Wolfways, on 04 September 2013 - 10:26 AM, said:
I have no problem if PGI decide to deviate from canon (not like they haven't done that enough already) and make a weapon more "sniper-like", but all the people complaining about a weapon just because it has a longer range does my head in, and it happens in every fps.
Look at recon snipers in the BF series. A hard to use class that has had damage nerfed, claymores removed, the scope turned into a searchlight for everyone to see, etc...
I had hope when MWO was advertised as a "thinking persons shooter" but it seems that is also being "forgotten" by PGI
True, but I got resigned to the downward trend on challenge/thinking within the game when they removed R+R because it was too difficult for players to deal with, and the shift to target console gamers.
One thing that does get my goat at times is how many players think MWO is Counterstrike or BF with a robot instead of infantry (The comment from another poster in this thread claiming snipers don't jump and fire sparked this, not your comment). It's not. It's about armored fighting vehicles, which means certain assumptions (Sniper Rifles work like X) don't apply because vehicles do different things from infantry. Yes, an infantryman carrying a sniper rifle generally doesn't jump and fire because we don't have jump packs that work, but a battlemech with computer targetting assist and limited flight systems are not under the same limitations (different ones, such as an inability to really hide and shoot, do apply). I would note that snipers -do- fire in the air when they have the ability to do so (apparently, some people never saw a SWAT helo with a sniper team aboard, or a C-130 Spectre gunship). It points to an inability to think in other than limited, pre-learned patterns rather than actual comprehension of the situation, and that gets my blood flowing when those same people insist something is 'not the way it works' in a different situation. MWO is not 'Counterstrike with Robots'.
On the plus side, at least we haven't seen gravity lenses, wave motion pulse particle guns, or phase cloaking devices yet, so there is slight hope yet.
Edited by Jakob Knight, 04 September 2013 - 11:13 AM.