Arrachtas, on 12 August 2013 - 10:22 PM, said:
The arguments have been refuted; numerous times. By myself, by others, by PGI. Those who advocate said arguments merely continue to adamantly yell that they are right, and that all others must be blind. They state that anyone of the opinion that the game is good, short of standard PvP balance issues that affect any game, are either '{Noble MechWarriors}' or simply poor benighted fools.
Asking for something other than melodramatic 'the sky is falling' postings is not attacking anything; it is suggesting the idea that taking exceedingly negative viewpoints is not likely to be successful or to be seen as anything other than complaining for sensationalism's sake.
Okay then, tell me what the sam hell #swagheat scaling was supposed to fix? What purpose does this high-maintenance, high-complexity "fix" serve to do? How effective is it at its task?
The14th, on 12 August 2013 - 10:23 PM, said:
So the designed endgame space of EVE being vastly less populated than the designed start zones isn't a problem to you? Yup, you definitely have no idea how game design works.
EVE has an endgame? Do you even know how EVE works? EVE isn't a themepark like WoW, there is literally no 'endgame'.
edit:
apparently EVE does have endgame content.
Quote
(02:32:17) saq: spying high level military ops that lead to titan kills is endgame content in eve
Edited by Wales Grey, 12 August 2013 - 10:29 PM.