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3Rd Person View Feedback


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#1701 Sasha Volkova

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Posted 22 August 2013 - 05:45 PM

View PostSmokeyjedi, on 22 August 2013 - 05:31 PM, said:

You and your own post liking again, contributing exactly what to this conversation..........other than trife?? 3rd person view is the matter at hand........

They will have to make a move now, they have ruffled enough feathers they are left with no choice..........refunds,backlash, and hurricane "EYE SORE"(3PV) running rampant, they need to make the correct next step, whatever that may be.

Posted Image

(on another note, I might start a fanclub for people like you xD Think I will call it : "0okami's Loverboyz" has a nice ring to it.)

Edited by 0okami, 22 August 2013 - 05:47 PM.


#1702 Terran123rd

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Posted 22 August 2013 - 05:54 PM

I've already made this its own thread, but I figured it'd fit nicely in the official one as well:

Let me preface this with the fact that I am ardent supporter of MWO having 3pv.

After several matches in both Testing Grounds and live-fire pvp matches, playing entirely in third-person view, I have come to the conclusion that third-person view as it has been implemented not only fails in stated intended purpose (helping new players learn the game), it hinders anyone who uses it.

Field of view and the location of the camera: This is one of the most broken aspects of 3pv. The field of view is at least half-again wider in third-person as it is in first, and the position of the camera is both too high and too close to the 'mech, hiding the legs of larger 'mechs and allowing those same large 'mechs to effectively peek over most cover, making it hard to nigh-on-impossible to tell what direction they are facing in relation to your torso, making it harder to navigate. On at least a dozen occasions, I completely lost tack of where my torso was and had to re-center my torso to find them.

Minimap, HUD, and situational awareness: The lack of a minimap is one of, if not THE largest hindrance from third-person view. Without the ability to check your position without opening the battlegrid (and thereby expsing yourself to fire without the ability to retaliate), an action which is impossible to accomplish in testing grounds, I might add, situational awareness is impaired to the point of non-existence. Someone who does not already know the maps would quickly become lost, and it's nearly impossible to regroup with teammates if separated.

The lack of the lance list, with its information on your own location, your lancemates' locations, and lancemates' names and 'mechs, exacerbates this problem.

In addition, were I a new player, I would have no idea that either HUD element even existed considering that third-person view is enabled by default.

Reticle: The behavior of the reticle, with how much it bounces around from simply walking, makes it extremely hard to aim effectively. You essentially are forced to spray and pray for a hit.

Culling (fog of war): This is nonexistent, and is ironically the only thing beneficial about third-person view. While locks ARE lost when the cockpit's view is obscured, objects, including other 'mechs, are still visible. The camera pull-in, while a nice touch, can be completely bypassed by simply pulling back from cover enough for your camera to return to 'normal', and then manipulating it to view whatever you want.

Toggle: This should not have been implemented. It's too easy to switch views between the situational awareness of first-person and the greater field of view and peeking ability of third.

Ques: This is a VERY sore topic, and for the sake of brevity, I'm only going to say that third-person view should not have been implemented without an accompanying first-person-only que.

Conclusions: Third person view is barely usable, exploitable, and hinders anyone trying to play in it for more than a couple seconds. It should not have been implemented this way. If this is the best that could be done, it should not have been implemented -at all-. For lack of a better word, it's s***.

#1703 Banichi

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Posted 22 August 2013 - 05:55 PM

All i know is this is funny as heck!

#1704 Banshee Bullet

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Posted 22 August 2013 - 06:24 PM

Just a refresher as to why some people dislike 3pv:

Posted Image
Becomes:
Posted Image



admittedly I looked down a little to make the second shot to as full and glorious as possible, but there are no ray-trace errors to be found here friends.

Edited by Banshee Bullet, 22 August 2013 - 06:27 PM.


#1705 Jaguar Prime

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Posted 22 August 2013 - 06:29 PM

Pretty much PGI is waiting for this to run it's course like the situation with the "general forums". Hoping after a week or so, the storm will pass and they will be back to business as usual.

#1706 Smokeyjedi

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Posted 22 August 2013 - 06:34 PM

View Post0okami, on 22 August 2013 - 05:45 PM, said:

Posted Image

(on another note, I might start a fanclub for people like you xD Think I will call it : "0okami's Loverboyz" has a nice ring to it.)

You keep your silly nonsensical pony fetish away from here......sick-o

#1707 Sasha Volkova

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Posted 22 August 2013 - 06:39 PM

View PostSmokeyjedi, on 22 August 2013 - 06:34 PM, said:

You keep your silly nonsensical pony fetish away from here......sick-o

I would love to, but you are stalking me xD
So its actually you who keep comming back for more...

#1708 repete

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Posted 22 August 2013 - 06:42 PM

So. No real response from PGI. Word of fellow clan member's posts regarding refund updates and thoughts of legal action being deleted by mods. They aren't learning indeed. Like I said. They understand two things. Player numbers and money.

#1709 Lugh

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Posted 22 August 2013 - 06:45 PM

View PostTabrias07, on 22 August 2013 - 11:54 AM, said:

The first one was ~92%

And had 7000ish against and 140ish for...

