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August 8Th Hotfix LIVE!


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#101 AvatarofWhat

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Posted 08 August 2013 - 03:11 PM

Amazing im getting better frames then ever, great job PGI! (did i really just say that? j/k)

#102 Mark of Caine

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Posted 08 August 2013 - 03:13 PM

View PostBig Giant Head, on 08 August 2013 - 03:01 PM, said:

fate in MWO restored


You mean faith right?

#103 Deathlike

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Posted 08 August 2013 - 03:16 PM

View PostKarl Berg, on 08 August 2013 - 02:59 PM, said:

It cut the cost of the dynamic damage textures for some mechs by almost 400%, for all spec settings, at no loss of quality whatsoever. It turns out that for low-spec GPU's this is enough to no longer spill out of the GPU texture cache and results in significant FPS savings. For high-spec machines it can't hurt.


This begs the question.. how much video memory does MWO need? Please state what the expectation is at each slider level and/or other outside things (and options) that increase this # dramatically. This would be VERY useful info to everyone.

Edited by Deathlike, 08 August 2013 - 03:17 PM.


#104 Corvus Antaka

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Posted 08 August 2013 - 03:17 PM

http://mwomercs.com/...ops-with-12v12/

Possible fixes you can try to recover FPS

#105 Rippthrough

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Posted 08 August 2013 - 03:19 PM

Still down to 15fps in many places where I was 40-45 before :(

#106 42and19

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Posted 08 August 2013 - 03:26 PM

View PostKarl Berg, on 08 August 2013 - 02:59 PM, said:


It cut the cost of the dynamic damage textures for some mechs by almost 400%, for all spec settings, at no loss of quality whatsoever. It turns out that for low-spec GPU's this is enough to no longer spill out of the GPU texture cache and results in significant FPS savings. For high-spec machines it can't hurt.


I'm a little curious to see what other changes you made that weren't in the patch notes. There are always some. I didn't see much of an increase, but then I didn't see a huge decrease either. But my friend did on both counts. His graphics setting are on medium. I'm curious to know if you have a scaling active across the different setting. IE less and less damage decals the lower the settings.

Another thing that it worth mentioning is that he is running two nvidia 450 gts and this game does not support SLI. I know that's kind of a biggie and not a high priority since a lot of people, myself included, don't run SLI. But I know he would appreciate the SLI support soon. Especially since the 450 is a rather, now, low-end card.

#107 Name140704

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Posted 08 August 2013 - 03:28 PM

whatever you did worked. I have never gotten this high of numbers with FPS. Thanks guys!

#108 Viktor Hannan

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Posted 08 August 2013 - 03:28 PM

Before Tuesday's patch, I was only getting about 11 fps. With the fps problem, I was down to 7-8 fps and I didn't think I'd be able to play for a while. With this hotfix I am now getting 25-28 fps!! I never thought it would be possible on my system; I'm running an A8-5500 processor with integrated Radeon HD 7560D GPU. This is a whole new game for me!

Edit: I forgot to say: Thank you!!!!

Edited by ViktorHannan, 08 August 2013 - 03:28 PM.


#109 Yiazmat

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Posted 08 August 2013 - 03:30 PM

how about a hotfix on the Heavy Metal's SRMs. Been firing NARC style SRM 6's since Tuseday. -.-

Edited by Yiazmat, 08 August 2013 - 03:30 PM.


#110 WolvesX

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Posted 08 August 2013 - 03:33 PM

View PostLance425, on 08 August 2013 - 02:48 PM, said:


I have a similar system but with 4 less gigs of ram.My system runs between 30 and 40. So I assume it is a system specific issue?

On low / med / high / very high ?

#111 Belorion

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Posted 08 August 2013 - 03:35 PM

Ultimately the hotfix didn't seem to address my particular case of low fps. I have submitted a ticket, hope I can help...

I have an FX 8350 8 core processor, extreme 9 asrock motherboard, 16 MB of ram, a 7970 HD video card... and red fps for most of the game. Graphics settings from high to low don't make a difference. The new glow on or off makes no difference.

