Jump to content

Patch Day - September 3Rd - LIVE!


833 replies to this topic

#701 Punk Oblivion

    Member

  • PipPipPipPipPipPip
  • The Scythe
  • The Scythe
  • 352 posts

Posted 04 September 2013 - 09:39 AM

View PostRoland, on 04 September 2013 - 08:47 AM, said:

You are essentially forced to use it, because otherwise you are handicapping yourself since your opponent can use it.

Note, effective use of 3PV does not mean running in 3PV for extended periods of time. This seems to be the major thing that less advanced players can't grasp.

Effective usage of 3PV means that you flip it on to peek over and around obstacles, and then turn it off immediately.


I don't understand why the Devs have not put in a delay between camera changes yet. Making the screen go black for 3-5 seconds while the camera switches would go a long way in stopping this kind of usage. Seems like an easy fix to make a lot of people happier. But I also know nothing about programming.

#702 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 04 September 2013 - 09:43 AM

Since the bad players here seem to think there are sniper weapons on mechs in BT (There may be for infantry, i don't know)...

From Wikipedia:
"In military and law enforcement terminology, a sniper rifle is a precision-rifle used to ensure more accurate placement of bullets at longer ranges than other small arms. A typical sniper rifle is built for optimal levels of accuracy, fitted with a telescopic sight and chambered for a military centerfire cartridge. The term is often used in the media to describe any type of accurized firearm fitted with a telescopic sight that is employed against human targets, although "sniping rifle" or "sniper's rifle" is the technically correct term for such a rifle."

So you should all be happy if PGI increase the speed of PPC's and gauss to represent their increased accuracy, and both weapons came with a free zoom module (with extra module slot to accommodate it).
Or you could just admit that you don't like being hit by weapons with a longer range than the weapons you prefer or are able to use well.

I see this same {Scrap} from every run-and-gun type in every fps...

#703 Blood Rose

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 989 posts
  • LocationHalf a mile away in a Gausszilla

Posted 04 September 2013 - 10:02 AM

Well, time to drop my (NOT ER) PPCs on my K2. Pity, and i always loved gun duels with them as well :D

#704 Dranon

    Member

  • PipPip
  • 48 posts

Posted 04 September 2013 - 10:02 AM

i'm not liking the charge up on the gauss rifle, no good at all!

#705 Khan Ignotus Kotare

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 381 posts

Posted 04 September 2013 - 10:06 AM

View PostThe Man of Steel, on 03 September 2013 - 09:27 AM, said:

To be Honest.. the FIRST Patch i can´t Rant about. Gauss/PPC Sync is totally crashed, no CTF-3d Poptarting anymore YEAH!!

Overall.. thats the way to go PGI, hold on to it and NEVER AGAIN LISTEN TO THOSE ARCADE KIDDIES ANYMORE!!!!

Lol. Posts like these are so amusing... There are still lots of poptarts out there. The decreased velocity of PPCs are not as drastic as some think of them to be, if not better, and the Gauss has been merely replaced by substitutes: AC/10, UAC/5, 2 AC/5, AC/5 & AC/10.
Again, another episode of adapting for premades to own the pugs, and for the pugs to drown the forums in tears about certain weapons or play styles being an issue when the real underlying issue is the match queue mixing up single players with coordinated 4 man teams.
No matter how far you nerf certain weapons and play styles, premades will always come up with something new and effective, and the same old story will repeat itself.

#706 Jakob Knight

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,286 posts

Posted 04 September 2013 - 10:09 AM

View PostWolfways, on 04 September 2013 - 09:43 AM, said:

Since the bad players here seem to think there are sniper weapons on mechs in BT (There may be for infantry, i don't know)...

From Wikipedia:
"In military and law enforcement terminology, a sniper rifle is a precision-rifle used to ensure more accurate placement of bullets at longer ranges than other small arms. A typical sniper rifle is built for optimal levels of accuracy, fitted with a telescopic sight and chambered for a military centerfire cartridge. The term is often used in the media to describe any type of accurized firearm fitted with a telescopic sight that is employed against human targets, although "sniping rifle" or "sniper's rifle" is the technically correct term for such a rifle."

So you should all be happy if PGI increase the speed of PPC's and gauss to represent their increased accuracy, and both weapons came with a free zoom module (with extra module slot to accommodate it).
Or you could just admit that you don't like being hit by weapons with a longer range than the weapons you prefer or are able to use well.

I see this same {Scrap} from every run-and-gun type in every fps...


