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12V12 Are Now Just 75% Rolls


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#61 Crazy Billy Joe Bob

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Posted 08 August 2013 - 12:47 PM

same old shiit.. this has been a game breaker since forever, and it would literally take 10 minutes to fix.. even for PGI programming staff.

#62 Joseph Mallan

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Posted 08 August 2013 - 12:47 PM

View PostFunkadelic Mayhem, on 08 August 2013 - 12:38 PM, said:

THIS is exactly why there needs to be solo and premade ques.
12 v 12 pugs the better team will win. The pugs that work as a team will win. No comms needed.

Basicly your argument and solution is "get team speak".

No. You can use Mumble if you prefer. ;)

Remember what this game is going to be doing in CW.

House(Factions) Units will dropping together so if 6 of us Steiners are on TS and the rest of our drop is 4 Steiner PUGs and 2 Lone Wolfs That is how teams will be made up as I understand it. The opponents can be 4 2 man Liao Teams each in their own TS channels an 4 PUGs 2 Liao PUGs and 2 Lone Wolfs. Or 12 Kurita players on TS. That's how I understand CW is going to match us up.

Edited by Joseph Mallan, 08 August 2013 - 01:45 PM.


#63 KuruptU4Fun

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Posted 08 August 2013 - 12:55 PM

Joseph is correct, but there will be separate ques for those who do not want to participate in CW matches.

#64 Monsoon

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Posted 08 August 2013 - 12:59 PM

View PostMagicbullet141, on 08 August 2013 - 02:23 AM, said:

rolls: one team is wiped out, other team takes 4 or less casualties. It didn't happen too often in 8v8, but in now it happens all the time. The game is decided a full 10 min before it comes to a conclusion. The best part is that we are lucky to break 100k cbills, even on a win.



View PostMagicbullet141, on 08 August 2013 - 02:23 AM, said:

rolls: one team is wiped out, other team takes 4 or less casualties. It didn't happen too often in 8v8, but in now it happens all the time. The game is decided a full 10 min before it comes to a conclusion. The best part is that we are lucky to break 100k cbills, even on a win.


Sorry about your experience, but please express your anecdotal story, as such, and not as the 'truth' for everybody. My own experience is quite the opposite (mostly close fights, with few pugstomps).

#65 KuruptU4Fun

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Posted 08 August 2013 - 01:06 PM

Oh yeah, I know this hasn't been read in a little while, and just a bit hard to find, but the Developer Q&A 2 about Community warfare does state this:

How large are you planning to make match sizes in terms of number of players? 4 vs 4, 8 vs 8...etc. –Red Beard

[MATT C] The current plan is for a maximum of 12 vs. 12 so long as we can ensure a solid play experience for that many players, otherwise we would fall back to 8 vs. 8.

So I guess it's a good idea to let them determine the viability of the play experience of 12vs.12 before you go and try and claim the sky is falling!

Edited by KuruptU4Fun, 08 August 2013 - 01:10 PM.


#66 PropagandaWar

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Posted 08 August 2013 - 01:32 PM

View PostFatBabyThompkins, on 08 August 2013 - 12:36 PM, said:

Oh no, you can be mad at me. I'm not only abusing one thing, but two. It kind of brings me back to my old quake/tribes/UT2004 days running around with the perfect aim sniper rifle/rail gun (twitch gamer at heart). I still die quite regularly to one hit wonders, but if I'm taking a PPC on the hardest to hit mech, I have no room to talk ;) . I am also no light hunter in current form as I have to also worry about hit reg against my fellow lights, so I can very easily be swamped in the light dance.

Oh no you didnt use fellow lights. Them commandoes and Jenners boom quite a bit. It's sad really. Yesterday I was cussing at a spider because I failed to do 2000 points to him (He had a jenner counterpart and atli buddy). Anywho My hunchy went down so I was watching my friend fight with his fat atlas. I kid you not I saw that damn thing shrug off 2 ac20 rounds, but then again I always do lol. Curse you spider guys ;). So ast I qqd some cat pilot guy was all aim better. I wanted to slap him. We all know the lil **** is borqued let us vent right.

I honestly think the best way to fix the spider is make it a tad bigger. Its 5 tons more than a commando yet appears to be smaller.

Edited by PropagandaWar, 08 August 2013 - 01:34 PM.


