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3Rd Person View Feedback


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#781 Mr Blonde

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Posted 20 August 2013 - 07:59 PM

You know what makes 3rd person view totally awesome and kewl? That you have an indestructible drone flying with you. That is SO Battletech, I can't believe it wasn't there from the start. I would love to have my mech made out of adamantium, like the 3PV drones. Then I would totally kick butt cause I couldn't be damaged. While they are at it, they could throw in some randomly placed boxes that give me shields after I step on them, or extra ammo or mech healing or stuff like that!

We fell for another of PGI/IGP's classic pranks here, got suckered out of some money then dumped on. Bazinga!

#782 AvatarofWhat

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Posted 20 August 2013 - 07:59 PM

At first I was pretty excited about this patch. 3rd person view I didn't care about but i wouldnt have to play against it. I even congratulated pgi on what I thought was a pretty good patch.(a few balance issues aside) Then I discovered that there were no split queues and I was lied to yet again. I tried to be optimisti,c thinking, "hey its okay they are probably going to add it soon", only to find out they are considering not doing it at all. Angry at this point I launch into a game to calm myself. I tell myself "third person was pretty terrible in the test server, there are no advantages", except i can freely toggle back and forth and use it to great advantage, avoiding walking into firing lines, and setting myself up for good shots.

Thing is I knew this would happen in the back of my mind, even said it was a possibility in the forums. But i always hoped i was wrong.

How can I trust PGI when they betray my trust in them over and over again? How can I spend money on anything in game if it could all be changed on a whim?

They sold this to us on the basis that it would help new players understand torso twisting, yet I cant even see the legs on half my mechs? seriously?

I'm sorry pgi but this is why i was hesistant to buy the phoenix package and now im glad i waited. You are not going to be seeing another cent from me until you give me a cent. Very specifically give me back my Centurion-AH you Richard Camerons! That would be one of the very few things you could do to start to win back my trust in your company again.

#783 Tragos

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Posted 20 August 2013 - 07:59 PM

View Postzorak ramone, on 20 August 2013 - 07:55 PM, said:


Who do we contact at IGP to make this happen? IGP needs to know that PGI is self-destructing MWO.



Well, the easiest way would be this:

http://infinitegamep....com/contact-us

Of cause, one might still contact the person below, although that would be a little over the top in my personal opinion.



Kelly Zmak



President of Infinite Game Publishing

Edited by Tragos, 20 August 2013 - 08:01 PM.


#784 MonkeyCheese

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Posted 20 August 2013 - 08:00 PM

View PostTragos, on 20 August 2013 - 07:52 PM, said:

So far the complaints amount to two parts:

1. You don't see the legs! (if you are not piloting a light or some meds)
2. First person only queue removed.

Both could easily be changed - it's not like the first person mode would be something new - and nobody would bother about improvements for third person view if you didn't have to USE IT!



Exactly this, who cares if the player base is split up even further and wait times are longer, doing this would solve all the complaints, all the people saying ill come back when its fixed, all the people uninstalling, all the people asking for refunds, ALL OF IT.

But no all we get is lets see how it is after a week...

#785 King Merrygold

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Posted 20 August 2013 - 08:00 PM

View PostMoonUnitBeta, on 20 August 2013 - 01:11 PM, said:

Can anyone comment whether the reticle snapping is gone or not? That was my biggest gripe about 3PV, and also camera fluidity.

I’m tired of sifting through pages of “can’t trust PGI” and “where’s my hardcore queue?”


I mentioned this already (and understand about the sifting), but it's still there.

#786 BumbleBee

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Posted 20 August 2013 - 08:01 PM

View Postzorak ramone, on 20 August 2013 - 07:55 PM, said:


Who do we contact at IGP to make this happen? IGP needs to know that PGI is self-destructing MWO.


It's quite possible that the design changes are being made by IGP and PGI is just doing what they are told. I actually think this is most likely the way it actually is.