Not necessarily wrong, as the Gauss Rifle clearly has been changed to fit this profile (high round velocity, very long range, very high damage, low fire rate with longer preparation time), but the PPC velocity was decreased, not increased. Thus, it seems Gauss Rifles are being repurposed for sniping, and PPCs for long-range bombardment.

I do agree it seems there are players here who go on crusades to eliminate whichever weapon and/or mech they don't like facing from the game (note the number of people crying for more nerfs to PPCs despite the heavy nerfing already heaped onto it, while asking the GR be kept unpenalized), rather than suggestions meant to improve the game as a whole.

Edited by Jakob Knight, 04 September 2013 - 10:14 AM.


#707 Trip Hammer

    Member

  • PipPipPipPipPip
  • 135 posts

Posted 04 September 2013 - 10:18 AM

View PostStraften, on 04 September 2013 - 08:19 AM, said:


Fair enough. Though, let's not forget that just because you choose not to use an advantage,it is still an advantage some find worth using. Case and point is that the 3PV drone is more powerful than any purchasable module for intel gathering. That is not arguable at this time. Some people neglect to invest in or field a seismic. Some people neglect to press F4 twice.

Too often I see this argument devolve into "well just turn it off then it's your choice". The people asking for the removal or segregation of 3PV don't have a problem turning it off. The problem is that it coexists with 1PV. Because it is toggle-able, you can use the advantages of 3PV to gather information, and switch to 1PV to actually fight.


First let me say that I did not mean to imply that I haven't or don't use 3pv. I don't find it as useful as a lot of people claim but thats just me. Second, you are correct that it has its advantages I just feel that currently they are marginal. Once again thats just my opinion based on my experience. I will agree that it is more powerful than seismic but only because it doesn't require a slot and because it can be used so easily in conjunction with seismic.

As to the argument devolving into its just your choice well..... I apologize for that if you found that a bad argument but your statements seemed to argue that you had NO choice and I didn't completely agree with that hence my comments.

I will also say that I would like to see some tweeking to how 3pv works. For instance I would like to see it become a module like seismic and have it be target-able. But that't not likely to happen.

#708 warp103

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 342 posts
  • Facebook: Link
  • Locationdaytona Beach fl

Posted 04 September 2013 - 10:19 AM

View PostMasterzinja, on 04 September 2013 - 05:11 AM, said:

I don't mind the changes to the Gcannon, however the no damage PPC under 90m is absolute {Scrap}, and I expect to see at least that rediculous change reversed. IGP needs to understand that they are dealing with a long established liscense here that has very particular key issues that need to be followed. The more they break away from that standard, the more fans are going to be upset. I encourage their creativity inside the box that is the mechwarrior universe, but warn them not to go too far in changing long established key elements in their efforts to over-tweak the game to fit some "improved vision" that they are trying to create.

I love what they are doing so far, and I'm willing to chalk the PPC minimum range to fine tuning and birthing pains so long as it gets reversed.

can not be birthing pain that how it was in closed beta. They listened then are fixed it. Now they are back to were we started with ppc.

Oh I am tired of this "well the hit Detection it better". Sure it a bit better but no way near right{and i am in the US.{sorry for you overseas}}. How many complaint about I hit them and no damage. How many time did the damage transferred to the front from a rear strike.

Please, They may big changes without thinking or testing{we have a test server why ??}. They had months to add +1 heat each week to see if that fix it. They had months to take away 100ms in speed each week to see if that help. Yet they can do a sale each weekend.
Only crackheads try and do it at one time. Then ask did that stop the meta. Sure it did by nerfing it in to the damn dirt. Now my DDC gets to LRM mechs in into the dirt while i am in the open. Next they will start messing with LRM .Why because now more DDC will have ECM shield and rain hell on the world.
Watch Ecm complaints go up more.

#709 Celthora

    Member

  • PipPipPip
  • Ace Of Spades
  • 95 posts
  • LocationTurkey

Posted 04 September 2013 - 10:23 AM

View PostMutaroc, on 04 September 2013 - 06:33 AM, said:

- A "sniper" takes time to aim and should be firing 1 certain and accurate shot at a time.

-A "sniper" is not supossed to jump in the air and still be able to get a steady and accurate shot..

-A "sniper" should only need 1 weapon of a kind to "snipe" (for example 1 ER PPC + 1 Gauss)

- Is not called OVER-NERFED, is called balancing to a more realistic game that allows both play styles (brawl and snipe)

Yes, you can still snipe but no more ridiculous 4 ER PPC builds... Just make sure you set up you build wisely.

AND STOP CRYING



Congrats on making your first post a QQ post...


A disrespectful kid doesnt give me the right to make critique ? So pathethic.
Voltaire: "I disapprove of what you say, but I will defend to the death your right to say it."

