I also think this "cautionary" article isn't cautionary at all but biased, as it does not debate on the advantages the changes will bring to mwo. And this is highly reprehensible as it distracts readers from the changes intentions and denying further constructive discussion!
So the apocalypse moaning mob should better start thinking and use its brain to understand that game development can not go on without change. I challange you to see both sides of the changes and think of ways of development that facilitate the advantages of both worlds!
(
And please be fair even if your beloved PPC/Gauss poptart or monolaser derbbuild does not work anymore - it might have been some kind of abusing the system of you, didn't it?)
Raging about 3rd person view?
Pro:
It is ment to simplify access to the game for new players which is an absolutely good thing. The faster the mechwarrior community grows the more diverse the game will get!
Con:
The 3rd person view is accused to give an unfair advantage over players who refuse to make use of it.
My thoughts:
Well I mostly use 3rd person view to watch my shiny new paint job. For playing I prefer the cockpit view as it provides a lot more data to the pilot and also has a better match of line of sight and line of fire from my weapons. Also in 3rd person view the bright blinking drone gives away your position. So I think PGI did a nice job getting new players in the game more easy while also giving incentive to those players to use the advantageous pilot view.
Constructive suggestion:
To smother those accusing the 3rd person view to be an unfair advantage to experienced players using both view modes in an unfair manner it's use could be restricted to a certain amount of battles like the cadet bonus.
Raging about ghost heat?
Pro:
Well it is ment to avoid weapon monocultures. It reminds me of the tabletop when everyone could modify ones mech as he wishes. Soon there will be only max armor 5/8/5 PPC&ML only builds! So the ghost heat mechanism does a good job to keep mechs the weapon branch combining walking tanks instead of getting walking PPC- or ML-turrets!
Con:
Some mechs, that heavily rely on grouped identical weapons do suffer a lot, which makes them up to unplayable to some players.
My thoughts:
As I stated above I do welcome this mechanism to keep all kinds of weapons in the game. Good players even manage to aquire very good timing skills to still make use of grouped identical weapons, so those who cry to loud may just be not willing to learn how to use those weapons adapting to the new game mechanism.
Constructive suggestion:
To save mechs like the Awesome or the Hunchback P, there could be a reduced ghost heat factor to "hardpoint native weapons". This would only apply if the stock weapon in it's original hardpoint is used. So changing an native medium laser into a medium pulse laser, ppc or large laser would cancel this effect.
In this point also thinking about "hardpoint native weapon
types" may be for discussion. By "mech native weapon
types" a player could change a laser/PPC into its pulse/ER-variant without canceling the effect.
Raging about jump shake?
Pro:
Easily this is to avoid people from poptarting.
Con:
Players who envisioned in playing highly mobile sniper mechs loose the opportunity to place shots in flight.
My thoughts:
Well rooting back to the table top or the novels I have never experienced much emphasising on jump-sniping. In fact jump jets are used to get to position otherwise inaccessable by foot and the jumping itself gave a big malus (+3) on shooting. There was no option to just jump up and down in one hex and place shots. So I think to not depress the jump jets shaking by the mechs targeting computer is a nice idea to stick to the jump jets original intention with an in game physicle reason.
Constructive suggestion:
Well as I am fine with the solution, but might glance the point of lament from some sniper mech players i suggest this: What about allowing some mech designs to reduce jump shake on carefully selected hardpoints. This may be by default on certain mech chassis or may be an individual pilot skill only available on certain mech chassis. By saying this I have weapons like the hand mounted PPC of the Panther or the Griffin in mind. All those mobile sniping mechs that rely heavily on those single weapons would be enabled to fullfill their role better - and still weapon massing alpha strike jumptards stand no chance abusing the game system.
So what do you think?
See ya on
our battlefield mechwarriors!
Edited by Ryoken, 03 December 2013 - 11:20 AM.