 points of damage that match fighting a spider and poppin off only 2 shots at another enemy mech yet the spider still lived (True Story).
#73
Posted 08 August 2013 - 02:32 PM
Edited by Victor Morson, 08 August 2013 - 02:34 PM.
#74
Posted 08 August 2013 - 02:35 PM
Khobai, on 08 August 2013 - 02:30 AM, said:
True that; i played a game last night where i had over 1k damage and 7 kills and my team lost by 5 mechs

#75
Posted 08 August 2013 - 02:58 PM
jrgong, on 08 August 2013 - 02:35 PM, said:

Ha, my K/D has gone all the way from 0.55 to 0.56!
#77
Posted 08 August 2013 - 03:19 PM
Joseph Mallan, on 08 August 2013 - 03:03 PM, said:
The matches i dropped into with you in them yesterday ended in stomps... (sometimes i just can't catch a break when grinding my poor BJ's)
More or less 20% of my games ended in stomps, however the rest were generally either close matches or decisive upsets like you mentioned. (i don't know how but one match on forest colony my team was winning 8 to 5 but were somehow over taken, we ended up losing in a 9 to 12 defeat... it was a real upset)
#78
Posted 08 August 2013 - 03:25 PM
Slashmckill, on 08 August 2013 - 03:19 PM, said:
The matches i dropped into with you in them yesterday ended in stomps... (sometimes i just can't catch a break when grinding my poor BJ's)
More or less 20% of my games ended in stomps, however the rest were generally either close matches or decisive upsets like you mentioned. (i don't know how but one match on forest colony my team was winning 8 to 5 but were somehow over taken, we ended up losing in a 9 to 12 defeat... it was a real upset)
whats your bj loadouts? Xl both and put a AC/20 3med lasers with three tons ac ammo in the X (I think) endo and DHS. The lasers go 9 small pulse and run like hell!!! I took mine in 12v12 and still killed in my ac20one. Things a rockstar.
#79
Posted 08 August 2013 - 03:25 PM
Slashmckill, on 08 August 2013 - 03:19 PM, said:
The matches i dropped into with you in them yesterday ended in stomps... (sometimes i just can't catch a break when grinding my poor BJ's)
More or less 20% of my games ended in stomps, however the rest were generally either close matches or decisive upsets like you mentioned. (i don't know how but one match on forest colony my team was winning 8 to 5 but were somehow over taken, we ended up losing in a 9 to 12 defeat... it was a real upset)
FWIW, the few games I've been able to play (due to time constraints, not in-game issues) since the hot fix have not been lopsided to me, winning or losing, it seems like it is working as intended now for me. Just my 2 c-bills.
=H=
#80
Posted 08 August 2013 - 03:27 PM
Zerberoff, on 08 August 2013 - 02:35 AM, said:
So many Players around that try to win. PGI realy should do something about it ... what a horrible game...
I don't know how many people are 'syncing' I mean the odds of getting on the same side I would say is slim. I wish people would back off this thing. Making a mountain of a molehill...
On a related note I do feel for some of those smaller groups who have difficulty fielding 12 players all at one time

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