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Patch Day - August 20Th - LIVE!


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#361 Theron Branson

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Posted 20 August 2013 - 10:39 AM

I think you guys who played 3PPV didn't play it up to it's "Unfair" potential like I did while testing lol. See, if you were stuck in the 3PPV then I would say no advantage and it is actually a disadvantage. Since you can turn it on and off whenever you wanted too it is a disadvantage to player not using it at all. Example: On the Ice map you could see what the opposing players were doing on the other side of the hill and soon as they turned or started to move I would quickly turn-off 3PPV and move in and shoot them in the 1PPV. You will see this happen a lot I promise. It did give me advantage on hills.

Edited by Theron Branson, 20 August 2013 - 10:41 AM.


#362 CutterWolf

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Posted 20 August 2013 - 10:39 AM

View PostAirborne Thunder, on 20 August 2013 - 10:33 AM, said:

I am confused. Are people in first person view going to be going up against people in 3rd person view? I though that wasn't going to happen? Or did I just read this wrong?



Nope you did not read that wrong. Once again PGI has told us one thing only to completely do another. There will be no 1PV and 3PV only ques. "Normal play mode" will be "mixed" view and in CW you will have to go Merc if you want to fight in 1PV only unless like everything else PGI changes it too.

#363 Deathlike

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Posted 20 August 2013 - 10:40 AM

View PostViktorHannan, on 20 August 2013 - 10:36 AM, said:

Is no one else curious about the discrepancy where it states the HBK-4G torso pitch will REMAIN at 25 degrees? But it used to be 16 degrees, so is this an increase, or wil it remain at 16?


Just wait until Smurfy's or whatever mechlab system you use to find this out. PGI's notes on some of this data tends to be written incorrectly... (it's not a bad thing, but it causes confusion.)

View PostKoniving, on 20 August 2013 - 10:35 AM, said:

Main post has been edited: (you can tell by the inconsistent formatting now) Further details about Third Person were evidently added.


I'm rereading and not really noticing the difference...

#364 AvatarofWhat

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Posted 20 August 2013 - 10:41 AM

View Postarghmace, on 20 August 2013 - 10:35 AM, said:


It wasn't a 1000% increase to internals. I have an excel where I calculate these things and MG's did 2.71 dps to internals instead of the 1.0 they do to armor. So that's a 171% increase. After today's nerf they do 2.04 dps to internals which means a 104% increase.


well one player i know told me over 1000%, you tell me 171%, yet nobody shows me the math. :)

Still I think 171% increase for a weapon that generates no heat and weighs 2.5 tons for 3 of them with a good amount of ammo is a bit much. 104% increase seems a bit more on track.

2.71 dps is a lot of damage for a no heat half ton weapon that barely consumes ammo. not to mention you are very quickly losing all your weapons and heat sinks in those unarmored components.

Edited by AvatarofWhat, 20 August 2013 - 10:42 AM.


#365 Koniving

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Posted 20 August 2013 - 10:41 AM

For the MGs.

Before.

View Poststjobe, on 19 August 2013 - 05:11 PM, said:

39% no-crit hits: 0.1 damage to IS per hit (0.39/s), 0 damage to IC/s
36% single crits: 0.2875 damage to IS per hit (1.035/s), 1.25 damage to IC per hit, (4.5/s)
20% double crits: 0.575 damage to IS per hit (1.15/s), 2.5 damage to IC per hit (5.0/s)
5% triple crits: 0.8625 damage to IS per hit (0.375/s), 3.75 damage to IC per hit (1.875/s)

Sum those up and we get
1 DPS vs armour
3.00625 DPS vs internal structure
11.375 DPS vs internal components


After.

View Poststjobe, on 20 August 2013 - 09:40 AM, said:

And here are the new post-patch values:

no crit: 48% chance, 0.1 damage to IS (0.48/s), 0 damage to IC
single crit: 31% chance, 0.235 damage to IS (0.7285/s), 0.9 damage to IC
double crit: 17% chance, 0.47 damage to IS (0.799/s), 1.8 damage to IC
triple crit: 4% chance, 0.705 damage to IS (0.282/s), 2.7 damage to IC

Summing up:
1 DPS vs armour
2.2898 DPS vs internal structure
6.93 DPS vs internal components


Results, not as "overpowered" against structure. 2 MGs won't instantly destroy your AC/20 in the same second you lose your armor. It'll take 2 seconds now (to hit 18 for AC/20 health; though it'd really hit well over that). :)

Edited by Koniving, 20 August 2013 - 10:43 AM.