#67 FatBabyThompkins

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Posted 08 August 2013 - 01:45 PM

View PostPropagandaWar, on 08 August 2013 - 01:32 PM, said:

Oh no you didnt use fellow lights. Them commandoes and Jenners boom quite a bit. It's sad really. Yesterday I was cussing at a spider because I failed to do 2000 points to him (He had a jenner counterpart and atli buddy). Anywho My hunchy went down so I was watching my friend fight with his fat atlas. I kid you not I saw that damn thing shrug off 2 ac20 rounds, but then again I always do lol. Curse you spider guys ;). So ast I qqd some cat pilot guy was all aim better. I wanted to slap him. We all know the lil **** is borqued let us vent right.

I honestly think the best way to fix the spider is make it a tad bigger. Its 5 tons more than a commando yet appears to be smaller.

I've been reading the Spider is borked because the hit box desyncs from the view model. Usually, going below ground such that if you hit its leg the shoulder will take the damage (if at all). All mechs have this to some degree, but the Spider is the worst culprit, probably because it is nearly (or is) the smallest mech.

I also had a horror story yesteday. Was playing conquest in Forrest Colony. We obliterated the main opposition. A small blob of 5 enemy mechs remained and were at our main base point. Like a good light pilot I went to investigate (didn't know there were 5) screaming "KNOCK KNOCK" when I turned the corner. About **** my pants when I saw 5 mechs instead of the 1 or 2 I was expecting. Started to weave and got stuck. Could not move. JJ nothing. Immobile spider = dead spider in < 3 seconds. Only had yellow damage to a few armor pieces until then. Was lit up like a Christmas tree... You lose some and then you really lose some... ;)

#68 Joseph Mallan

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Posted 08 August 2013 - 01:48 PM

View PostKuruptU4Fun, on 08 August 2013 - 12:55 PM, said:

Joseph is correct, but there will be separate ques for those who do not want to participate in CW matches.

Thanks for defining that for me. ;)

#69 Felio

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Posted 08 August 2013 - 01:54 PM

View PostProfiteer, on 08 August 2013 - 03:22 AM, said:

At least 75% of 8 vs 8 games were rolls.

Nothing has changed there.


Seriously. 8 vs 0 at the end was very common. Have people not been playing the same game?

#70 Purlana

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Posted 08 August 2013 - 01:58 PM

Another 5-12 loss. I had 4 of the kills, and none of my other teammates broke 200 DMG. For my heroic effort I earned under 100k Cbills...

;)

Edited by Purlana, 08 August 2013 - 02:02 PM.


#71 Corbon Zackery

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Posted 08 August 2013 - 02:14 PM

View PostGoose, on 08 August 2013 - 09:57 AM, said:

And there often isn't enough scouting to avoid the blob in 'Mechs only going ~90kph.


We can't really scout when the maps so small you run into a clump of 12 mechs. With all the extra missile fire, and arm-lock point and shoot guys and mass fire from 12 mechs.

Us light pilots now have to sit in the back and wait for a furball to start then move in as a reserve or support add in the longer cap time we can't really do anything right now.

#72 PropagandaWar

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Posted 08 August 2013 - 02:19 PM

View PostFatBabyThompkins, on 08 August 2013 - 01:45 PM, said:

I've been reading the Spider is borked because the hit box desyncs from the view model. Usually, going below ground such that if you hit its leg the shoulder will take the damage (if at all). All mechs have this to some degree, but the Spider is the worst culprit, probably because it is nearly (or is) the smallest mech.

I also had a horror story yesteday. Was playing conquest in Forrest Colony. We obliterated the main opposition. A small blob of 5 enemy mechs remained and were at our main base point. Like a good light pilot I went to investigate (didn't know there were 5) screaming "KNOCK KNOCK" when I turned the corner. About **** my pants when I saw 5 mechs instead of the 1 or 2 I was expecting. Started to weave and got stuck. Could not move. JJ nothing. Immobile spider = dead spider in < 3 seconds. Only had yellow damage to a few armor pieces until then. Was lit up like a Christmas tree... You lose some and then you really lose some... ;)

lol. I relish when you get stuck. yeah HSR is really wonky and I have even seen my HB take shots and survive without a scratch. Can't get mad a spider pilots really though. People like them mechs and not because they are wonky, but because it suits them (ok some but not all like the wonkyness). Anywho if people see me cussing at them in field Im not mad at them Im mad that I had to spend 5 minutes fighting them. Once you ignore them they come shoot your back then you have to spend 5 more minutes at them. Then you die and see your damage board after death and go how did I d0 475 points of damage that match fighting a spider and poppin off only 2 shots at another enemy mech yet the spider still lived (True Story).