How can you see im crying? I'm still at top 3 on dmg and score, generally first.

I just want the game im loving to be better, and thats not going to happen while everyone is getting ac5\ultraac5's. i saw many 4xac5 variants after the new patch and the game became tasteless. While everyone got the same weps, you cant talk about game balance.

Edited by Celthora, 04 September 2013 - 10:24 AM.


#710 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 04 September 2013 - 10:26 AM

View PostJakob Knight, on 04 September 2013 - 10:09 AM, said:


Not necessarily wrong, as the Gauss Rifle clearly has been changed to fit this profile (high round velocity, very long range, very high damage, low fire rate with longer preparation time), but the PPC velocity was decreased, not increased. Thus, it seems Gauss Rifles are being repurposed for sniping, and PPCs for long-range bombardment.

I do agree it seems there are players here who go on crusades to eliminate whichever weapon and/or mech they don't like facing from the game (note the number of people crying for more nerfs to PPCs despite the heavy nerfing already heaped onto it, while asking the GR be kept unpenalized), rather than suggestions meant to improve the game as a whole.

I have no problem if PGI decide to deviate from canon (not like they haven't done that enough already) and make a weapon more "sniper-like", but all the people complaining about a weapon just because it has a longer range does my head in, and it happens in every fps.
Look at recon snipers in the BF series. A hard to use class that has had damage nerfed, claymores removed, the scope turned into a searchlight for everyone to see, etc...
I had hope when MWO was advertised as a "thinking persons shooter" but it seems that is also being "forgotten" by PGI :D

#711 Kunae

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,303 posts

Posted 04 September 2013 - 10:41 AM

View PostWolfways, on 04 September 2013 - 10:26 AM, said:

I had hope when MWO was advertised as a "thinking persons shooter" but it seems that is also being "forgotten" by PGI :D

That was just their position at that time...

:)

#712 Anony Mouse

    Member

  • PipPipPipPipPip
  • 155 posts
  • LocationSabaku no Hana, Misery, Draconis Combine

Posted 04 September 2013 - 10:45 AM

SLDF markings on the protector? That doesn't sound right.

#713 Jakob Knight

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,286 posts

Posted 04 September 2013 - 10:55 AM

View PostWolfways, on 04 September 2013 - 10:26 AM, said:

I have no problem if PGI decide to deviate from canon (not like they haven't done that enough already) and make a weapon more "sniper-like", but all the people complaining about a weapon just because it has a longer range does my head in, and it happens in every fps.
Look at recon snipers in the BF series. A hard to use class that has had damage nerfed, claymores removed, the scope turned into a searchlight for everyone to see, etc...
I had hope when MWO was advertised as a "thinking persons shooter" but it seems that is also being "forgotten" by PGI :D


True, but I got resigned to the downward trend on challenge/thinking within the game when they removed R+R because it was too difficult for players to deal with, and the shift to target console gamers.

One thing that does get my goat at times is how many players think MWO is Counterstrike or BF with a robot instead of infantry (The comment from another poster in this thread claiming snipers don't jump and fire sparked this, not your comment). It's not. It's about armored fighting vehicles, which means certain assumptions (Sniper Rifles work like X) don't apply because vehicles do different things from infantry. Yes, an infantryman carrying a sniper rifle generally doesn't jump and fire because we don't have jump packs that work, but a battlemech with computer targetting assist and limited flight systems are not under the same limitations (different ones, such as an inability to really hide and shoot, do apply). I would note that snipers -do- fire in the air when they have the ability to do so (apparently, some people never saw a SWAT helo with a sniper team aboard, or a C-130 Spectre gunship). It points to an inability to think in other than limited, pre-learned patterns rather than actual comprehension of the situation, and that gets my blood flowing when those same people insist something is 'not the way it works' in a different situation. MWO is not 'Counterstrike with Robots'.

On the plus side, at least we haven't seen gravity lenses, wave motion pulse particle guns, or phase cloaking devices yet, so there is slight hope yet.

Edited by Jakob Knight, 04 September 2013 - 11:13 AM.


#714 Kattspya

    Member

  • PipPipPipPipPipPip
  • 270 posts

Posted 04 September 2013 - 10:59 AM

View PostShinVector, on 04 September 2013 - 09:17 AM, said:



So just because he lives in Austrailia... You assume he has 350-400ms ping with packet loss ??
Never hear or people overseas having 250ms latency.. low jitter and packetloss ?

So then he can't aim... is that better? I don't even.

Are HPBs some sort of victimology group now that has to fIght prejudice and hardship? I don't get it I hope to all hell you are trolling me.