#787 3Xtr3m3

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Posted 20 August 2013 - 08:01 PM

Well,
Time for me to chime in. I have always been a supporter of PGI. I love the energy, the passion, the heart and soul they have shown.
When people have claimed that PGI does not listen and does not care about their community, I have always scoffed it away as the work of trolls.
When others have run their keyboard mouths saying the know better than PGI as to how to make this game, my response has been, "Show Me".
When the il-named #savemwo pops up on my radar, all I can think is here are people wanting what they should not have. The right to speak for the whole community.

All of the above is still true.
So Believe me when I say, "This 3pv in every match is a mistake."
And you should know better.. You promised them something, and a screenshot earlier says it is possible
I can not think of a single reason possible to make that promise and then not deliver on it.
If you have a great reason, ffs post it and convince us.
AFTER you have kept your promise to the community about never having to play with or against 3pv. It is the only way forward at this point.

Now, Don't you boys and girls go anywhere, After reading this, I am in the unfortunate position of being out of microwave popcorn. BRB.

3Xtr3m3

#788 Damocles69

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Posted 20 August 2013 - 08:03 PM

if you are like me and find the constant lies unacceptable do what i did. request a refund of everything under the Canadian Competition Act. hit em where it hurts, the wallet

#789 MischiefSC

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Posted 20 August 2013 - 08:04 PM

As to Russ' comments on 'show me the smoking gun', an advantage doesn't need to give you 2 extra kills every game to be game-breaking. I've had decent games in a Dragon - that doesn't mean a best-build Dragon is competitive with a best-build Highlander.

I've expressed my opinion here, not going to harp on it. We've all got until Sept 17th to get our Metacritic accounts and share our opinions of the game, good and bad, and see if MWO goes the way of Sim City or if any major gaming mags pick up articles about 'integrity in game design' or the like. Or perhaps the people on the forums are 'on an island' and gimped 3PV will make new players flock to MWO and the Gauss/PPC meta is awesome and, well, all the other issues that get mocked by PGIs leadership.

#790 repete

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Posted 20 August 2013 - 08:04 PM

View PostGRiPSViGiL, on 20 August 2013 - 04:01 PM, said:

I still can't believe the reasoning around how 3rd PV came about. This should have been something a tutorial could have nipped in the bud. The FoV when in 3rd PV is game breaking.


It's because it's hard to keep things straight when you are lying.

3PV is about money. It's about money for many reasons, not least of which is the preference for 3PV in Asia. New player experience is a nice little wagon to hitch-up to the side and say "You don't want the new player experience to be bad do you? You do want to grow the game, don't you?". You can't yes to those things, so that is the toe in the door.

IF it was about the new player experience, it WOULD have been implemented in training AND it would show you your legs so you can get used to the legs/torso in different directions.

But it's not. It's about money. Good luck PGI/IGP. May the money you get from new players who (apparently) want 3PV outstrip the money you were getting from those of us who didn't (And haven't managed to get a refund).

#791 nTropic Device

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Posted 20 August 2013 - 08:04 PM

View PostKovarD, on 20 August 2013 - 07:57 PM, said:

Quoted for more people to see it.



BTW, bump! Why would I ever have to make the decision to take the risk and peek out over an obstacle now? All that'll get me is the laser, ballistic, or missile blast I deserve...

This is pure casual gamer {Scrap}, not what I signed up for and spent my money on in playing a Mechwarrior game.

#792 Sam Slade

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Posted 20 August 2013 - 08:06 PM

I want my money back.

I was defrauded in my pre-release purchase of a completed product.

The advertised specifications have been altered to a point that the currently offered product does not resemble the advertised product.

I will be posting this request to your customer service department and, depending on their response, will make representations to your legal department. The representations will be made pursuant to Canadian and Australian Consumer Law. Once completed I will make the letter template available to any and all who desire it.

This action will commence within the next two(2) weeks from the 21st of August(21/08/2013) should no further action be taken on behalf of the vendor,

regards,

WM

#793 Maintime

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Posted 20 August 2013 - 08:07 PM

People are TKing anyone in 3rd person view in protest. That's pretty extreme but I can see why they would. They are chanting "death to the 3rd persons".

#794 vijil

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Posted 20 August 2013 - 08:08 PM

I'm a marketing guy. I know marketing. It's what I do.

