rgreat, on 11 August 2013 - 12:53 PM, said:
Maybe because all this salvaging thing is counter-intuitive for average user compared for damage done and mech destroyed?
"The spoils of war go to the winners of the battle." - Not a very hard concept to grasp.
Royalewithcheese, on 11 August 2013 - 01:46 PM, said:
I can only speak for myself, here, but the money I spend on this game will likely be through mechbays (meaning that the money I spend scales with the rate at which I get c-bills) and no level of grindiness will convince me to buy an imaginary robot in a computer game for $10+. It can, however, make the game stagnant (from my perspective) to the point where I'll switch over to something else, which is why I stopped playing Tribes. I suspect I'm not the only player with this set of preferences.
This. I'm kind of in the mech collector style, and for me lower C-Bills leads to me giving less money to PGI:
- I buy less mechs, so I need fewer mech bays. Buying 5-10 mechbays a month is a not insignificant income in a f2p game.
- Converting XP to GXP is no longer meaningful, as GXP grows faster than C-Bills. I have several modules leveled but not bought.
- Premium time feels like it's less effective (although it has the same effect as always), so I might be less inclined to buy it.
Druidika, on 11 August 2013 - 04:13 PM, said:
This does nothing to diminish stockpiles. All it does is **** people over that don't have a nice selection of of fully upgraded mechs already.
This. Having only one "good" mech makes you much less efficient at amassing C-Bills.
Wintersdark, on 11 August 2013 - 04:29 PM, said:
In short, while this is sucky, what can they possibly do about huge c-bill stockpiles given that they would need to reduce earnings regardless to prevent everyone from amassing huge ones? They obviously can't just take peoples c-bills away, and introducing additional costs hurts new players even more. They're continuously adding new mechs, so that's covered... what else can they do?
If they want to get the C-Bill moguls to empty their accounts, there would have to be something new. Maybe in CW they can have "travel wherever you want" cost insane C-Bill amounts, but "travel where your faction wants your presence" is cheap. That would lead C-Bill heavy teams to have the possibility to conquer planets and hold territory, at high C-Bill costs (when they need to defend their territory).
Druidika, on 11 August 2013 - 05:26 PM, said:
The longer a grind is, the less casual players keep playing before they spend their first cent. That's really just free2play 101.
Considering that "buy extra mech bays" is the most likely stepping stone to get people from non-paying to paying, they just pushed that conversion longer into the future...
Wintersdark, on 11 August 2013 - 05:33 PM, said:
I'm sure there'll be the odd player who draws the "Grind Line" between the current (likely to be further adjusted as per Paul's comments) cbill rate and the old cbill rate, but I really can't see that as being a big amount of them. It's just not really that big a change, and they'll know as they improve, their cbill earnings will improve too.
I think some can see it. Previously, you had a "yeah, big winnings (6 figures) when you won", which offset the lousy winnings for a big loss. Now most winnings are 5 figures, so it doesn't feel like you're making a stride any more. At the non-premium rate it now feels less like "I'm saving up for this mech" and more "I'll get a new mech someday, eventually".
Wintersdark, on 11 August 2013 - 08:24 PM, said:
I think the number of people who will stop playing post-nerf due to grindiness but wouldn't have before the nerf isn't very big. Your friends quit before the nerf; they're clearly not grindy people.
I really, REALLY doubt many people will leave because of this; particularly not people with no frame of reference (re: Newer players who never experienced the old income level).
Yeah, people with no reference frame will probably not notice. All those in the grind at present will, though.
Wintersdark, on 12 August 2013 - 11:02 AM, said:
I didn't say it did. I said they likely implemented this as a stop gap to delay people amassing absurd mountains of cbills while waiting for additional money sinks to come online with Community Warfare.
You basically have two kinds of players who play much enough to amass C-Bills - hardcore competetive players and hardcore mech collectors. The first ones already have mountains of C-Bills which won't go away. The latter ones will be buying mech bays at a slower rate, i.e. give PGI less money.