

Will there be stats, like the dreaded Win Rate stat?
#321
Posted 13 July 2012 - 10:17 AM
And i would very much like to be able to slice and dice the numbers in many different ways. For example by mech, if i was in a pre-made group or not, and on and on. the more the better.
And i would like it to track my improvement/decline of all stats over time. so i can see by battle 2000 how i compare to when i was at 1000.
I am still a bit undecided if all my stats should be public or only visible by decision.
while i am dreaming i would also like a full after action battle-analysis tool. where i can replay the entire battle. that way i might have a chance to see and learn from the people that kick me in the teeth.
#322
Posted 13 July 2012 - 10:31 AM
Scouten, on 13 July 2012 - 08:34 AM, said:
you mean the vocal users of XVM. I never use it to call ppl out about their bad stats unless they are yelling at someone else in the match for being a bad player. I usually use to determine how roughly skilled a player its, but its really just an educated guess. High rated player probably knows what they are doing and low rated players probably not so much. What ppl don't seem to realize is how often it is accurate when used to judge players with 5k+ battles. This is particularly important when dealing with tier 9 and 10s. A high rated tier 10 player usually will aim for the weak spots. A low rated player will usually drive out in the open and stop to shoot or expose their flank to a lot of enemies for no good reason.
#323
Posted 13 July 2012 - 10:35 AM
#324
Posted 13 July 2012 - 10:38 AM
no need for such things in games!
#325
Posted 13 July 2012 - 10:39 AM
Stats itself are great if they include your general game style telling where you have hit somebody from what distance .. what ever. Maybe even telling the Kill / Death of the past day. But thats it. They should in no way be used to indicated how good a player is. There are many reasons why somebody would have a bad KD but still be a quite reasonable player if the team is willing to play along with him.
IF you add stats that are visible as soon as you try to join a group all you will get from that is hate. Grumpy people. And lot less fun. Lets think for a moment what the goal is in a game. Is it winning? Well for some yes but ultimately no. Is it beating somebody down in the ground and smash all his hope? For most again no. It is to have fun .. hopefully together. And if you try to min max everything you get everything you have to win. And give the player the ability to do that with each other too. You suck the fun out of a game for the people who enjoy seeing them self blown up over a crazy storm against the enemy, or those who just try to get their feet on the ground in that strange moving tanks. And you label the player as winners/losers even before the conflict did start. Altrough again there are many reasons why somebody can have a quite negative K/D
#326
Posted 13 July 2012 - 10:41 AM
Kumakichi, on 13 July 2012 - 10:35 AM, said:
This is a straw argument. Over the course of a large enough pool of random battles people will naturally have their stats slide down below the average of the community if they are hurting their team's win chances while players who are making a difference will see their's go up. However as has been pointed out this can be padded if you toss in stats from grouping. I know I have had bad days where I lose 10-12 matches in a row in other games, but usually I win a bit more than I lose and usually I'm one of those guys who tries and successfully makes a difference. Do my choices positively affect my team every game? No. But they do it often enough that I maintain a win rate above the norm. A lot of my losses can be attributed to the same things that happen to everyone (bad luck, other team rushing a single direction well etc).
#327
Posted 13 July 2012 - 10:42 AM
Solo win rate: (Solo in pug)
Lance win rate: (Queuing with 1-3 friends, aka a pre-made of a full Lance or less)
Company win rate: (Queuing with more than 3 people; a full 5-12 pre-made, more than 1 lance)
#328
Posted 13 July 2012 - 10:46 AM
#329
Posted 13 July 2012 - 10:47 AM
Faceless Priest, on 13 July 2012 - 07:43 AM, said:
it's cute that you think suddenly the old people just left/dissipeared
it's like in other games how when ever things are going bad or different then how people want suddenly they start saying all the kids are here now...
People in a super competitive game suddenly dissipearing when thigns get even more competitive? Sounds reasonable...
You know, you completely missed the boat on this one. players moved on. WOT had dates under their avatars and when I see few to no dates during the year / month of mine left on the forums, yea, it's pretty safe to say these posters have moved on.
You brought up Kids, not I. I don't care who they are, the community has went to hell in a hand basket and much of the hate and name calling has been caused by stat whores.
As for your last statement, that is just a joke isn't it. It's a game, it's neither more or less competitive than it was a year ago. Why would players that enjoy armored conflict leave a game that is getting more competitive? No, not going to happen.
Have you played the game ? Are you a regular poster on the forums? If not try it out.
KozmicBlues
[color=#5A5A5A]Member Since Feb 21 2010[/color]
Edited by Sadnebula, 13 July 2012 - 11:01 AM.
#330
Posted 13 July 2012 - 11:04 AM
Shoklar, on 13 July 2012 - 09:29 AM, said:
You're really letting your ignorance show. I'm not going to spend my time going through random people like that...and neither is someone from another hardcore guild. The ones who have decent all round stats, I might take the time to do what you suggest...but I've got better things to do with my time than babysit scrubs. I'm also not about to tag someone who I have no clue how they play, and let them potentially sully the name of DROW, by being a terrible player...or by being a complete d-bag to other players in a public match.
So leave the hardcore to those of us who have been hardcore gamers for over 15 years...our system works.
Your 80% win example is also completely illogical since you say that this would be taken from random matches. How are you going to ensure that the entire enemy team is played by chimpanzee's flinging feces, with no keyboards?
I may be a hardcore elitist plick, but you're either unable to complete a logical argument, or you want to be an elitist plick since you think the opposing team always sucks (but you always have bad stats because somehow they always beat you because they "cheated"). Which is it?
Fail to you, sir.
Edit: Plick is not a dirty word...there's no reason for it to be censored.

