

September 3Rd
#1
Posted 31 August 2013 - 08:29 PM
Do you know what it means If it actually works? It means Flea and Masc are good to go for Sept. They may have to go all in and release the Hero Flea at the same time.
Keep an eye out for "PTW, Invincible -insert name of Hero Flea here-" threads if the HSR improvements are insufficient.
I for one welcome the possibility of the return of the invincible light mech as well as the LRM rain and streak cats it would summon.
Now because PGI has to scramble and scramble hard to cram as much stuff in the launch patch we might also get weight limits and the Guass charge.
#2
Posted 31 August 2013 - 09:36 PM
Tonnage limits can't come fast enough, though. I feel that's the last major piece needed in the war against matchmaking.
#3
Posted 01 September 2013 - 06:01 AM
Toong, on 31 August 2013 - 09:36 PM, said:
I can't remember if I like any of your other posts or agree with any of your other statements on the forums, but for that quote right there I have to hit "LIKE"!!
I pilot medium mechs mostly, so sign me up for this war, I'm ready!! (( Sorry, bit of threadjack, but couldn't pass it up! ))
#4
Posted 01 September 2013 - 07:54 AM
#5
Posted 02 September 2013 - 10:12 AM
#6
Posted 02 September 2013 - 10:15 AM
Kanatta Jing, on 31 August 2013 - 08:29 PM, said:
Do you know what it means If it actually works? It means Flea and Masc are good to go for Sept. They may have to go all in and release the Hero Flea at the same time.
Keep an eye out for "PTW, Invincible -insert name of Hero Flea here-" threads if the HSR improvements are insufficient.
I for one welcome the possibility of the return of the invincible light mech as well as the LRM rain and streak cats it would summon.
Now because PGI has to scramble and scramble hard to cram as much stuff in the launch patch we might also get weight limits and the Guass charge.
No no no we are getting the Orion:)
#7
Posted 02 September 2013 - 01:44 PM
#8
Posted 03 September 2013 - 04:28 AM
I would be so happy..
#9
Posted 03 September 2013 - 04:39 AM
#10
Posted 03 September 2013 - 04:43 AM
#11
Posted 03 September 2013 - 04:52 AM
Edited by Ragingdemon, 03 September 2013 - 04:53 AM.
#13
Posted 03 September 2013 - 05:01 AM
Ragingdemon, on 03 September 2013 - 04:58 AM, said:
Garth seemed excited, but did not wanna make any information slip that teasing .........
Hmm i´m listening through it he is actually just saying the upcomming patch, without stating a time, it seems a bit implicit like its today. Sorry for the misinformation
Edited by Mad Cow Jenkins, 03 September 2013 - 05:09 AM.
#15
Posted 03 September 2013 - 05:17 AM
It'd be a real nice but unlikely surprise if we'd get UI2.0
#16
Posted 03 September 2013 - 05:21 AM
Booran, on 03 September 2013 - 05:17 AM, said:
It'd be a real nice but unlikely surprise if we'd get UI2.0
Could you fill me in on what HSR is and what it dose? along with what the DX11 would fix?
#17
Posted 03 September 2013 - 05:22 AM
HSR means Host state rewind and is a hit detection enhancement, or it should be one.
(in theory, the server calculates you shot back and see if you hit or not, even if you have high ping).
Edited by 627, 03 September 2013 - 05:24 AM.
#18
Posted 03 September 2013 - 05:22 AM
#19
Posted 03 September 2013 - 05:24 AM
Mad Cow Jenkins, on 03 September 2013 - 05:01 AM, said:
Hmm i´m listening through it he is actually just saying the upcomming patch, without stating a time, it seems a bit implicit like its today. Sorry for the misinformation
It is his job to "seem excited". I would not read too much into it....
#20
Posted 03 September 2013 - 05:26 AM
Earlier there was a delay on ballistic weapons up to almost a second between you pressed fire and the shell actually came out from the gun. This had something to do with the client sending packets to the server and the server had to "confirm" the input resulting in the delay.
Also, sometimes you (the client) saw you hit an enemy dead on, but no damage was registered on the server and you'd miss but not knowing about it. This is also due to server response to client requests.
HSR works to eliminate problems like that.
edit: HOST state rewind ._.
Edited by Booran, 03 September 2013 - 05:27 AM.
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