#366 John MatriX82

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Posted 20 August 2013 - 10:41 AM

View PostRobin Wolf, on 20 August 2013 - 10:30 AM, said:


That's a problem with a lot of people around here...


Proof is that when launching solo I have to wait for more than 2 minutes to end up into fights like those.. so yes, we're playing with mixed 1pv and 3pv because there aren't enough numbers for split the two queues.

#367 627

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Posted 20 August 2013 - 10:41 AM

View PostJonathan Paine, on 20 August 2013 - 10:37 AM, said:

Making 3pv default is brilliant - how else can PGI argue that most new players use 3pv? The lying is getting a bit pathetic though.


You act like PGI only wants to troll you the best they can.

Maybe they can't do better, but don't you think they put some thinking in this? Don't you think they try to make this game a success? Don't you think PGI and IGP have the plan to earn some money to run and develop this game?

Really you all act like 6 year olds.

You have to ask yourself a question: Do i want to play a game mixed with 1PV and 3PV or do i want to play a game that was cancelled because no one beside the core fans played it?

#368 Middcore

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Posted 20 August 2013 - 10:42 AM

View PostStraylight, on 20 August 2013 - 10:39 AM, said:

I haven't been on the test server myself, so I'll take your word for it. However, I also expect it'll be tuned over time like everything else. PGI knows getting this one right is important and I suspect they'll be working on it regularly for a while--this is still a beta, core features (like UI 2.0 and a tutorial system) are still coming online.


This "beta" is less than one month away from what they tell us is full release. The "Lol beta" excuse for everything will soon be dead and buried, once and for all.

#369 Vasces Diablo

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Posted 20 August 2013 - 10:42 AM

View Postmint frog, on 20 August 2013 - 10:09 AM, said:

Sure if you want to be "that guy" who always says, "it's beta!" for missing game features that never end up in the game even long after release.

Hellgate London: Hey guys, it's beta. The devs totally have an internal patch for day one that will fix the fact that you can't actually see people you are playing with.

FinalFantasyXIV: Hey guys, it's beta. The devs have TARGETTING OF ENEMIES sorted out in an internal patch for launch.

Aion: Hey guys, it's beta. The NA NCSoft team will totally fix the grindy nature of the game for launch.


Yeah...


Oh Hellgate: London....

PGI could disappoint me patch after patch from now until the day I die and it won't hurt me like the way Hellgate: London did. If ever there was an example of how past development/games is not an indication of future quality, it was Hellgate: London.

#370 Judgment McGodly

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Posted 20 August 2013 - 10:42 AM

  • 3rd person on by default
    • New players will never know how to turn it off
    • "Good" players will use it to get a look over hills
  • Fewer c-bill rewards
    • It's not enough that I win (with less reward than before), others must lose.
  • Many random weapon changes
    • Well, I'm sure SOMETHING will come from that.
  • No capture time changes for Conquest
  • Broken missile door lights

It hurts, PGI. It hurts.

But hey, at least we have some new deals to grab, right?

#371 Almond Brown

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Posted 20 August 2013 - 10:42 AM

View PostDeathlike, on 20 August 2013 - 10:22 AM, said:


"Never say never" is the more appropriate message these days...


Even better than that. You will "never" please everyone. Especially around here. :)

#372 Bromineberry

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Posted 20 August 2013 - 10:43 AM

View PostInnerSphereNews, on 20 August 2013 - 07:31 AM, said:

When you are in third person view, there is a camera drone hovering behind you that other players can see


If every mech had only one drone, the drone could be shot down and if the contact to the drone was lost after a PPC hit or when an enemy with ECM was around, I think I would be ok with it...maybe? But now it sounds pretty bad to me. I'm really looking forward to how it will change gameplay afer the patch. I hope for the best but fear the worst.

Edited by Bromineberry, 20 August 2013 - 10:44 AM.