Edited by RealTalk, 13 July 2012 - 11:05 AM.
#331
Posted 13 July 2012 - 11:17 AM
It would definitely help unfortunate players that do good dmg per game but end up losing cause of bad teams. Or the guy that gets 7 kills and loses. So it would make losing the end all be all for a player not as prominent/imporant. Hell, if you go down fighting hard and lose but make them pay for it, I think that is a good teammate/player right there.
Lastly, it's harder to troll someone if the only stat they can troll about is "fame" lol. "You suck, your not very famous" ...Yah that would hurt my feelings so much...
Opening the rabbit hole would be what would be the stats that define "fame".
A model like this would be a good compromise.
Edited by Bunkerbomber, 13 July 2012 - 11:21 AM.
#332
Posted 13 July 2012 - 11:25 AM
Namwons, on 12 June 2012 - 08:42 PM, said:
Only public stat we might see will be planet faction influence
In this case, Namwons, I hope what you think is right. I don't want this game to turn into an e-peen war like public stats and "gear score" in other games.
#333
Posted 13 July 2012 - 11:30 AM

Now that I have your attention, K/D doesn't matter its overall pilot experience is what counts in the game. More experience gets you more skill i.e. which makes you a more valuable player to you, your lance, merc corp or house.
#334
Posted 13 July 2012 - 11:38 AM
jbev, on 13 June 2012 - 01:27 AM, said:
Please understand that statistically, all 'Random Elements' stop mattering given enough iterations (matches) and the only variable held true is the pilot. Please also understand that the previous sentence is an abject and irrefutable fact.
Incorrect. For a start, it doesn't hold true unless you play exclusively solo in PUG games and so does everyone else. It also doesn't hold true unless you play evenly at all times of day and so does everyone else (it's silly how much you can improve poker winnings by deliberately playing against tired opponents). It also doesn't hold true unless the meta-game is eternally balanced. What is 'good play' one day might be 'bad play' the next. And even forgetting those factors, there always remains a margin of error regardless of the number of iterations, it just reduces over time.
I would add that it also creates a scenario which biases a player's play throughout their entire career, which does not necessarily reflect their current skill - people tend to improve over time (at different rates) but that is not reflected strongly in their stats if they have a long career.
So, no.
Addendum: Let's also include the factor of people who just want to test out and try different builds, modes, etc. The more somebody does this, the worse their stats will be regardless of their ability as a MechWarrior.
Edited by Rushyo, 13 July 2012 - 11:42 AM.
#335
Posted 13 July 2012 - 11:42 AM
CrackersPhinn, on 13 July 2012 - 10:46 AM, said:
Your assumption is incorrect I feel, I do not need stats to show off. I need stats so that I may gauge myself and improve myself when it is needed. As an example, player average lets say is a 48% win ratio and mine is 44% (I have tried like hell never to be under 50% but this is an example). I can clearly see that I am a draw back on my team. I am doing something wrong and I need to study my play style to improve my game and enjoyment. I say enjoyment because being dead all the time or watching my team get vaporized is not enjoyable. If in turn you fail to see the error of your ways you are only causing distress to your team mates
In short, stats are a way of explaining ourselves to ourselves and possibly to a prospective clan or group of players we wish to join.
#336
Posted 13 July 2012 - 11:43 AM
#337
Posted 13 July 2012 - 11:48 AM
A good stats system though I think will be important. if you arent sure why check out this thread: http://mwomercs.com/...manders-orders/
most people say "I'll follow if they are competent". so if you can see that they are competent that will make it easier, and hopefully lend some weight to your word
#340
Posted 13 July 2012 - 11:50 AM
Zardnaar, on 13 July 2012 - 11:43 AM, said:
RealTalk, on 13 July 2012 - 11:48 AM, said:
My favorite version of this idea is "Stats are for losers."
Hellya, on 13 July 2012 - 11:48 AM, said:
This is not HOW Zardner feels its the gospel from the game devs,so now you know!
Edited by MuffinTop, 13 July 2012 - 11:50 AM.
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