#1710 Lugh

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Posted 22 August 2013 - 06:52 PM

View PostBanshee Bullet, on 22 August 2013 - 06:24 PM, said:

Just a refresher as to why some people dislike 3pv:

Posted Image
Becomes:
Posted Image



admittedly I looked down a little to make the second shot to as full and glorious as possible, but there are no ray-trace errors to be found here friends.

And that becomes Awesome bearing 350 Line C4... Everyone lines up on 350. Crests and BOOM.

#1711 Smokeyjedi

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Posted 22 August 2013 - 06:56 PM

Just before all this {Scrap} flew from the fan, this game felt solid and minor balancing adjustments coupled with performance improvements would have made us all froth @ the mouth, to spend money when it went live, now we are frothing with rabies.....and the general community feels we've been thrown way off course.(obvious from forums, no?)

#1712 Fishbrane

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Posted 22 August 2013 - 06:56 PM

I can't wait to get back to the united states and my gaming computer. From a second account, I'm going to troll the hell out of my teammates with the 3PV drone.

Everytime they try to do something sneaky, I'm going to pop out the "come kill us" drone and jump jet up and down so the enemy knows where we are and what we're doing.

When the bad guys get there, I'm gonna switch back to 1pv and go cap.

Glory glory 3pv drone!

#1713 repete

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Posted 22 August 2013 - 06:58 PM

View PostLugh, on 22 August 2013 - 06:52 PM, said:

And that becomes Awesome bearing 350 Line C4... Everyone lines up on 350. Crests and BOOM.


No, no, no. That can't be. That sounds like an advantage, and they told me there weren't any of those...

#1714 Lugh

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Posted 22 August 2013 - 07:20 PM

View Postrepete, on 22 August 2013 - 06:58 PM, said:


No, no, no. That can't be. That sounds like an advantage, and they told me there weren't any of those...

And you absolutely KNOW what PGI's solution to the advantage will be correct?

We found that having a compass was too much of an advantage so we removed it from the game.....

#1715 repete

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Posted 22 August 2013 - 07:27 PM

View PostLugh, on 22 August 2013 - 07:20 PM, said:

And you absolutely KNOW what PGI's solution to the advantage will be correct?

We found that having a compass was too much of an advantage so we removed it from the game.....


Nope. My prediction:

"Okay, yes. There are some advantages (And disadvantages!), but we don't think they are major, as well as some issues which we continue to address. Everyone can play in either mode so it's not like someone has an actual advantage, because you can do the same thing."

Edited by repete, 22 August 2013 - 07:40 PM.


#1716 RussianWolf

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Posted 22 August 2013 - 07:36 PM

View PostSnuglninja, on 22 August 2013 - 03:44 PM, said:

Refunds? How has that been going? Are you getting them? I really don't care about 3pv just would rather have my 80$ back for Arkham Origins then Phoenix

I decided to request one after some of the responses from management. I have no faith that they can produce a decent product now.

I received a reply asking me to check the apology and reconsider, but respond if I wanted to process a refund.

I've responded that I wanted the refund, and am waiting to see if they come through.

#1717 80sGlamRockSensation David Bowie

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Posted 22 August 2013 - 07:38 PM

http://www.google.co...13%2012m&cmpt=q


Yep, good jorb PGI.

Edited by mwhighlander, 22 August 2013 - 07:39 PM.


#1718 Xandre Blackheart

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Posted 22 August 2013 - 08:18 PM

"Leaving because of 3PV? "

No, not yet. But soon. Unless you enable the "Hardcore Modes"

The early (beta) fanbase pretty much said this over and over (along with a lot of things that have been steadfastly ignored).

Edited by Xandre Blackheart, 22 August 2013 - 08:19 PM.


#1719 Valcoer

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Posted 22 August 2013 - 08:24 PM

apology for the lies is not accepted. If you were seriously apologizing for the lies you would stop lying. as to 3rd person, this game just became jumpsniper online. We already know that the given reason for 3rd person is so people new to the game can learn to operate their mech more effectively. The 3rd person view does this quite well. Now you really need to move it out of the matches so that people behind hills can not see over them. Move it to where it belongs in the training ground. if that is too much to ask then make it apart of the cadet bonus. As long as you have the cadet bonus going you can use the third person view after not allowed. Of course we all know your lying about why you want 3rd person in the game what we don't know is why you want 3rd person in the game despite the resistance of 90% of your player base and virtually 100% of your founders. Have you not noticed the people dropping like flies? it has become painfully obvious that PGI has been wasting valuable time working on features that no one wants. When you decide that the community comes before petty desires like the desire to have 3rd person view in the game you might be able to salvage this game

#1720 Deacon412

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Posted 22 August 2013 - 08:58 PM

View PostSavar Lanister, on 20 August 2013 - 10:27 AM, said:

I have no interest in playing in 3rd person view. Mechwarrior is about immersion (speaking for myself, obviously), not looking around corners by tilting a camera angle just right.






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