#715 Fenris

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 34 posts

Posted 04 September 2013 - 11:22 AM

Just a quick but huuuge thanks! This patch solved so many bad thing at once :-).

PPC heat and speed is back to normal so large lasers, ac10, ac5, ... all viable once again :-). Gauss is tricky to use but cooler once you get it done. Zoom is friggin' WORKING after.. ah well.. it is working :-)

Good job!

Now on to CW ;-)

#716 GenSheridan

    Member

  • PipPip
  • 24 posts

Posted 04 September 2013 - 11:28 AM

well played PGI, let's get rid of all the hard core battletech players in favor of hauling in new money spending idiots. this patch is definitly an assault on heavy players in order to continue your favoritism to lights and brawlers. as for the ******* that says that PPC's and Gauss rifles are closer to tabletop now i'd like to point out that nothing in this game is tabletop, not armor values, not ranges... i guess now it's time to make the max (effective) range on lasers the end of their damage curve instead of a decaying curve. well played PGI... i have to wonder how many long time established players will leave the game... oh yah, that's right they don't care. all they want is to be pay to win...

#717 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 04 September 2013 - 11:32 AM

My thoughts after one day's play:

*) The gauss "nerf" is not a real nerf, but it does make the weapon more challenging to use. Especially in a dual-gauss Jager. I found it more effective to scrap two tons of ammo and mount two extra medium lasers on the chassis.

*) The gauss charge needs to last longer. Not much longer. Maybe 2 seconds is enough. But it's entirely too short.

*) The charge lowers the gauss rifle's DPS. The recharge rate between firings needs to be reduced to account for this.

*) Mechs look weird running around with their legs moving so fast now. Maybe I just got used to the pacing before.

*) Advanced zoom is beautiful. I understand why PGI chose to wait until after the PPC nerf to release it.

*) PPC nerf is fine. It doesn't ruin the weapon. I still ran around with dual PPCs on my Blackjack and did fine. It just removes it as a brawler option.

*) New tutorial needs voicework.

Edited by Rhaythe, 04 September 2013 - 11:33 AM.


#718 Sully

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 30 posts

Posted 04 September 2013 - 12:33 PM

View PostGenSheridan, on 04 September 2013 - 11:28 AM, said:

well played PGI, let's get rid of all the hard core battletech players in favor of hauling in new money spending idiots. this patch is definitly an assault on heavy players in order to continue your favoritism to lights and brawlers. as for the ******* that says that PPC's and Gauss rifles are closer to tabletop now i'd like to point out that nothing in this game is tabletop, not armor values, not ranges... i guess now it's time to make the max (effective) range on lasers the end of their damage curve instead of a decaying curve. well played PGI... i have to wonder how many long time established players will leave the game... oh yah, that's right they don't care. all they want is to be pay to win...


Talk about being right on the money. My feelings exactly. I'll never spend another dime on this game. The devs cave in to the "pay-to-win" crowd. Set the heat and damage levels to BattleTech standards and stop taking IAP clues from WOT.

#719 FriscoeHotsauce

    Member

  • PipPip
  • The Money Maker
  • The Money Maker
  • 25 posts

Posted 04 September 2013 - 12:44 PM

View PostSully, on 04 September 2013 - 12:33 PM, said:


Talk about being right on the money. My feelings exactly. I'll never spend another dime on this game. The devs cave in to the "pay-to-win" crowd. Set the heat and damage levels to BattleTech standards and stop taking IAP clues from WOT.


This is not a table top game, nor should it be! If you want to play a table top game, go play Mech Warrior Tactics, or better yet, GO PLAY THE TABLE TOP. This game is not ruined, those invested are not leaving, that's bologna propoganda from buthurt fans. I have been playing this game for close to a year now (since closed beta) and I couldn't be happier! There is not a single game out there that gives this type of quality experience. Hawken is too fast so it doesn't feel like a simulator, and MW: Living Legends is incredibly un-polished, with some challenging barriers to entry (comfortable with modding, own Crysis Wars).

I am sick of the whining on the forums bringing this game down, enjoy it or don't, but this game is far from broken! If PGI only appealed to Battle Tech Fans, they may have like a few thousand players as opposed to hundreds of thousands.

I am a founder, and I am proud of this game!

#720 Mechsniper

    Member

  • PipPipPipPipPipPip
  • The Formidable
  • The Formidable
  • 457 posts
  • LocationUnited States

Posted 04 September 2013 - 12:58 PM

If you want to give us tabletop heat, cut the bs and give us tabletop armor, then listen to you cry about dying too quick.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users