Edited by Theron Branson, 20 August 2013 - 10:41 AM.
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Patch Day - August 20Th - LIVE!
#361
Posted 20 August 2013 - 10:39 AM
#362
Posted 20 August 2013 - 10:39 AM
Airborne Thunder, on 20 August 2013 - 10:33 AM, said:
Nope you did not read that wrong. Once again PGI has told us one thing only to completely do another. There will be no 1PV and 3PV only ques. "Normal play mode" will be "mixed" view and in CW you will have to go Merc if you want to fight in 1PV only unless like everything else PGI changes it too.
#363
Posted 20 August 2013 - 10:40 AM
ViktorHannan, on 20 August 2013 - 10:36 AM, said:
Just wait until Smurfy's or whatever mechlab system you use to find this out. PGI's notes on some of this data tends to be written incorrectly... (it's not a bad thing, but it causes confusion.)
Koniving, on 20 August 2013 - 10:35 AM, said:
I'm rereading and not really noticing the difference...
#364
Posted 20 August 2013 - 10:41 AM
arghmace, on 20 August 2013 - 10:35 AM, said:
It wasn't a 1000% increase to internals. I have an excel where I calculate these things and MG's did 2.71 dps to internals instead of the 1.0 they do to armor. So that's a 171% increase. After today's nerf they do 2.04 dps to internals which means a 104% increase.
well one player i know told me over 1000%, you tell me 171%, yet nobody shows me the math.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
Still I think 171% increase for a weapon that generates no heat and weighs 2.5 tons for 3 of them with a good amount of ammo is a bit much. 104% increase seems a bit more on track.
2.71 dps is a lot of damage for a no heat half ton weapon that barely consumes ammo. not to mention you are very quickly losing all your weapons and heat sinks in those unarmored components.
Edited by AvatarofWhat, 20 August 2013 - 10:42 AM.
#365
Posted 20 August 2013 - 10:41 AM
Before.
stjobe, on 19 August 2013 - 05:11 PM, said:
36% single crits: 0.2875 damage to IS per hit (1.035/s), 1.25 damage to IC per hit, (4.5/s)
20% double crits: 0.575 damage to IS per hit (1.15/s), 2.5 damage to IC per hit (5.0/s)
5% triple crits: 0.8625 damage to IS per hit (0.375/s), 3.75 damage to IC per hit (1.875/s)
Sum those up and we get
1 DPS vs armour
3.00625 DPS vs internal structure
11.375 DPS vs internal components
After.
stjobe, on 20 August 2013 - 09:40 AM, said:
no crit: 48% chance, 0.1 damage to IS (0.48/s), 0 damage to IC
single crit: 31% chance, 0.235 damage to IS (0.7285/s), 0.9 damage to IC
double crit: 17% chance, 0.47 damage to IS (0.799/s), 1.8 damage to IC
triple crit: 4% chance, 0.705 damage to IS (0.282/s), 2.7 damage to IC
Summing up:
1 DPS vs armour
2.2898 DPS vs internal structure
6.93 DPS vs internal components
Results, not as "overpowered" against structure. 2 MGs won't instantly destroy your AC/20 in the same second you lose your armor. It'll take 2 seconds now (to hit 18 for AC/20 health; though it'd really hit well over that).
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Edited by Koniving, 20 August 2013 - 10:43 AM.
#366
Posted 20 August 2013 - 10:41 AM
Robin Wolf, on 20 August 2013 - 10:30 AM, said:
That's a problem with a lot of people around here...
Proof is that when launching solo I have to wait for more than 2 minutes to end up into fights like those.. so yes, we're playing with mixed 1pv and 3pv because there aren't enough numbers for split the two queues.
#367
Posted 20 August 2013 - 10:41 AM
Jonathan Paine, on 20 August 2013 - 10:37 AM, said:
You act like PGI only wants to troll you the best they can.
Maybe they can't do better, but don't you think they put some thinking in this? Don't you think they try to make this game a success? Don't you think PGI and IGP have the plan to earn some money to run and develop this game?
Really you all act like 6 year olds.
You have to ask yourself a question: Do i want to play a game mixed with 1PV and 3PV or do i want to play a game that was cancelled because no one beside the core fans played it?
#368
Posted 20 August 2013 - 10:42 AM
Straylight, on 20 August 2013 - 10:39 AM, said:
This "beta" is less than one month away from what they tell us is full release. The "Lol beta" excuse for everything will soon be dead and buried, once and for all.
