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Patch Day - September 3Rd - LIVE!


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#321 Son of the Flood

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Posted 03 September 2013 - 10:28 AM

looks like the patch is now available for download...

#322 Appogee

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Posted 03 September 2013 - 10:28 AM

It's a shame you put the delay on the Gauss instead of the PPC, even though >80% of the community said they wanted it the other way around in the recent poll.

Still, I'll wait to test it before writing it off.

One thing is for sure, jump sniping just became harder - for most* people.

* Some lamer will code a macro to charge up a Gauss, jump, and then simultaneously fire in sync with PPCs. They'll defend this exploit by claiming that ''the game makes it possible so therefore it's okay''.

#323 Lord Perversor

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Posted 03 September 2013 - 10:28 AM

View PostJohnnyWayne, on 03 September 2013 - 10:21 AM, said:


But I'm probably the first one that will rip you apart hard. You should see what a skilled player still can do with these, 4-7 kills a match? No problem.


Aaaawww we are quite self confident aren't we.

#324 Wintersdark

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Posted 03 September 2013 - 10:28 AM

View PostNgamok, on 03 September 2013 - 10:09 AM, said:


PPC at 2000m/s was too easy to hit with. You had very little lead at targets at max range.

Indeed. I wasn't complaining - I was just shocked at the severity of the nerfs. More aggressive than I'd anticipated.

Ultimately, the PPC was sped up to 2km/s and the heat dropped because with poor hit registration and lag shields, it was purely terrible. The result, though, was a weapon that served both as a premiere sniper weapon and a great brawling weapon. These changes relegate it to a pure sniping/ranged weapon, it's going to be downright poor in a brawl now.

And this is a good thing. There will be many tears, because the PPC meta has ruled the roost for a long time: A superior pinpoint damage weapon effective at all ranges. The previous damage dropoff up close was ineffective, as with the exception of a light facehugging an assault, you'd never stay close enough to prevent the PPC from hitting at least reasonably hard - basically, it worked reasonably from around 45m out, which is EXTREMELY close.

Thus, if you've got the tonnage and crit space, and want a brawling energy weapon, you'd consider the LPL now instead of the PPC. This makes for choices, rather than just grabbing a PPC by default.

Or, the smaller, more efficient LL for all purpose use - but that's less effective at long range than the PPC, and less effective in brawling range than the LPL. Choices.

Edited by Wintersdark, 03 September 2013 - 10:29 AM.


#325 Big Giant Head

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Posted 03 September 2013 - 10:28 AM

GAUSS GAINS MORE HEALTH
YEY!!!!

#326 M0rpHeu5

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Posted 03 September 2013 - 10:29 AM

RIP GAuss, 2PPC+ac20 arise
Rest looks nice, i hope it plays nice

#327 C E Dwyer

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Posted 03 September 2013 - 10:29 AM

View PostVulix, on 03 September 2013 - 10:23 AM, said:

I am enjoying how smug people here are getting off of patch notes. You people have no hope!

Anyway, I'm still not playing much until we hear community warfare details. That will be the real big one folks.



I don't get off on patch notes, I get off my bike, I get off a bus, I .ohh that kind of get off


Chiswick bring me..fresh..Batt...horses ! *coughs*

#328 Mister Blastman

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Posted 03 September 2013 - 10:29 AM

I love all the tears in here.

Posted Image

Mostly it is probably from people who relied on PPCs/Gauss as a crutch and substitute for actual skill. PPCs were easy mode. Now they've just been made a little harder. They aren't close to worthless, but they aren't the uber ultra weapon they used to be, either. I for once welcome a change from PGI. Did I just say that?

Edited by Mister Blastman, 03 September 2013 - 10:31 AM.


#329 Nightfangs

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Posted 03 September 2013 - 10:29 AM

Does EVERY new mech have to have a partly orange paintjob? ;-)

#330 Appogee

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Posted 03 September 2013 - 10:30 AM

View PostRoadbeer, on 03 September 2013 - 10:21 AM, said:

I just shot coffee out of my nose

Your nose is OP and needs to be nerfed.

#331 Sean von Steinike

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Posted 03 September 2013 - 10:30 AM

View PostVulix, on 03 September 2013 - 10:23 AM, said:

I am enjoying how smug people here are getting off of patch notes. You people have no hope!

