August 8Th Hotfix LIVE!
#121
Posted 08 August 2013 - 05:38 PM
Finally! Thank you!
#122
Posted 08 August 2013 - 05:54 PM
(sorry if its seems short, but both in ahurry and a bit upset atm)
Edited by NamuhRepus, 08 August 2013 - 05:55 PM.
#123
Posted 08 August 2013 - 06:00 PM
NamuhRepus, on 08 August 2013 - 05:54 PM, said:
(sorry if its seems short, but both in ahurry and a bit upset atm)
Restart the client, if stuff doesn't come back submit a support ticket. Everything is kept server side, so your client is either not reading it or something is wrong on the other end.
#124
Posted 08 August 2013 - 06:05 PM
#125
Posted 08 August 2013 - 06:05 PM
#126
Posted 08 August 2013 - 06:52 PM
I should be able to play with my previous settings judging how the game performed, i'm pretty happy with the speed you guys sorted this.
#127
Posted 08 August 2013 - 06:58 PM
#128
Posted 08 August 2013 - 07:01 PM
Outside of that, don't just rail at PGI and say this sucks, fix it. Give them something to work with! Submit a support ticket with your system specs, a video of your performance, anything other than just plain text that you're having a problem. They can't troubleshoot in a vacuum, and when they don't get feedback from those having issues that's what you're forcing them to do. They can at least attempt to establish patterns or trouble spots with each case of issues that is submitted, but with no data to go on, they are left to guess. So if you're having issues, help them out a bit guys.
#129
Posted 08 August 2013 - 07:30 PM
#130
Posted 08 August 2013 - 08:00 PM
Thank you for quick response
#131
Posted 08 August 2013 - 08:24 PM
#132
Posted 08 August 2013 - 08:29 PM
IceSerpent, on 08 August 2013 - 06:00 PM, said:
Restart the client, if stuff doesn't come back submit a support ticket. Everything is kept server side, so your client is either not reading it or something is wrong on the other end.
Well, before i posted the first commit, i launched, closed, and relaunched it and continued that sequance at least 3 times so i guess i just subbmit that ticket and hope its fixed before to long since i've already lost yesterday's and today's premium time due to the patch, thanks for the suggetion ( and glad that the stuff is kept server side, it would just be asking for trouble if it wasn't)
Edited by NamuhRepus, 08 August 2013 - 08:29 PM.
#133
Posted 08 August 2013 - 09:39 PM
#134
Posted 08 August 2013 - 09:48 PM
#135
Posted 08 August 2013 - 09:48 PM
NamuhRepus, on 08 August 2013 - 08:29 PM, said:
Well, before i posted the first commit, i launched, closed, and relaunched it and continued that sequance at least 3 times so i guess i just subbmit that ticket and hope its fixed before to long since i've already lost yesterday's and today's premium time due to the patch, thanks for the suggetion ( and glad that the stuff is kept server side, it would just be asking for trouble if it wasn't)
There would be a lot more hero mechs around if they handed the saves over to playerbase....
#136
Posted 08 August 2013 - 10:07 PM
I've tried all settings, from my normal maxed everything down to low and they all produced sub 20fps.
Unplayable now.
#137
Posted 08 August 2013 - 10:17 PM
DragonsFire, on 08 August 2013 - 07:01 PM, said:
Outside of that, don't just rail at PGI and say this sucks, fix it. Give them something to work with! Submit a support ticket with your system specs, a video of your performance, anything other than just plain text that you're having a problem. They can't troubleshoot in a vacuum, and when they don't get feedback from those having issues that's what you're forcing them to do. They can at least attempt to establish patterns or trouble spots with each case of issues that is submitted, but with no data to go on, they are left to guess. So if you're having issues, help them out a bit guys.
Yep also one of the most basic principles in gaming computer is never 2 identical rigs suffer the same troubles.
Me and a friend run almost identical rigs, sinc Closed beta i rarely had any serious issue even with my old rig.
In the other hamd my friend a computer expert sema to get at least 1-2 odd bugs or issues once per month.
#138
Posted 08 August 2013 - 10:22 PM
#139
Posted 08 August 2013 - 10:34 PM
#140
Posted 08 August 2013 - 10:42 PM
Toadkillerdog, on 08 August 2013 - 09:48 PM, said:
I'm starting to think FPS is not really the problem here. Before the 12v12 patch, I was around 18 FPS most of the time. The view was a little choppy, but it was definitely playable. I could aim and hit whatever I wanted, with a few exceptions - being in the water on River City Night with thermal vision on caused the worst FPS hit by far. If I turned off thermal, and didn't use night vision either, it was just manageable.
Once the 12v12 patch came on, my FPS dropped down. I was regularly getting 6 to 12, with the lowest spikes being 4 and the highest 16. THAT was unplayable. I tried, but some maps were literally just slideshows for me. Frozen City(day, especially with thermal activated), River City and River City Night, Terra Therma, were all terrible. Add that to the fact Terra Therma has enough problems on its own to make it the worst map so far, and the fact it's still in heavy rotation, well... I was really considering giving up the game altogether.
Now that this hotfix has come in, my FPS is back up, and slightly higher than before. It averages 18 to 22. Sometimes it will spike up to 25. Now, this is where my point comes back in. I see a lot of people saying framerates in the 20's or just below 20 are "unplayable"(exact word). I really don't have that problem. And it's not a matter of being so used to ****** framerate that I have learned to compensate. The framerate as of right now makes the game smooth as butter. I don't notice ANY choppiness whatsoever. I NEVER have problems tracking anything, even top speed Spiders. Yet my framerate rarely goes over 22, and never over 25. So I don't think the FPS you see when you hit F9 really tells the whole story...
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