#373 Pugnax

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Posted 20 August 2013 - 10:43 AM

It sounds like 3PV will be quite well balanced. Besides having the drone above the head of the mech there will also be no minimap/HUD and arm lock cannot be disabled. These are huge disadvantages. I planned on remaining in 1PV anyways which is the way to go and it's nice knowing those going to 3PV will be paying the price.

#374 Deathlike

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Posted 20 August 2013 - 10:43 AM

View PostKoniving, on 20 August 2013 - 10:41 AM, said:

Results, not as "overpowered" against structure. 2 MGs won't instantly destroy your AC/20 in the same second you lose your armor. It'll take 2 seconds now. :)


I figured a nerf was coming... it was too effective and I was vouching for a nerf (I didn't know how far it would go). I'll have to see this in action to make a proper judgement on the changes.

#375 stjobe

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Posted 20 August 2013 - 10:45 AM

View Postarghmace, on 20 August 2013 - 10:35 AM, said:


It wasn't a 1000% increase to internals. I have an excel where I calculate these things and MG's did 2.71 dps to internals instead of the 1.0 they do to armor. So that's a 171% increase. After today's nerf they do 2.04 dps to internals which means a 104% increase.

It's a bit more than that; remember they do the regular 0.1 - 0.3 per projectile that crits, then the 15% of crit damage gets added to that. The numbers are:

1 DPS vs armour
2.2898 DPS vs internal structure
6.93 DPS vs internal components

Edited by stjobe, 20 August 2013 - 10:48 AM.


#376 Koniving

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Posted 20 August 2013 - 10:45 AM

View PostP4riah1, on 20 August 2013 - 10:39 AM, said:

Don't see any additional info.


View PostDeathlike, on 20 August 2013 - 10:40 AM, said:

I'm rereading and not really noticing the difference...


Was perfectly formatted. Now it's not: Before it had nothing about armlock being forced on for third person. It was just you can't toggle between with mech powered down, and use F4 to toggle. Now it says armlock's locked on and a couple of other things in between.

Edited by Koniving, 20 August 2013 - 10:46 AM.


#377 Coralld

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Posted 20 August 2013 - 10:45 AM

There will only be a separation between the views when CW is in, only in CW is where 3PV is not aloud, but sense we are not going to get CW until some undetermined time until after launch, we are stuck with this crap.

Also, what PGI said about having 3PV to help noobs, that's a lie, I came to find out that 3PV was NEVER EVER meant to help noobs or what ever nonsense they gave us, what it is, is a gimmick to get people who play 3PV games interested in MWO who are to f**king lazy to learn 1PV. And that is a fact. Any one hear who believes that 3PV was put in to help noobs, well, you just got duped.

#378 Bromineberry

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Posted 20 August 2013 - 10:48 AM

View PostPugnax, on 20 August 2013 - 10:43 AM, said:

It sounds like 3PV will be quite well balanced. Besides having the drone above the head of the mech there will also be no minimap/HUD and arm lock cannot be disabled. These are huge disadvantages. I planned on remaining in 1PV anyways which is the way to go and it's nice knowing those going to 3PV will be paying the price.


I don't see many disadvantages for jumpsnipers. First scout out the area with 3PV, jump, switch to 1PV before you "fall" to the ground and fire.

Edited by Bromineberry, 20 August 2013 - 10:48 AM.


#379 Bront

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Posted 20 August 2013 - 10:48 AM

View Poststjobe, on 20 August 2013 - 09:56 AM, said:

Yeah. The SRM-2 with auto-hit mechanic really needed to be stronger than the SRM-2 you actually need skill to aim :)

Some of these balance decisions baffle me, I have to admit.


Steaks weigh more, so there's part of it. Still, I think 2.0 would have been fine. We'll see how 2.5 goes.

#380 Airborne Thunder

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Posted 20 August 2013 - 10:48 AM

I really want to break out in a string of profanities right now about this mixed 3rd person view thing. I also want to scream to the world how I feel about PGI but I don't want to get banned from the forums. I will say that they did lie to us. Right to our faces. Bold faced. They said that 3rd person view was going to be only used in the Training Grounds. Then they said that we would not have to play against other players in different views. Why did PGI have to get the license to make this game? It's one thing to be bad at developing it's completely another to be unethical and untrustworthy.





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