Anyway, I'm still not playing much until we hear community warfare details. That will be the real big one folks.

Community Warfare design pillar has been deleted because the silent majority had no interest in it. Instead PGI is proud to announce MC only clan mechs and gold ammo.







Don't think it could happen? Coolshot and 3rd PV prove otherwise.

#332 Kunae

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Posted 03 September 2013 - 10:30 AM

View PostHeskolt, on 03 September 2013 - 09:47 AM, said:

Yet another Rube Goldberg patch introducing unnecessarily complex game mechanics to fix simple issues.

Hopefully the "hang" fix has really fixed it.

Other than the gauss, this is a move back to canon, where it should be. Nothing complicated about that.

#333 Xeno Phalcon

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Posted 03 September 2013 - 10:30 AM

Hmmm looks like a good patch and post all around, the combined ppc/gauss nerfs might have been a bit much but overall it did what mostly everyone wanted. Added a new (demanded) mech, fixed a broken mech (made the legs easier to hit wut??) addressed several bugs and basically didnt mention anything that will get the community in a uproar.

Now if I wasnt so %#$@ing poor, not that the protector seems to bring anything unique to the game but....damn my dusty wallet to hell!

#334 TheFlyingScotsman

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Posted 03 September 2013 - 10:31 AM

Great! Now please ftlog fix SSRM turn rates and wild firing angles, or at the very least fix the CT homing. Every time I encounter SSRMs, I'm just plain dead in a few volleys without them touching my sides.

It's more than a little frustrating when a Jenner can kill you in record time without landing any real hits with lasers, simply because SSRMs require very little aim. The missile locking system is still dysfunctional also, allowing shots long after lock decay.

#335 Big Giant Head

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Posted 03 September 2013 - 10:31 AM

View PostNightfangs, on 03 September 2013 - 10:29 AM, said:

Does EVERY new mech have to have a partly orange paintjob? ;-)

Orange and black combinations are sexy - always

#336 Marmon Rzohr

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Posted 03 September 2013 - 10:31 AM

+1 For the tutorial !!! And the Orion. And the cosmetics ! :wub:

- As far as weapon balance goes: (acid incoming)
Spoiler


-Sorry about that, but really... taking numbers from the tabletop ? Nerfing all the good direct fire weapons to the status of barely usable in an attempt to make MWO more like a clunky turn based game ported half-heartedly to real time... I just don't dig that.

#337 Enigmos

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Posted 03 September 2013 - 10:31 AM

View PostD1al T0ne, on 03 September 2013 - 10:01 AM, said:

Goodbye Firebrand. Wish I hadn't paid real money for a PPC / AC mech that runs hot to begin with. Guess that'll teach me to spend money on this game.
Don't be a victim: improvise.

#338 JohnnyWayne

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Posted 03 September 2013 - 10:32 AM

View PostLord Perversor, on 03 September 2013 - 10:28 AM, said:


Aaaawww we are quite self confident aren't we.


I am. For reasons.^^ I mean the enemy can always get a lucky shot thats no question. But if you do it properly: No issue anywhere.

#339 DegeneratePervert

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Posted 03 September 2013 - 10:32 AM

Looking forward to getting my hands on that Orion. Picking that baby up Thursday.

*crosses fingers*

Please don't suck like the Golden Boy...

Also, loving the long-range nerfs, and all the tears in this thread.

#340 D1al T0ne

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Posted 03 September 2013 - 10:32 AM

View Postarghmace, on 03 September 2013 - 10:21 AM, said:


So what you're saying is that a mech with 2 ballistic slots and 6 energy slots is meant to have just PPC's and Gausses. Anything else is just impossible? Like having 2 UAC5 and 4 ML for instance? Anyways I can still fit PPC's and Gausses in that Firebrand very well, just tried doing a few builds in smurfy.


I paid real money for this mech because I wanted to run with 2 AC/2's and 2 PPC's while gaining a C-bill boost. All I'm saying is that it's the last Hero Mech that I will buy for a specific reason since the developers seem to want to make giant sledgehammer swinging changes to the game at a time instead of tweaking.

Maybe I'll buy more Hero Mechs when they realize what a tweak is.





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