#73 Victor Morson

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Posted 08 August 2013 - 02:32 PM

You saw rolls in 8v8 but in 12v12 it's a roll every single time.

Edited by Victor Morson, 08 August 2013 - 02:34 PM.


#74 jrgong

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Posted 08 August 2013 - 02:35 PM

View PostKhobai, on 08 August 2013 - 02:30 AM, said:

pretty much. 12v12 is just deathballing. An individual is no longer able to make a significant difference. In 8v8, 1 person could kill like 4 mechs and win the game singlehandedly. In 12v12 even when I kill 4 mechs my team still somehow manages to find a way to lose.

True that; i played a game last night where i had over 1k damage and 7 kills and my team lost by 5 mechs ;) , also my k/d has degraded from 7.5 to around 7 flat since 12 man hit.

#75 WVAnonymous

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Posted 08 August 2013 - 02:58 PM

View Postjrgong, on 08 August 2013 - 02:35 PM, said:

True that; i played a game last night where i had over 1k damage and 7 kills and my team lost by 5 mechs ;) , also my k/d has degraded from 7.5 to around 7 flat since 12 man hit.


Ha, my K/D has gone all the way from 0.55 to 0.56!

#76 Joseph Mallan

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Posted 08 August 2013 - 03:03 PM

View PostVictor Morson, on 08 August 2013 - 02:32 PM, said:

You saw rolls in 8v8 but in 12v12 it's a roll every single time.

No it isn't. I played 4-6 matches before work and 2 were rolls, one was decisive and 3 were awesome!

#77 Slashmckill

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Posted 08 August 2013 - 03:19 PM

View PostJoseph Mallan, on 08 August 2013 - 03:03 PM, said:

No it isn't. I played 4-6 matches before work and 2 were rolls, one was decisive and 3 were awesome!


The matches i dropped into with you in them yesterday ended in stomps... (sometimes i just can't catch a break when grinding my poor BJ's)

More or less 20% of my games ended in stomps, however the rest were generally either close matches or decisive upsets like you mentioned. (i don't know how but one match on forest colony my team was winning 8 to 5 but were somehow over taken, we ended up losing in a 9 to 12 defeat... it was a real upset)

#78 PropagandaWar

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Posted 08 August 2013 - 03:25 PM

View PostSlashmckill, on 08 August 2013 - 03:19 PM, said:


The matches i dropped into with you in them yesterday ended in stomps... (sometimes i just can't catch a break when grinding my poor BJ's)

More or less 20% of my games ended in stomps, however the rest were generally either close matches or decisive upsets like you mentioned. (i don't know how but one match on forest colony my team was winning 8 to 5 but were somehow over taken, we ended up losing in a 9 to 12 defeat... it was a real upset)

whats your bj loadouts? Xl both and put a AC/20 3med lasers with three tons ac ammo in the X (I think) endo and DHS. The lasers go 9 small pulse and run like hell!!! I took mine in 12v12 and still killed in my ac20one. Things a rockstar.

#79 Hellen Wheels

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Posted 08 August 2013 - 03:25 PM

View PostSlashmckill, on 08 August 2013 - 03:19 PM, said:


The matches i dropped into with you in them yesterday ended in stomps... (sometimes i just can't catch a break when grinding my poor BJ's)

More or less 20% of my games ended in stomps, however the rest were generally either close matches or decisive upsets like you mentioned. (i don't know how but one match on forest colony my team was winning 8 to 5 but were somehow over taken, we ended up losing in a 9 to 12 defeat... it was a real upset)

FWIW, the few games I've been able to play (due to time constraints, not in-game issues) since the hot fix have not been lopsided to me, winning or losing, it seems like it is working as intended now for me. Just my 2 c-bills.
=H=

#80 ApolloKaras

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Posted 08 August 2013 - 03:27 PM

View PostZerberoff, on 08 August 2013 - 02:35 AM, said:

yeah Syncdroppers and Premades, Assaults and Lights, Boats and Brawlers everywhere...
So many Players around that try to win. PGI realy should do something about it ... what a horrible game...



I don't know how many people are 'syncing' I mean the odds of getting on the same side I would say is slim. I wish people would back off this thing. Making a mountain of a molehill...

On a related note I do feel for some of those smaller groups who have difficulty fielding 12 players all at one time :(





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