Ask The Devs 7!
#101
Posted 17 June 2012 - 04:53 PM
Thank you for your time.
#102
Posted 17 June 2012 - 05:52 PM
Bagels : Cream Cheese, Peanut Butter, or just Buttered and toasted?
Also: Can you confirm/deny/expound on if players will be able to acquire Clan Mechs for use in the Inner Sphere? -coughSummonercough-
#103
Posted 17 June 2012 - 09:29 PM
#104
Posted 17 June 2012 - 09:35 PM
2. when will the founders mechs be issued
3. will there be a wipe for those founders at the entry of open beta or will there be a wipe when the game goes live , and will it be a full or partial wipes
#105
Posted 17 June 2012 - 09:36 PM
What are the founders mechs xp and c-bill earning bonuses?
Will there be other premium mechs in the future for sale?
Do we start with 4 slots for mechs? Are we then required to pay real $ for extra slots when we want to add to this stable?
Do the founders mechs come with a slot of their own in the mechbay?
Will Dumbfire missiles and ELRM's be available at launch? If yes are they added as a 'real $' purchased item or a c-bill item that requires xp spent to unlock its production for the pilot?
Can you mount an anti-missile system facing the rear of the mech to catch incoming salvoes aimed at your back?
Can we remove the lower arm and hand acturators of mechs that come with them, effectively removing the arms except for the shoulders (like the rifleman)?
Do mechs with no lower arm and hand actuators get to FLIP their arms to fire behind them?
When a mech is destroyed will its wreckage be an indestructible object you can hide behind like terrain?
Will we be able to ignore the entire team (friendly or enemy) in chat during a match?
Will we be able to click on a name in the game during combat and select it for ignore or friending?
Will all battles be random as in pressing a battle button and being tossed in with a random selection of players of the same faction vs an enemy faction?
Do kills matter in earnings? Is damage what determines your earnings in xp and c-bills or do kills matter at all?
Will the price of weapons be determined for a faction by canon availability in the Battletech universe? If say, Steiner faction mechs want a Large Laser and it is not common in Steiner space will it cost more for them if, say than for a Davion faction pilot in Davion space to ge ththe same weapon?
Does your faction determine weapon and equipment availability in the skill trees?
Will the mercenary units be able to form a governing body that can contact the devs/comstar with gripes?
Can we, and if not when, punch and kick in close combat?
Do larger mechs do more damage to smaller mechs in a charge, if we can charge at all?
Will mechs that run very fast be forced to turn in a wider arc or slow down to turn sharper?
Are there plans to implement ultralight mechs? Tanks? Clan battlearmor stars?
Have any of you tested the game on a quad or hex core amd processor system?
Will cash payments to MWO result in purchase of c-bills or a second currency?
Thank You
#106
Posted 18 June 2012 - 12:09 AM
Q: Will there be more packs like the founders pack that offer cosmetically different versions of the same mech?
Q: What is your daily routine like at Piranha games? What does a dev do in his day at the office?
Q: How many Hunchbacks could a Hatchetman Hack if a Hatchetman could Hack Hunchbacks?
Q: Are there plans to sell any tie-in merchandise related to the game? (Artbooks, behind the scenes dvds, t-shirts, miniatures, mugs, etc)
Q: Will Ammo explosions and the like have noticeable animations?
Q: Will non-guided artillery (I.E. Long Toms) be in the game?
Q: Will rear-mounted weapons be available?
Q: Will existing mechs receive more variants in updates after the release of said mechs in the game? I.E. The Atlas receiving extra variants in patch (insert post launch patch here)
#107
Posted 18 June 2012 - 12:52 AM
#108
Posted 18 June 2012 - 01:11 AM
If its the latter won't that force elites who move on from the starter mech to always only have 3 mech bays open at any time?
#109
Posted 18 June 2012 - 01:35 AM
#110
Posted 18 June 2012 - 05:26 AM
#111
Posted 18 June 2012 - 06:05 AM
How will real word physics play into weapon range and damage?
What I mean is if we are shooting at one another in a wind storm with missiles and ballistic weapons... Will wind gusts and the like play in the trajectory of those ballistic rounds and or missiles?
What about lasers in a rain or snow storm? If real word physics are used lasers should not be as affective in a rain or snow storm as the laser density should fracture from the reflection of the rain drops or snow flakes right?
And what about things like PPCs in a thunder storm? Using PPCs is basicly charging your mech up to be one hell of an electrical conductor so using things like PPCs I'm a thunder storm should be taken very seriously as you are just tempting fate by drawing all energy around you. Many time reading MW books, mech were shut down by being hit by lightning because they tried to use PPCs in a thunder storm. Will things like this come into play as well?
Edited by Yoseful Mallad, 18 June 2012 - 06:06 AM.
#112
Posted 18 June 2012 - 06:27 AM
#113
Posted 18 June 2012 - 08:20 AM
#114
Posted 18 June 2012 - 09:05 AM
What kind of stats will players be given over their career or in a given mech? What will other players see.
Edited by Helvetica, 18 June 2012 - 09:06 AM.
#115
Posted 18 June 2012 - 09:59 AM
#116
Posted 18 June 2012 - 11:13 AM
Mechwarrior Jaxwen, Pilot of Ragnarok, Fire Support Lance Rota, 2nd Company
Edited by Jaxwen, 18 June 2012 - 11:14 AM.
#117
Posted 18 June 2012 - 11:45 AM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users