:(

Edited by Belorion, 08 August 2013 - 03:37 PM.


#112 Justin979271

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Posted 08 August 2013 - 03:40 PM

If only I could play..

#113 Tragos

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Posted 08 August 2013 - 03:40 PM

Actually there seem to be some massive graphical adjustments.

Playing on maximum settings, Tourmaline and Terra Therma look completely different - a bit like if there was the lighting removed.

Less effects, different visibility.

Possibility 1: Range increased but LOD lowered (textures popping up)
Possibility 2: "Fog" which was decreasing view range removed, therefore LOD visible

Terra Therma: Someone turned on the light - but removed a lot of effects.

Not really sure what exactly was done - only that it wasn't documented.

Edited by Tragos, 08 August 2013 - 03:41 PM.


#114 Cerulean Knight

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Posted 08 August 2013 - 04:03 PM

I did not notice a decrease in performance previous to this hot-fix, but my framerate has indeed increased after it. Before I was hovering at about 30-40 FPS in a game on very-high settings with AA turned off and 1280x1024 with occasional dips into 15fps if I got swarmed by LRMS. Now, however, my framerate has been a steady 50-60 FPS with little to no extreme dips.

Excellent work, guys!

Also, for those that are still experiencing troubles (with older Nvidia cards), this may seem like an odd thing to do, but right now I am not running the latest drivers on my GeForce GTX 550 Ti. In fact, I am running driver version 314.22, because, after updating to the 320.49 version that came out on July 1st, my entire system became unstable (regardless of MWO running or not), MWO starting running at around 5-15 fps, and random hangs in other programs were common, if not outright crashes. I did several clean re-installs of driver 320.49, but the situation remained unchanged until I went back to 314.22. So, perhaps try and find that driver and see if your FPS increases.

#115 Thorqemada

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Posted 08 August 2013 - 04:13 PM

There was a News some time ago that the Nvidia 320er Driver are total crap and User better do rollback to proven releases.

Edited by Thorqemada, 08 August 2013 - 04:14 PM.


#116 Cerulean Knight

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Posted 08 August 2013 - 04:46 PM

Ah, I did not see that post. Oh well, if I missed it, then maybe others did as well. If not, well, I guess that is where the Slow Poke meme comes in....

#117 EyeDie I

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Posted 08 August 2013 - 04:59 PM

good job, very playable

#118 Airborne Thunder

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Posted 08 August 2013 - 05:04 PM

A hotfix to give us the option of 8 vs 8 in addition to 12 vs 12 would be nice.

#119 Justy Starflare

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Posted 08 August 2013 - 05:13 PM

How about you guys(PGI) do the smart thing and give us the option at launch to play 8vs8 games ohh wait no one has ever accused you guys of being smart. There are a lot of players with older machines or slower connections that cannot handle the extra 8 mechs, but did excellent in the 8vs8 drops. Just a thought I mean how hard can it be?

Edited by Justy Starflare, 08 August 2013 - 05:14 PM.


#120 Xeno Phalcon

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Posted 08 August 2013 - 05:22 PM

View PostJabilo, on 08 August 2013 - 12:43 PM, said:

How about hot fixing the huge loss of C Bill earnings?

To offer a serious suggestion, a very quick comment upon your part would help quieten people down.

How hard is it to say:

"We are aware of community concerns over C Bill earnings.

We are not ready to make a statement on this yet as we are still collecting data.

However, rest assured we are tracking the issue.

Thank you."

I do not know why you make life so difficult for everyone by refusing to make a very short timely statement like this.

Everyone understands things can not change over night.

Everyone would understand that you need to collect and analyse data before offering a proper statement.

But a short paragraph such as the one above would just chill everyone out and would take you a maximum of 20 seconds to write.

Guys, I do love you but sometimes it is like pulling teeth.



Im glad they are working on the FPS problem, however they are approaching the communities concern over the cbill change with whats known as the "Mushroom Treatment"

Step1: keep them in the dark
step2: feed them sh**.





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