

Pgi Fix Cbill Generation Now, Not In Three Weeks
#1
Posted 10 August 2013 - 10:10 AM
Fix it now, back to normal and do not wait for a few patches to go by.
FWIW, you err on the side of the PLAYERs. Always give us MORE and then tone down, not the other way around.
#2
Posted 10 August 2013 - 11:40 AM
Scromboid, on 10 August 2013 - 10:10 AM, said:
Fix it now, back to normal and do not wait for a few patches to go by.
FWIW, you err on the side of the PLAYERs. Always give us MORE and then tone down, not the other way around.
You're making the foolish assumption this wasn't something planned. Without R&R where will all those C bills go, who will need MC for premium or to buy mechs? Not saying this is a wise decision, just saying I doubt the drop in earnings is a mistake.
#3
Posted 10 August 2013 - 11:47 AM
They said they dropped the CBills as a response to having more mechs on the field in 12v12.
Their math was wrong. They need to fix it. They do not know if we do not tell them.
I do not care if it was planned or not, it needs to change.
#4
Posted 10 August 2013 - 12:03 PM
Scromboid, on 10 August 2013 - 11:47 AM, said:
They said they dropped the CBills as a response to having more mechs on the field in 12v12.
Their math was wrong. They need to fix it. They do not know if we do not tell them.
I do not care if it was planned or not, it needs to change.
They say a lot of things, you're the one making the mistake of believing them. I'll wager they wanted to reduce C bill income and this gave them an excuse. We'll see who right when or if they "fix" this. They knew about this before, who do you think has the numbers on actual c bill income and where they want it. It's cute to see people think this was a mistake.
#5
Posted 10 August 2013 - 12:46 PM

