August 8Th Hotfix LIVE!
#101
Posted 08 August 2013 - 03:11 PM
#103
Posted 08 August 2013 - 03:16 PM
Karl Berg, on 08 August 2013 - 02:59 PM, said:
This begs the question.. how much video memory does MWO need? Please state what the expectation is at each slider level and/or other outside things (and options) that increase this # dramatically. This would be VERY useful info to everyone.
Edited by Deathlike, 08 August 2013 - 03:17 PM.
#104
Posted 08 August 2013 - 03:17 PM
#105
Posted 08 August 2013 - 03:19 PM
#106
Posted 08 August 2013 - 03:26 PM
Karl Berg, on 08 August 2013 - 02:59 PM, said:
It cut the cost of the dynamic damage textures for some mechs by almost 400%, for all spec settings, at no loss of quality whatsoever. It turns out that for low-spec GPU's this is enough to no longer spill out of the GPU texture cache and results in significant FPS savings. For high-spec machines it can't hurt.
I'm a little curious to see what other changes you made that weren't in the patch notes. There are always some. I didn't see much of an increase, but then I didn't see a huge decrease either. But my friend did on both counts. His graphics setting are on medium. I'm curious to know if you have a scaling active across the different setting. IE less and less damage decals the lower the settings.
Another thing that it worth mentioning is that he is running two nvidia 450 gts and this game does not support SLI. I know that's kind of a biggie and not a high priority since a lot of people, myself included, don't run SLI. But I know he would appreciate the SLI support soon. Especially since the 450 is a rather, now, low-end card.
#107
Posted 08 August 2013 - 03:28 PM
#108
Posted 08 August 2013 - 03:28 PM
Edit: I forgot to say: Thank you!!!!
Edited by ViktorHannan, 08 August 2013 - 03:28 PM.
#109
Posted 08 August 2013 - 03:30 PM
Edited by Yiazmat, 08 August 2013 - 03:30 PM.
#111
Posted 08 August 2013 - 03:35 PM
I have an FX 8350 8 core processor, extreme 9 asrock motherboard, 16 MB of ram, a 7970 HD video card... and red fps for most of the game. Graphics settings from high to low don't make a difference. The new glow on or off makes no difference.
Edited by Belorion, 08 August 2013 - 03:37 PM.
#112
Posted 08 August 2013 - 03:40 PM
#113
Posted 08 August 2013 - 03:40 PM
Playing on maximum settings, Tourmaline and Terra Therma look completely different - a bit like if there was the lighting removed.
Less effects, different visibility.
Possibility 1: Range increased but LOD lowered (textures popping up)
Possibility 2: "Fog" which was decreasing view range removed, therefore LOD visible
Terra Therma: Someone turned on the light - but removed a lot of effects.
Not really sure what exactly was done - only that it wasn't documented.
Edited by Tragos, 08 August 2013 - 03:41 PM.
#114
Posted 08 August 2013 - 04:03 PM
Excellent work, guys!
Also, for those that are still experiencing troubles (with older Nvidia cards), this may seem like an odd thing to do, but right now I am not running the latest drivers on my GeForce GTX 550 Ti. In fact, I am running driver version 314.22, because, after updating to the 320.49 version that came out on July 1st, my entire system became unstable (regardless of MWO running or not), MWO starting running at around 5-15 fps, and random hangs in other programs were common, if not outright crashes. I did several clean re-installs of driver 320.49, but the situation remained unchanged until I went back to 314.22. So, perhaps try and find that driver and see if your FPS increases.
#115
Posted 08 August 2013 - 04:13 PM
Edited by Thorqemada, 08 August 2013 - 04:14 PM.
#116
Posted 08 August 2013 - 04:46 PM
#117
Posted 08 August 2013 - 04:59 PM
#118
Posted 08 August 2013 - 05:04 PM
#119
Posted 08 August 2013 - 05:13 PM
Edited by Justy Starflare, 08 August 2013 - 05:14 PM.
#120
Posted 08 August 2013 - 05:22 PM
Jabilo, on 08 August 2013 - 12:43 PM, said:
To offer a serious suggestion, a very quick comment upon your part would help quieten people down.
How hard is it to say:
"We are aware of community concerns over C Bill earnings.
We are not ready to make a statement on this yet as we are still collecting data.
However, rest assured we are tracking the issue.
Thank you."
I do not know why you make life so difficult for everyone by refusing to make a very short timely statement like this.
Everyone understands things can not change over night.
Everyone would understand that you need to collect and analyse data before offering a proper statement.
But a short paragraph such as the one above would just chill everyone out and would take you a maximum of 20 seconds to write.
Guys, I do love you but sometimes it is like pulling teeth.
Im glad they are working on the FPS problem, however they are approaching the communities concern over the cbill change with whats known as the "Mushroom Treatment"
Step1: keep them in the dark
step2: feed them sh**.
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