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Ask The Devs 7!


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#101 Raptor8009

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Posted 17 June 2012 - 04:53 PM

Will the Sim support Multimontior support. Also what will the role of the Trackir be if included in the sim?

Thank you for your time.

#102 Veliah Truard

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Posted 17 June 2012 - 05:52 PM

Since food questions always get picked at least once...

Bagels : Cream Cheese, Peanut Butter, or just Buttered and toasted?

Also: Can you confirm/deny/expound on if players will be able to acquire Clan Mechs for use in the Inner Sphere? -coughSummonercough-

#103 Ryokochan

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Posted 17 June 2012 - 09:29 PM

We know that at launch it will be company vs company(12 vs 12). At some point in the future will we have battalion vs batalion(36 vs 36)? Perhaps with command lances(40 vs 40)? just curious :)

#104 DCM Mandark

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Posted 17 June 2012 - 09:35 PM

1. ball park it if you can but about how much time will pass from august 7th founders entry in to closed beta till open beta its self
2. when will the founders mechs be issued
3. will there be a wipe for those founders at the entry of open beta or will there be a wipe when the game goes live , and will it be a full or partial wipes

#105 grimzod

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Posted 17 June 2012 - 09:36 PM

Will heat sinks be allocated as per canon TT rules? If an engine is too small to hold all ten will the remainder be allocated to critical slots? Will we have a choice as to where they are allocated?

What are the founders mechs xp and c-bill earning bonuses?

Will there be other premium mechs in the future for sale?

Do we start with 4 slots for mechs? Are we then required to pay real $ for extra slots when we want to add to this stable?

Do the founders mechs come with a slot of their own in the mechbay?

Will Dumbfire missiles and ELRM's be available at launch? If yes are they added as a 'real $' purchased item or a c-bill item that requires xp spent to unlock its production for the pilot?

Can you mount an anti-missile system facing the rear of the mech to catch incoming salvoes aimed at your back?

Can we remove the lower arm and hand acturators of mechs that come with them, effectively removing the arms except for the shoulders (like the rifleman)?

Do mechs with no lower arm and hand actuators get to FLIP their arms to fire behind them?

When a mech is destroyed will its wreckage be an indestructible object you can hide behind like terrain?

Will we be able to ignore the entire team (friendly or enemy) in chat during a match?

Will we be able to click on a name in the game during combat and select it for ignore or friending?

Will all battles be random as in pressing a battle button and being tossed in with a random selection of players of the same faction vs an enemy faction?

Do kills matter in earnings? Is damage what determines your earnings in xp and c-bills or do kills matter at all?

Will the price of weapons be determined for a faction by canon availability in the Battletech universe? If say, Steiner faction mechs want a Large Laser and it is not common in Steiner space will it cost more for them if, say than for a Davion faction pilot in Davion space to ge ththe same weapon?

Does your faction determine weapon and equipment availability in the skill trees?

Will the mercenary units be able to form a governing body that can contact the devs/comstar with gripes?

Can we, and if not when, punch and kick in close combat?

Do larger mechs do more damage to smaller mechs in a charge, if we can charge at all?

Will mechs that run very fast be forced to turn in a wider arc or slow down to turn sharper?

Are there plans to implement ultralight mechs? Tanks? Clan battlearmor stars?

Have any of you tested the game on a quad or hex core amd processor system?

Will cash payments to MWO result in purchase of c-bills or a second currency?

Thank You

#106 Polymorphyne

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Posted 18 June 2012 - 12:09 AM

Q: Will Mechs/weapons/parts etc be re-sellable to get your credits back, and will it be the same amount you bought it for or less?
Q: Will there be more packs like the founders pack that offer cosmetically different versions of the same mech?
Q: What is your daily routine like at Piranha games? What does a dev do in his day at the office?
Q: How many Hunchbacks could a Hatchetman Hack if a Hatchetman could Hack Hunchbacks?
Q: Are there plans to sell any tie-in merchandise related to the game? (Artbooks, behind the scenes dvds, t-shirts, miniatures, mugs, etc)
Q: Will Ammo explosions and the like have noticeable animations?
Q: Will non-guided artillery (I.E. Long Toms) be in the game?
Q: Will rear-mounted weapons be available?
Q: Will existing mechs receive more variants in updates after the release of said mechs in the game? I.E. The Atlas receiving extra variants in patch (insert post launch patch here)

#107 Assault One

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Posted 18 June 2012 - 12:52 AM

Q: Will there be a custom soundtrack option? I wanna play this game with the tunes of Mechwarrior 2: Mercenaries (best MW game soundtrack IMHO). And I'm pretty sure some people would want their favorite music blaring out of their speakers while they're piloting multi-ton war machines of destruction.

