NoXHeart, on 03 September 2013 - 08:01 PM, said:
PPCs may not be sniper weapons, but the fact is they are long range weapons that were fighting on part with shorter range weapons. You can't expect to be able to hit brawler focused mechs at distance when they can't hit you at all because they're packing close range weapons, then when they close the distance still be able to compete with them, they deserve the advantage after they close that gap.
Long range weapons might be usable at short range still, but they simply should not be able compete equally with short range weapons in brawler combat, otherwise it's simply unfair.
PPC's did less damage under 90m, and ERPPC's have always been so hot that they can only be fired a couple of times before needing to cool down, and if the mech has other energy weapons for close range (like most mechs) then the heat down not go down as long as the mech is using those weapons.
My K2 only has 2xML's and 2xMG's for close range fighting. When i'm using the ML's the heat goes down very slowly and i can barely fire the ERPPC's in a brawl. Even changing those two ML's to MPL's means the heat does not drop, with 20DHS.
I've won 3 vs 1 brawls in my K2 for one reason only. Those who decided to brawl with me were not using brawling mechs.
I think that's another part of the problem with peoples idea that PPC's are not brawler weapons. They think everything else is.
Edit: Forgot to add, the ER/PPC's weigh 7 tons. If you have 7 tons worth of smaller weapons (which a brawler should have) then you easily out-DPS the bigger weapons.
Also, PGI...great start to the tutorials. I think a voice actor might work better but it's good as it is too. Oh, for some reason there were blue boxes all over in the tutorial though, in the distance.
The new movement speed though, feels too fast. 65ton mechs feel like they are skipping lightly across the landscape. But then, i always felt that mechs were moving too fast

Edited by Wolfways, 03 September 2013 - 09:55 PM.