#6
Posted 10 August 2013 - 01:59 PM
Seriously it needs to go back to where it was and yes I know some players have millions upon millions of unused C-bills but unless your one of those lucky few who have dedicated every waking hour to the game, then your not in that position.
I am trying to buy 2 more Atlases to fill out my stable. With upgrades that is 12 million a piece. I am averging probably just slightly over 100k a match where before I was averaging probably 150k-175K a match. Before it would take me approximently 3-4 days to get 12 million credits, now we are talking a couple of weeks...with premium.
This is a grind and not fun and it is especially true for brand new players, many who are trying to decide if the game is even worth investing in.
Additonally if they are too many C-bills in the economy add in money sinks. Instead of making almost all of the colors and camo patterns available as MC only, start making them available for C-bills as well. How about 100 million for a camo pattern or 10 million for each color. It would still be convienent to use MC to buy them immediately but long time players could invest obscene amounts of C-bills and get them free.
Also this might even encourage the use of premium subscriptions since now there would be even more reason to want to make more C-bills as quickly as possible. The would obviously indirectly increase the use of MC to buy colors, just offer a my subtle way of encouraging it.
#7
Posted 10 August 2013 - 02:30 PM
As notch says I think they are trying to take money out of the economy.
They are waiting to see if the fuss dies down.
If the complaining posts are off the front pages of the forums by the end of next week, then you will not even see a statement let alone a readjustment.
If we keep the pressure up then we may see a statement, but not necessarily an adjustment.
You know what, if they had the balls to come on the forum and admit it is deliberate and give us a reason I would actually accept it and move on.
What annoys me is once again they are happy to let the forums implode because of a lack of communication.
#8
Posted 10 August 2013 - 02:45 PM
#9
Posted 10 August 2013 - 03:00 PM
#10
Posted 10 August 2013 - 03:03 PM
Kibble, on 10 August 2013 - 02:45 PM, said:
Yes, I imagine that reducing the amount of C Bills earned per round has been popular with the silent majority.
When you go to a group of people (lets say for example a group of factory workers) and say:
"I am afraid that your wages have been cut by 30%"
what typically happens is that a small vocal minority are unhappy.
Luckily, the majority of people - those who like to remain silent (the silent majority if you will) are actually pleased with this turn of events.
Of course, you still have to sort out those troublesome folk in the vocal minority.
Luckily, a change of underwear (or trousers if you subscribe to the American vernacular) is all that it required to resolve the issue.
Edited by Jabilo, 10 August 2013 - 03:04 PM.
#11
Posted 10 August 2013 - 07:46 PM
#12
Posted 10 August 2013 - 09:40 PM
Viktor Drake, on 10 August 2013 - 01:59 PM, said:
I was making less before, I'm making more now. Change your tactics a little.
#13
Posted 11 August 2013 - 01:30 AM
Escef, on 10 August 2013 - 09:40 PM, said:
They lowered the payout and you are making more? What tactics would you be using that do that...?!?!? Why weren't you playing that way before (in which case you would be making less now)?
#14
Posted 11 August 2013 - 01:44 AM
Inconspicuous, on 11 August 2013 - 01:30 AM, said:
They lowered the payout and you are making more? What tactics would you be using that do that...?!?!? Why weren't you playing that way before (in which case you would be making less now)?
I was playing that way before. I'm a team player, which is so rare in PUGs that it must be a dirty word or something. Jumping from averaging 3-4 assists with 1 or 2 kills to 6-8 assists with 2-3 kills nets me more C-Bills. Hell, I even had a match today where I had 4 kills and an assist, got almost 120k C-Bills, and over 1600 XP. And that was a LOSS.
#15
Posted 11 August 2013 - 02:32 AM
But I always got most of my money from assists, savior kills, tag /Narc bonuses, spotting assists... you know, the kind of useless things that TEAM players do, not people wanting to stroke their e-peen everytime their (entirely meaningless) KDR goes up by .0000001, and doing everything imaginable to preserve that precious ratio.
I don`t like that they "nerfed" c-bil eranings, but in practice I don`t notice a difference.
Edited by Zerberus, 11 August 2013 - 02:32 AM.
#16
Posted 11 August 2013 - 03:58 AM
they have nerfed the C-Bill payouts , they have made a statement to that effect, it is intentional.... apparently we were all getting too rich (translation :- not as much MC was being bought compared to what they think we should be buying, we want your money!).
Just as well I now have no intention of giving then any more of my hard earned cash. I won't even be playing this game in the very near future.(check new game releases!)
#17
Posted 11 August 2013 - 04:05 AM
Jabilo, on 10 August 2013 - 02:30 PM, said:
As notch says I think they are trying to take money out of the economy.
They are waiting to see if the fuss dies down.
If the complaining posts are off the front pages of the forums by the end of next week, then you will not even see a statement let alone a readjustment.
If we keep the pressure up then we may see a statement, but not necessarily an adjustment.
You know what, if they had the balls to come on the forum and admit it is deliberate and give us a reason I would actually accept it and move on.
What annoys me is once again they are happy to let the forums implode because of a lack of communication.
The forums will get quieter , as players leave for games that have better balance, structure and playability. As attractive as a Giant stompy Robot game is it can lose it's appeal when people realise that the only real incentive for changes is to try to get their hands on your cash!
They have no respect for their players at all I feel (But then respect won't make you rich), If you have a premium account the nerf also hits that .. so you get hit twice, your basic C-Bill earnings are down, also your 50% extra for prem account is down... Way to go, hit your paying customers!
#18
Posted 11 August 2013 - 04:13 AM
Earnings do seem to be about 10-15% less on average (my experience playing perdominantly heavy mechs).
It's probably at least slightly different for other mech classes and other players.
In the mean time, ajdust your play by shooting every mech you can see so you get the extra assists to compensate.
I you have a large laser for instance, you can sweep it across a group of enemies at range, and you'll get assists on all of them.
Cheers

#19
Posted 11 August 2013 - 04:41 AM
Suck it up Princess. So it takes you longer to make money. I'm not going to drag out the arguement that in TT Atlas's (Atlai?) were more rare than space diamonds, or that they 'cost' about a hundred times more than what PGI charges (if you could buy one, which was pretty unlikely), because it is a video game and people should have the ability to purchase mechs. But honestly, I approve of what PGI is cooking up.
Signed by the silent majority.
PS you think it's bad now, wait till they implement whatever they decide to implement for Clan technology and mechs. Save your tears for that one, cause I'm sure it'll be raining the day they say "We've decided you have to spend X MC monthly to retain your Clan mech chassis"
#20
Posted 11 August 2013 - 05:17 AM
Do you remember in the BT books, where mechs passed from father to son? That's what PGI is going for with this, when you become 60 years old and are too slow to PPC a 140kph spider from 800m away, you can call upon your son and tell him "Son, I played hard these last 30 years, managed to collect enough c-bills to buy a Highlander AND a Victor! This is your inheritance son, use them wisely and decisively and one day you will be able to buy your own mech to pass on to your son".
It's kind of moving really.
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