#369
Posted 20 August 2013 - 10:42 AM
mint frog, on 20 August 2013 - 10:09 AM, said:
Hellgate London: Hey guys, it's beta. The devs totally have an internal patch for day one that will fix the fact that you can't actually see people you are playing with.
FinalFantasyXIV: Hey guys, it's beta. The devs have TARGETTING OF ENEMIES sorted out in an internal patch for launch.
Aion: Hey guys, it's beta. The NA NCSoft team will totally fix the grindy nature of the game for launch.
Yeah...
Oh Hellgate: London....
PGI could disappoint me patch after patch from now until the day I die and it won't hurt me like the way Hellgate: London did. If ever there was an example of how past development/games is not an indication of future quality, it was Hellgate: London.
#370
Posted 20 August 2013 - 10:42 AM
- 3rd person on by default
- New players will never know how to turn it off
- "Good" players will use it to get a look over hills
- New players will never know how to turn it off
- Fewer c-bill rewards
- It's not enough that I win (with less reward than before), others must lose.
- Many random weapon changes
- Well, I'm sure SOMETHING will come from that.
- No capture time changes for Conquest
- Broken missile door lights
It hurts, PGI. It hurts.
But hey, at least we have some new deals to grab, right?
#372
Posted 20 August 2013 - 10:43 AM
InnerSphereNews, on 20 August 2013 - 07:31 AM, said:
If every mech had only one drone, the drone could be shot down and if the contact to the drone was lost after a PPC hit or when an enemy with ECM was around, I think I would be ok with it...maybe? But now it sounds pretty bad to me. I'm really looking forward to how it will change gameplay afer the patch. I hope for the best but fear the worst.
Edited by Bromineberry, 20 August 2013 - 10:44 AM.
#373
Posted 20 August 2013 - 10:43 AM
#374
Posted 20 August 2013 - 10:43 AM
Koniving, on 20 August 2013 - 10:41 AM, said:
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
I figured a nerf was coming... it was too effective and I was vouching for a nerf (I didn't know how far it would go). I'll have to see this in action to make a proper judgement on the changes.
#375
Posted 20 August 2013 - 10:45 AM
arghmace, on 20 August 2013 - 10:35 AM, said:
It wasn't a 1000% increase to internals. I have an excel where I calculate these things and MG's did 2.71 dps to internals instead of the 1.0 they do to armor. So that's a 171% increase. After today's nerf they do 2.04 dps to internals which means a 104% increase.
It's a bit more than that; remember they do the regular 0.1 - 0.3 per projectile that crits, then the 15% of crit damage gets added to that. The numbers are:
1 DPS vs armour
2.2898 DPS vs internal structure
6.93 DPS vs internal components
Edited by stjobe, 20 August 2013 - 10:48 AM.
#376
Posted 20 August 2013 - 10:45 AM
P4riah1, on 20 August 2013 - 10:39 AM, said:
Deathlike, on 20 August 2013 - 10:40 AM, said:
Was perfectly formatted. Now it's not: Before it had nothing about armlock being forced on for third person. It was just you can't toggle between with mech powered down, and use F4 to toggle. Now it says armlock's locked on and a couple of other things in between.
Edited by Koniving, 20 August 2013 - 10:46 AM.
#377
Posted 20 August 2013 - 10:45 AM
Also, what PGI said about having 3PV to help noobs, that's a lie, I came to find out that 3PV was NEVER EVER meant to help noobs or what ever nonsense they gave us, what it is, is a gimmick to get people who play 3PV games interested in MWO who are to f**king lazy to learn 1PV. And that is a fact. Any one hear who believes that 3PV was put in to help noobs, well, you just got duped.
#378
Posted 20 August 2013 - 10:48 AM
Pugnax, on 20 August 2013 - 10:43 AM, said:
I don't see many disadvantages for jumpsnipers. First scout out the area with 3PV, jump, switch to 1PV before you "fall" to the ground and fire.
Edited by Bromineberry, 20 August 2013 - 10:48 AM.
#379
Posted 20 August 2013 - 10:48 AM
stjobe, on 20 August 2013 - 09:56 AM, said:
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/blink.png)
Some of these balance decisions baffle me, I have to admit.
Steaks weigh more, so there's part of it. Still, I think 2.0 would have been fine. We'll see how 2.5 goes.
#380
Posted 20 August 2013 - 10:48 AM
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