- Some ‘Mechs were creating more damage textures then needed.
- Reduced the Glow and Damage texture masks for low and medium spec.
- Added a way to turn off the Glow Damage in the Front End option screen.
- With this off it will disable the glow damage you see when you shoot a ‘Mech, this can be an FPS gain for all specs.
August 8Th Hotfix LIVE!
#1
Posted 08 August 2013 - 12:28 PM
#2
Posted 08 August 2013 - 12:31 PM
#3
Posted 08 August 2013 - 12:31 PM
#4
Posted 08 August 2013 - 12:35 PM
#5
Posted 08 August 2013 - 12:35 PM
#6
Posted 08 August 2013 - 12:38 PM
#7
Posted 08 August 2013 - 12:42 PM
#8
Posted 08 August 2013 - 12:43 PM
To offer a serious suggestion, a very quick comment upon your part would help quieten people down.
How hard is it to say:
"We are aware of community concerns over C Bill earnings.
We are not ready to make a statement on this yet as we are still collecting data.
However, rest assured we are tracking the issue.
Thank you."
I do not know why you make life so difficult for everyone by refusing to make a very short timely statement like this.
Everyone understands things can not change over night.
Everyone would understand that you need to collect and analyse data before offering a proper statement.
But a short paragraph such as the one above would just chill everyone out and would take you a maximum of 20 seconds to write.
Guys, I do love you but sometimes it is like pulling teeth.
Edited by Jabilo, 08 August 2013 - 12:50 PM.
#9
Posted 08 August 2013 - 12:47 PM
InnerSphereNews, on 08 August 2013 - 12:28 PM, said:
- Some ‘Mechs were creating more damage textures then needed.
This is a good hotfix.
InnerSphereNews, on 08 August 2013 - 12:28 PM, said:
- Reduced the Glow and Damage texture masks for low and medium spec.
- Added a way to turn off the Glow Damage in the Front End option screen.
These are band-aid solutions that are just dropping the graphical fidelity yet again, not a fix. I hope DX11 will give us more opportunity to have optimizations without all the hits that the visuals have taken.
Edited by Sam Donelly, 08 August 2013 - 12:48 PM.
#10
Posted 08 August 2013 - 12:53 PM
#11
Posted 08 August 2013 - 12:54 PM
Edited by BlueVisionWarrior Online, 08 August 2013 - 12:55 PM.
#12
Posted 08 August 2013 - 01:03 PM
#13
Posted 08 August 2013 - 01:10 PM
Just for info, GTX660 and a Phenom X6-1090t.
#14
Posted 08 August 2013 - 01:10 PM
Quote
Math functions.
Gameplay code.
Rendering code.
HUD draw calls.
I noticed (and it could have been something else) that my cockpit rendering was much quicker and the usual glitches that I saw while powering up were gone. It was smooth and fast, with a constant framerate all along. Also, zooming seemed to be more fluid as well.
All of that is back now.
I wonder if portions of the previous patch were 'rolled back' accidentally in this patch. It seems the same issues I had before are also in this iteration as well.
#16
Posted 08 August 2013 - 01:14 PM
InnerSphereNews, on 08 August 2013 - 12:28 PM, said:
Hey everyone!
We’ve identified some problems that were causing FPS drops, and also have some solutions. They are as follows:
- Some ‘Mechs were creating more damage textures then needed.
- Reduced the Glow and Damage texture masks for low and medium spec.
- Added a way to turn off the Glow Damage in the Front End option screen.
- With this off it will disable the glow damage you see when you shoot a ‘Mech, this can be an FPS gain for all specs.
Cheers,
The MechWarrior Online Team
Instead of real optimization you just disable or lower on graphics effect after another,GREAT JOB PGI.
Another stupid bandaid fix that probably makes the game even uglier.When release comes the game will look like Mech Warrior 2.
I really hope all the optimization and eye candy gets back in with the Dx11 patch but knowing that it's you PGI i'm not counting on it.Thought the purpose of the Cryengine was that you and we can have a glorious looking game that also performs pretty nice and not a game that runs and looks like crap.
Edited by sirius89, 08 August 2013 - 01:16 PM.
#17
Posted 08 August 2013 - 01:15 PM
#18
Posted 08 August 2013 - 01:17 PM
Edited by OriginalTibs, 08 August 2013 - 01:19 PM.
#19
Posted 08 August 2013 - 01:18 PM
#20
Posted 08 August 2013 - 01:20 PM
Ive started this game just yesterday, can anyone tell me what time to expect the servers to be back online? I dont want to check the serverstatus every 5 minutes
EDIT: Forget this post, just noticed there are back online, that was really fast
Edited by Gambit79, 08 August 2013 - 01:21 PM.
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