Marketing is about target markets, segments, and tailoring products to those segments. It's about making sure the segment or niche you're aiming at is big enough to be worthwhile, and then budget and develop accordingly.

When you make a sim mech game, you are aiming at a rather specific target audience. It's not the same audience as a game like Mechassault or Hawken. You are not aiming at the mass market of teenage console gamers and casual players. You are not aiming at the elderly, toddlers or girly girls either for that matter. You are aiming at mech sim players.

If that mech sim player market isn't big enough, that's your problem and will most likely result in the end of the product. You can dumb things down, but that is unlikely to work. Typically it has two effects - one, it'll decrease your appeal to the core market. Two, it wont properly gain the acceptance of the masses because the core game is still a relatively complex sim. Short of a complete rework you end up with no market and few sales, a mistake countless films and games (and many, many products) have made purely because they started with a niche and tried to expand beyond what their product was capable of. Happens all the time when big money execs or committees end up in charge.

If the market is too small and you aren't making enough money from MWO, it's too late now. Eject, sell up, get out while you still can. Dumbing it down wont fix anything. If you wanted mass market, you should have made a mass market game.

And IF (a big if) you actually know what you're doing here and are confident that there are enough players to have a hardcore mode separate to the main mode, this was exactly the wrong way to handle it. Hardcore mode should be enabled prior to dumbing down the rest of the game. That way you could avoid most of these shenanigans.

Edited by vijil, 20 August 2013 - 08:18 PM.


#795 repete

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Posted 20 August 2013 - 08:08 PM

View PostTice Daurus, on 20 August 2013 - 04:09 PM, said:

For all of the people beating up Reno Blade because he sees things differently:

Don't. He's entitled to his opinion...


If I'm recalling the post in question, and it is a few pages back and I've moved on, it's likely the "beating" was due to the "not a normal person here. [you're all a bunch of stupid whiners]" as opposed to him having his own opinion. Perhaps he could/should take a piece of your own advice.

#796 WarHippy

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Posted 20 August 2013 - 08:10 PM

View PostTragos, on 20 August 2013 - 07:07 PM, said:

So let's see how it works:

Caustic:

Posted Image

River City (a few different ones)

Posted Image
Posted Image

And Forest Colony:

Posted Image


Well you see any time now Paul will show up and thank you for finding some "bugs" because clearly 3rd person is not supposed to do that even though that is exactly what it does and what people said it would do. I suspect they will be fixing "bugs" for a long time and will have to move back launch to Sept 17th 2015, and all other features sometime after launch as planned.

#797 carl kerensky

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Posted 20 August 2013 - 08:11 PM

View PostBumbleBee, on 20 August 2013 - 08:01 PM, said:


It's quite possible that the design changes are being made by IGP and PGI is just doing what they are told. I actually think this is most likely the way it actually is.


You have made a very good point. Very possible this is happening. Speculation but.....
CK

#798 Tragos

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Posted 20 August 2013 - 08:12 PM

As pointed out earlier, I will happily reproduce this at more or less any point in the game. The only thing you need is anything in front of you that has approximately the same height as your mech - and, to make the most of it, an elevated position.


(Just one thing: I DO like the visual implementation of 3pv for the spider - you see the complete mech, which can be pretty nice while jumping)

Edited by Tragos, 20 August 2013 - 08:14 PM.


#799 BlacKcuD

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Posted 20 August 2013 - 08:12 PM

I can kinda see the point of not having a hardcore league enabled right away in order to test 3PV. But honestly: nobody needs it, nobody wants it. Your main goal of attracting new players to the game will probably not succeed.

Either enable the hardcore league or drop this {Scrap} from the game. It is wasted resources imho. Better focus on CW or UI2.0 or anything, but not this.

#800 Killashnikov

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Posted 20 August 2013 - 08:13 PM

Anyone else notice that though this has to be one of the fastest growing forum threads out there it doesn't appear in the "Popular Forum Posts " section on the home page?

Edited by Killashnikov, 20 August 2013 - 08:14 PM.






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