#108 Blackfire1

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Posted 18 June 2012 - 01:11 AM

Will the elite founders always have the ability to rebuy their special mech in case of deleteing it? Or is it a once ever sort of item where if we delete it we're SOL?

If its the latter won't that force elites who move on from the starter mech to always only have 3 mech bays open at any time?

#109 Ikari Saboteur

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Posted 18 June 2012 - 01:35 AM

Will the Rifleman mech be in MWO?

#110 DarkTreader

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Posted 18 June 2012 - 05:26 AM

With the release of the Razer Artemis, specifically with the mockup of that system demonstrating what appears to be a tactical map on the screen, what are the current plans in regards to an API that players can use to access in-game information on another device (i.e. websites for pilot stats, showing the map and allowing orders to be given from it, etc...)?

#111 Joe Mallad

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Posted 18 June 2012 - 06:05 AM

Here is a good one.

How will real word physics play into weapon range and damage?

What I mean is if we are shooting at one another in a wind storm with missiles and ballistic weapons... Will wind gusts and the like play in the trajectory of those ballistic rounds and or missiles?

What about lasers in a rain or snow storm? If real word physics are used lasers should not be as affective in a rain or snow storm as the laser density should fracture from the reflection of the rain drops or snow flakes right?

And what about things like PPCs in a thunder storm? Using PPCs is basicly charging your mech up to be one hell of an electrical conductor so using things like PPCs I'm a thunder storm should be taken very seriously as you are just tempting fate by drawing all energy around you. Many time reading MW books, mech were shut down by being hit by lightning because they tried to use PPCs in a thunder storm. Will things like this come into play as well?

Edited by Yoseful Mallad, 18 June 2012 - 06:06 AM.


#112 AcesHigh

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Posted 18 June 2012 - 06:27 AM

Can you Define "technical challenges" when it comes to quad/hexapod mechs? Is it IK issues, artist issues, engine issues...?

#113 Crazy Canuck

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Posted 18 June 2012 - 08:20 AM

Will the damage/topple for collision be implemented per size/speed/weight/altitude/directional movement of both mechs? Example Cataphract jumping down from high elevation to land/crash into an atlas back as it moves away? etc etc

#114 Helvetica

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Posted 18 June 2012 - 09:05 AM

Will there be a musical score ingame/lobby? and if so by whom?

What kind of stats will players be given over their career or in a given mech? What will other players see.

Edited by Helvetica, 18 June 2012 - 09:06 AM.


#115 zencynic

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Posted 18 June 2012 - 09:59 AM

Q: Can you give us some examples of Modules you are considering?

#116 Jaxwen

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Posted 18 June 2012 - 11:13 AM

Regarding tonnage, critical spaces, & hard points, what is the current short and simple explanation of how Mechlab rules will affect fans creativity in mech designs? It seems to me from the discussions, that the hard point system is a nerf to creativity, not just an attempt to address some players perceived imbalance. Personally I think that if players want to run a missile boat or a medium laser boat that there is always a design counter balance in the standard TT mech construction rules to defeat that type of mech. I'd much rather the devs incorporate penetration factors for armor based on dispersion of multiple linked weapons impact vs point of concentration of a single fired weapons impact. Thank you.

Mechwarrior Jaxwen, Pilot of Ragnarok, Fire Support Lance Rota, 2nd Company

Edited by Jaxwen, 18 June 2012 - 11:14 AM.


#117 Garth Erlam

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Posted 18 June 2012 - 11:45 AM

Reticulating Splines...





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