

Gamefront: A Cautionary Tale
#501
Posted 25 November 2013 - 03:52 AM
#502
Posted 25 November 2013 - 04:58 AM
MWO and PGI are tiny in comparison, and relatively new to the industry. There doing fairly well despite that.
#503
Posted 25 November 2013 - 05:34 AM
#504
Posted 25 November 2013 - 05:51 AM
#505
Posted 25 November 2013 - 06:22 AM
#507
Posted 25 November 2013 - 06:42 AM
Turist0AT, on 25 November 2013 - 06:22 AM, said:
<Face Palm>......Yes.....yes it was.......
EDIT: Heffay is right that it was the Mutiplayer, but it was also the port over to the console. Full Development was 3D Realms and a few other companies with 2K publishing.
Edited by AdamBaines, 25 November 2013 - 06:51 AM.
#508
Posted 25 November 2013 - 06:46 AM
#509
Posted 25 November 2013 - 07:18 AM
Turist0AT, on 25 November 2013 - 06:46 AM, said:
No idea what you're facepalming. When you said they made DNF, you were wrong about that. When it was pointed out to you that the part of the game that PGI worked on was one of the few things that went right with DNF, you double facepalmed? Two facepalms for you being twice as wrong?
#510
Posted 25 November 2013 - 08:08 AM
Troutmonkey, on 25 November 2013 - 04:58 AM, said:
MWO and PGI are tiny in comparison, and relatively new to the industry. There doing fairly well despite that.
As long as you have low standards I guess you can say PGI is doing fairly well. Wooot for low standards! Keep making excuses for them and they will keep living up to your low standards. I guess this is PGI's target demographic, people with low standards. I hope there are enough of you with money to keep things going.
#511
Posted 25 November 2013 - 10:10 AM
Troutmonkey, on 25 November 2013 - 04:58 AM, said:
MWO and PGI are tiny in comparison, and relatively new to the industry. There doing fairly well despite that.
uhm BF4 hasn't been launched for a full month yet.....
#513
Posted 25 November 2013 - 01:42 PM
Blood Rose, on 25 November 2013 - 03:52 AM, said:
You didn't know.
PGI does listen to the community.
I for one hope PGI stops listening.
no telling what's in the planning stages.
Making balance choices via forum polls is fing *@^$(@&*!
yet that's exactly what they did for SRM damage.
It also proves that PGI will listen to the forum.
contrary to my prior 2 years of experience
i just didn't see it happen.
But polls dont work and dont represent the player base.
but used none the less.
#514
Posted 25 November 2013 - 02:27 PM
Troutmonkey, on 25 November 2013 - 04:58 AM, said:
MWO and PGI are tiny in comparison, and relatively new to the industry. There doing fairly well despite that.
To their credit, they did code a brand new engine in-house, created a new matchmaking algorithm to replace Elo, scripted and produced a Hollywoodesque single player campaign, added integrated voice chat, developed a really cool stats/ranking system, have way better balance despite a greater variety of weapons, have far more functional and aesthetic customization options, are running several servers worldwide, have combined arms land-sea-air-foot battle, immersive offense/counter/counter-counter/evasion mechanics, clan support, join/rejoin midgame capability, ingame/outgame text chat, provide detailed match history reports, etc.
I also think it is disingenuous of you to present October 29 -> November 25 as "Many months after launch" because that is not even one full month.
The PS4 release does not happen for another 4 days. Negative-four days is not "many months" either.
#515
Posted 25 November 2013 - 02:50 PM
Chronojam, on 25 November 2013 - 02:27 PM, said:
To their credit, they did code a brand new engine in-house, created a new matchmaking algorithm to replace Elo, scripted and produced a Hollywoodesque single player campaign, added integrated voice chat, developed a really cool stats/ranking system, have way better balance despite a greater variety of weapons, have far more functional and aesthetic customization options, are running several servers worldwide, have combined arms land-sea-air-foot battle, immersive offense/counter/counter-counter/evasion mechanics, clan support, join/rejoin midgame capability, ingame/outgame text chat, provide detailed match history reports, etc.
I also think it is disingenuous of you to present October 29 -> November 25 as "Many months after launch" because that is not even one full month.
The PS4 release does not happen for another 4 days. Negative-four days is not "many months" either.
Pointing out logic will never compute in a fanboi's magical realm.
Sorry to see nothing has changed here, I was hoping for more but the same promises as months ago (and in some cases over a year) but hey new Mechs for sale!!!! Well I think I am done I may try back in 6 months I think that should be more than enough time to see atleast some of the promised content.
Always great to see what looks like paid accounts defend a position that should never be defended.
Good luck Devs believe it or not I am rooting for you. However I need to state that I am only one account but in 6 months if nothing major has hit I am done.
#516
Posted 25 November 2013 - 03:57 PM
I won't bother defending PGI, as they can do that themselves.
I will say that the changes don't bother me much.
I rarely see 3PV used in any fashion. Combat seems much more difficult in 3PV, despite the addition of an aim assist feature.
Ghost heat... I don't miss the various boats of Mechwarrior 4 one. Single. Bit. Pop-tarting PPC boats. No fun. Anyone remember the 6 (7?) ERLL Nova Cat that fires a massive alpha strike then shut down from the heat?
It was pretty ridiculous. Ghost heat encourages build variety.
#517
Posted 25 November 2013 - 03:57 PM
Chronojam, on 25 November 2013 - 02:27 PM, said:
To their credit, they did code a brand new engine in-house, created a new matchmaking algorithm to replace Elo, scripted and produced a Hollywoodesque single player campaign, added integrated voice chat, developed a really cool stats/ranking system, have way better balance despite a greater variety of weapons, have far more functional and aesthetic customization options, are running several servers worldwide, have combined arms land-sea-air-foot battle, immersive offense/counter/counter-counter/evasion mechanics, clan support, join/rejoin midgame capability, ingame/outgame text chat, provide detailed match history reports, etc.
I also think it is disingenuous of you to present October 29 -> November 25 as "Many months after launch" because that is not even one full month.
The PS4 release does not happen for another 4 days. Negative-four days is not "many months" either.
This is from people who are backing a developer that said we would have UI 2.0 3 weeks after launch so it's not surprising their view of time and dates is as skewed as those they are backing.
#518
Posted 25 November 2013 - 04:56 PM
Chronojam, on 25 November 2013 - 02:27 PM, said:
My bad, last I played was in Open Beta, which was actually a few months ago.
My main point was that - PGI have far less people, less money, and less expertise than DICE. I'm not saying would should be content with the game in it's broken state, I'm saying that before we get too far ahead of ourselves we should take a step back, have a look at what we're asking of such a small development team.
#519
Posted 25 November 2013 - 08:44 PM
Troutmonkey, on 25 November 2013 - 04:56 PM, said:
What? Open Beta for Battlefield 4 started on October 4 and ended October 15.
I think RG Notch is on to something, the target audience cannot perceive the passage of time.
#520
Posted 25 November 2013 - 08:51 PM
Sorry WRONG!!! PGI is nothing more than a corporate raider preying on older popular IP's to suck the life and money out of players still loyal to that IP. PGI has never made a successful game out of any IP they have ever acquired and MWO is going down the drain just like all the rest of there ventures as soon as the money flow stops.
Then they will find a new old IP to redo again and suck the life and money out of new fans and players.
Edited by PappySmurf, 25 November 2013 - 08:55 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users