

Patch Day - August 20Th - LIVE!
#841
Posted 20 August 2013 - 07:30 PM
#842
Posted 20 August 2013 - 07:34 PM
I'll give 3rd person view quite some time to pass final judgement and see what truly transpires, but I imagine it's the veteran's and, or people that have played this game since it's multi-player inception way back when that got us where we're today - not the newcomers.
#844
Posted 20 August 2013 - 07:43 PM
#845
Posted 20 August 2013 - 07:44 PM
Vegentius, on 20 August 2013 - 07:34 PM, said:
Kinda thinking that those founders are the ppl they want to leave the game as they seem to be the ones complaining. That way the people who dont see this as an issue and that silent majority the devs are banking on existing will flood in and bring more numbers than they lose from this.
#846
Posted 20 August 2013 - 07:45 PM
RapierE01, on 20 August 2013 - 05:34 PM, said:
Because the majority of the players DON'T WANT 3rd person view. Never wanted. And are reluctant to use it even if it give you advantage.
Going against these players, which are the foundation of the game, was an incredible bad decision by PGI. I don't know what's happening there, but I can't believe PGI decided to destroy all the good work and bury MWO.
#847
Posted 20 August 2013 - 07:50 PM
Wales Grey, on 20 August 2013 - 06:46 PM, said:
edit: and the AC/2 is still effected by #ghostheat #magnumopus if you have the fast fire mastery!
Yes, it's kind of silly, before today's patch I did a test and found that on my Jeager I could fire 3 AC2's, all at once, right around 20 times before overheating, that's ~120 damage. Do the same with 3 AC2's and alternate them, firing them individually, and it over heats after 18 individual shots ~36 damage. You could see it incurring a fast-fire penalty. The anti-aircraft fire mode of an AC2 Jeager or 4x-Phract is pretty darn fun and really takes some patience and isn't over-powered. Hopefully PGI will consider fixing this. I'll have to try again to see if it still has the fast-fire alpha penalty.
#848
Posted 20 August 2013 - 07:51 PM
Team Leader, on 20 August 2013 - 12:48 PM, said:
So you mean we should be overjoyed that PGI is at least wiping some of the mess they created in the first place? Especially the MG crit buff NO ONE asked for? How wonderful.
PGI think they are soooooo smart by lying to the players about separate queue and placating them with greyed out hardcore mode in the launcher. What a load of crock!
Edited by El Bandito, 20 August 2013 - 07:56 PM.
#849
Posted 20 August 2013 - 07:51 PM
They really want to cheat and its not fun if you dont have people to cheat.
Pretty simple really
#852
Posted 20 August 2013 - 08:04 PM
Oh noez you see the enemy when you are behind walls etc but can't target him or shoot at him! Oh noez it's crappy to fight the enemy in 3PV and oh noez you can see this little red glowing lighthouse miles away!
Edited by Xenroth, 20 August 2013 - 08:05 PM.
#853
Posted 20 August 2013 - 08:07 PM
Xenroth, on 20 August 2013 - 08:04 PM, said:
Oh noez you see the enemy when you are behind walls etc but can't target him or shoot at him! Oh noez it's crappy to fight the enemy in 3PV and oh noez you can see this little red glowing lighthouse miles away!
Because you can scout without any risks. you might not be able to shoot them, but you will know where they are moving, what type of mechs they have, what sort of build they might be running, and much more
#854
Posted 20 August 2013 - 08:12 PM
#855
Posted 20 August 2013 - 08:18 PM
Xenroth, on 20 August 2013 - 08:04 PM, said:
Oh noez I can see over that hill and the guys looking at my little blinking light cant tell if its one jenner or the whole enemy team over here
#856
Posted 20 August 2013 - 08:20 PM
Zephyr Charge, on 20 August 2013 - 08:18 PM, said:
Oh noez I can see over that hill and the guys looking at my little blinking light cant tell if its one jenner or the whole enemy team over here
oh noez enemy also only sees the blinking light and cant tell if its one locust or the whole enemy team over there
#857
Posted 20 August 2013 - 08:22 PM
Buyao, on 20 August 2013 - 08:07 PM, said:
also mechs like the jagamech can use there high arm mounted weapons to snipe from behind hills wheres they need to at lest expose there cockpit to take a decent shot in first person.
also teem work is going to be even less existent with those attempt to balance the two modes. it really seems they are creating a giant problem they they really don't need especially so close to launch.
the only thing third person would be good for is when you are spectating.
Edited by Frost Lord, 20 August 2013 - 08:22 PM.
#858
Posted 20 August 2013 - 08:27 PM
#859
Posted 20 August 2013 - 08:33 PM
Frost Lord, on 20 August 2013 - 08:22 PM, said:
also teem work is going to be even less existent with those attempt to balance the two modes. it really seems they are creating a giant problem they they really don't need especially so close to launch.
the only thing third person would be good for is when you are spectating.
Have you ever tried it before you complain about it? I did and its nearly impossible
#860
Posted 20 August 2013 - 08:41 PM
Xenroth, on 20 August 2013 - 08:33 PM, said:
Have you ever tried it before you complain about it? I did and its nearly impossible
its essayer then it was there will be plenty of people who do it further down the track
and the fact is this dramatic change feels like a big **** you to anyone who like the founders and anyone else who put money into the game before third person was even being talked about. at lest until now it was going to be first person V first person and third person V third person, hopefully they still will make it that way if they don't scrap it.
Edited by Frost Lord, 20 August 2013 - 08:50 PM.
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